Weapons are equipment and can be either melee weapons or ranged weapons.
Weapons can be regular or variated. Regular weapons have a quality difference, which affects their critical damage and recycling results. While variant weapons have special effects and are deemed as perfect quality on critical damage and recycling.
For weapons that have multiple hits, the damage shown in the in-game description means the damage per hit, not the total damage that the weapons can deal per attack.
Melee Weapons
Damage of most melee weapons depends on Strength stat and melee skill.
Special variants of weapons are shown in tables.
Sword
- +10% critical chance
Variant Name | Desc./Effect |
---|---|
Reflex Sword | +15% chance to block projectiles
No effect on critical chance |
Scimitar | Counterattacks after blocking
No effect on critical chance |
Jagged Sword | Increases BLK |
‘Protector’ Sword | Increases BLK
~40% chance to gain Protection upon blocking for ~10+ turns |
'Ripper' Sword | Increases BLK
Chance to cast Armor Destruction on target upon successful hit |
Katana
- Slightly higher damage among melee weapons
Variant Name | Desc./Effect |
---|---|
Plasma Katana |
|
Mace
- Ignores a percentage of target’s armor. The percentage depends on quality:
- Bad: 40%
- Good: 60%
- Perfect: 80%
- Variant: 85%
Variant Name | Desc./Effect |
---|---|
Destruction Mace | Ignore 85% of target's armor
Chance to cast Armor Destruction on target upon successful hit |
Axe
- Whirl Strike: attacks all units on 4 adjacent tiles, less damage on non-targeted tiles
- Wide numeric range of damage (less consistent output)
Hammer
- Blast Wave: attacks deal area damage to tiles adjacent to target, can destroy obstacles like crystals and barrels
Variant Name | Desc./Effect |
---|---|
Energy Hammer | Blast Wave
Electric Strike* Consumes energy |
Plasma Hammer | Blast Wave
Electric Strike* Spills acid Consumes energy |
Blood Hammer | Blast Wave
+200% damage(-8% HP per strike) |
Impulse Hammer | Impulse Strike (consumes energy)
From crafting |
Fire Impulse Hammer | Impulse Strike (consumes energy)
Fire damage From crafting |
Necro Impulse Hammer | Impulse Strike (consumes energy)
Chance of necro damage From crafting |
Impulse Hammer 'Thor' | Impulse Strike (consumes energy)
Summons electric explosions (consumes energy) From crafting |
* Electric Strike : attacks release a chain lightning that jumps to target and then to nearby units or obstacles and deals electric damage to them
Dagger
- 2 strikes per attack
- Low damage among melee weapons
- Damage affected by both Strength(60%) and Agility(40%)
Variant Name | Desc./Effect |
---|---|
‘Ripper’ Dagger | Chance to cast Armor Destruction on target upon successful hit |
Claws
- 3 strikes per attack
- Last strike attacks front, left and right tiles
- Damage affected by both Strength(60%) and Agility(40%)
Variant Name | Desc./Effect |
---|---|
Blood Claws | +100% damage-3% HP per strike
From crafting |
Plasma Claws | Consumes energy
+40% damage |
Energy Claws
- Regular: Ignore 50% of target's armor
Variant Name | Desc./Effect |
---|---|
Energy Claws | Ignore 50% of target's armor |
Phase Energy Claws | Chain Reaction
Ignore 25% of target's armor |
Blink Energy Claws | Blink
Ignores 25% of target's armor 4 strikes per attack |
Energy Sword
- Regular: 20% more chance to block projectile
Variant Name | Desc./Effect |
---|---|
Phase Energy Sword |
|
Energy Sword 'Blink' |
|
Necrosword 'Blink' |
|
Energy Sword ‘Ghost’ |
|
Energy Sword ‘Jumper’ |
|
Energy Sword ’Phantom’ |
|
Ranged Weapons
Ranged weapons consume ammo or other resources. The shooting button show the turns need to reload ammo on the upper position while the lower is remaining ammo for the equipped weapon
Ammo reload also counts in shooting turn, so reload: 1 weapon can shoot every turn.
Some ranged weapons can use more than one type of ammo. Changing ammo does not cost a turn but needs reloading again.
If a ranged attack is dodged, it attacks the enemies or destroys obstacles behind the target that dodged.
Special variant of weapons are shown in tables.
