Caves (roguelike) Wiki
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
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|-
 
|-
 
|Mechanical Belt
 
|Mechanical Belt
|<nowiki>+4 inventory slots</nowiki>
+
|<nowiki>+5 inventory slots</nowiki>
 
|Crafting
 
|Crafting
 
|-
 
|-
 
|Mechanical Belt T-1
 
|Mechanical Belt T-1
|<nowiki>+5 inventory slots</nowiki>
+
|<nowiki>+6 inventory slots</nowiki>
 
|Crafting
 
|Crafting
 
|-
 
|-
 
|Mechanical Belt T-2
 
|Mechanical Belt T-2
|<nowiki>+4 inventory slots</nowiki>
+
|<nowiki>+5 inventory slots</nowiki>
+10 max. HP
+
+15 max. HP
 
|Crafting
 
|Crafting
 
|-
 
|-
 
|Tactical Belt
 
|Tactical Belt
|<nowiki>+3 inventory slots</nowiki>
+
|<nowiki>+4 inventory slots</nowiki>
 
Changing weapons does not cost a turn (2 turns cooldown)
 
Changing weapons does not cost a turn (2 turns cooldown)
 
|Crafting
 
|Crafting

Revision as of 02:22, 12 April 2020

Inventory Modules are equipment that expeand inventory slots and some can bring other side benefit.

Same with all equipment, only one Inventory Module can be equipped at one time.

Item Effect Source
Mechanical Belt +5 inventory slots Crafting
Mechanical Belt T-1 +6 inventory slots Crafting
Mechanical Belt T-2 +5 inventory slots

+15 max. HP

Crafting
Tactical Belt +4 inventory slots

Changing weapons does not cost a turn (2 turns cooldown)

Crafting
Necro Belt +5 inventory slots

+20% efficiency of necro weapons

Crafting