Pistol
- Ammo: Pistol Bullet
- Reload: 2-3
Variant Name | Desc./Effect |
---|---|
AP Pistol | Shots pierce enemies and obstacles
Chance to cast Armor Destruction on target upon successful hit |
Revolver
- Ammo: Pistol Bullet
- Reload: 2 per clip in cylinder
- 2-3 shots per attack
- Cylinder: 3
- Less damage per shot compared to pistol
Variant Name |
Desc./Effect |
---|---|
AP Revolver | Shots pierce enemies and obstacles
Chance to cast Armor Destruction on target upon successful hit |
Quick Revolver | 3 shots per attack |
Shotgun
- Ammo: Shortgun Shell
- Reload: 2-3
- High chance to damage 4 adjacent tiles of target
- Dodging still receives partial damage
Variant Name |
Desc./Effect |
---|---|
Battle Shotgun/
Shotgun T-2 |
Cylinder: 3 |
Blood Shotgun | +100% damage-7% HP per shot |
Crush Gun |
|
Rifle
- Ammo: Rifle ammo
- Reload: 4-6 for the entire magazine
- 5 shots per attack
- Magazine: 5 shots
Variant Name |
Desc./Effect |
---|---|
Revolver Rifle | Reload: 2 per shot
Shots: 4 Magazine: 5 Shots pierce enemies Chance to cast Armor Destruction on target upon successful hit Higher damage per shot compared to rifle |
Blood Rifle | Shots:5
Reload:5 +100% damage -2% HP per shot From crafting |
Bows
- Ammo: arrows
- Reload: 1
- Long Bow
- Shoots through obstacles
Variant Name |
Desc./Effect |
---|---|
Short Bow | 2 shots per attack, but lower damage per shots |
Arrow Gun
- Ammo: arrows
- Reload: 1
- 3 shots per attack
- Cylinder: 3
- Less damage per shot compared to long bow
- Changing ammo type on depletion of one type costs 1 turn
Variant Name | Desc./Effect |
---|---|
Improved Arrow Gun | Cylinder: 5 |
Grenade Launcher
- Ammo: Grenades
- Reload: 2~3 per shot
- Cylinder: 3
- Delay, depends on quality:
- Bad: 2-4 turns
- Good: 2-3 turns
- Perfect: 2 turns
- Can fire at empty tile
- High damage among ranged weapons
- Full damage at center of targeted tile, less on adjacent tiles, least on diagonal tiles
- Immediate explosion when fired to pools
Variant Name | Desc./Effect |
---|---|
Improved Grenade Gun |
Cylinder: 4 Reload: 2 From crafting using armor Grenadier |
Sniper Rifle
- Ammo: Sinper Bullets
- Reload: 3
- Shoot range +1
- From crafting
Flamethrower
- Ammo: Flamethrower Fuel
- No quality difference
- Reload: 1
- Can fire at empty tile
- Puts ground on fire
- Not dodgeable or blockable
- Low damage on shields
Phase Gun
- Ammo: energy
- Reload: 2
- Chain reaction - attack releases an energy chain that links target to up to ~3 random units within 2 tiles of target. Damages the chained units.
- Dodging still received partial damage
Phase Repeater
- Ammo: energy
- Reload: 3 turns for whole cylinder
- 3 shots per attack
- Chain reaction - attack releases an energy chain that links target to up to ~3 random units within 2 tiles of target. Damages the chained units.
- Dodging still receives partial damage
Disintegrator
- Ammo: energy
- Reload: 5-6
- High damage among ranged weapons
- Ignores and removes shields
- Dodging still deals partial damage
- Can not trigger illusory decoys when using ability Invisibility
Variant Name | Desc./Effect |
---|---|
Phase Disintegrator | Chain reaction
From crafting |
TYPE-6 'Eraser'
- Ammo: Plasma Charge
- No quality difference
- Reload: 5-6
- Damages all units and eliminates most blocks and all obstacles in a large area.
- Not dodgeable or blockable to most enemies
- Ignores and removes shields
- Damage cannot be buffed under effect of Elixir of Agility
- Highest single hit raw damage among all weapons in the game
- Shooting at adjacent tile will probably kill you
Type-8 ‘Mjolnir’
- Ammo: Electric Charge
- No quality difference
- Reload: 5
- Electric damage
- Range: 5x8 tiles
- High damage electric explosions in the area 1 turn after shooting.
- Not dodgeable or blockable to most enemies
- Ignores and removes shields
- Damage cannot be buffed under effect of Elixir of Agility
- High damage among ranged weapons
- Shooting at adjacent tiles will probably kill you
Ammunition
Item | Max. | Effect | Drop |
---|---|---|---|
Pistol Bullet | 80 | Common | |
Shortgun Shell | 75 | Common | |
Rifle Bullet | 300 | Common | |
Arrow | 60 | Common | |
Acid Arrow | 60 | Spills acid on targeted tile
Undodgeable |
More commonly drops in acid caves |
Shock Arrow | 60 | Destroys energy shield
Electric damage Undodgeable |
Common |
Fire Arrow | 60 | Fire damage
Undodgeable |
More commonly drops in lava caves |
Cursed Arrow | 60 | Cursed fire damage
Undodgeable |
Rare drop in lava caves, common drop in old factory |
Simple Grenade | 30 | Common | |
Caustic Grenade | 15 | Splash acid on tiles, lasts many turns | Higher chance drop by the caustic elite in Abandoned Laboratory |
Electric Grenade | 15 | Destroys energy shields
Electric damage |
Common |
Electric Grenade T-2 | 6 |
|
Higher chance drop by Split Guardian |
T-2 Landmines | 12 | Range: 1 | Common in Old Factory or from crafting |
Fire Grenade | 15 | Puts targeted area on fire | More commonly drops in lava caves |
Sniper Bullets | 20 | From crafting | |
Flamethrower Fuel | 400 | Common, Lava Slime, Lava Slime Hole | |
Plasma Charge | 5 | Emerald chest, Guard's Fortress, Abandoned Laboratory, Old Factory, Vending Machine, Merchant | |
Electric Charge | 5 | Emerald chest, Guard's Fortress, Abandoned Laboratory, Old Factory,
Vending Machine, Merchant |
Variations
The table below lists weapons variant that are across different weapon types, and the effects of the Variant
Variation | Effect |
---|---|
Acid/Caustic |
|
Electric |
|
Fire |
|
Cursed |
|
Inferno | Mix of electric and fire variations |
Bone | Chance to deal very high damage |
Devourment | Upon killing units, chance to gain Vampirism effect for 1-3 turns (including the turn of killing). |
Midas | More gold and emeralds dropped from enemies when performing the killing blow with this weapon. |
Electric Midas | Mix of electric and Midas variations |
Phase | Chain reaction: small additional damage to 2-3 units 2 tiles close to target |
Blink |
|
Necro | Chance to summon weak allied skeleton(s) upon attack |
Necro-fire | Mix of fire and necro variations |
Necro Blink | Mix of necro and blink variations |
Armor Penetration |
|
Blood |
|
Plasma |
|
Shadow |
|
Chaos |
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