No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
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|Mechanical Belt |
|Mechanical Belt |
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− | |<nowiki>+ |
+ | |<nowiki>+5 inventory slots</nowiki> |
|Crafting |
|Crafting |
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|Mechanical Belt T-1 |
|Mechanical Belt T-1 |
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− | |<nowiki>+ |
+ | |<nowiki>+6 inventory slots</nowiki> |
|Crafting |
|Crafting |
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|Mechanical Belt T-2 |
|Mechanical Belt T-2 |
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− | |<nowiki>+ |
+ | |<nowiki>+5 inventory slots</nowiki> |
− | + |
+ | +15 max. HP |
|Crafting |
|Crafting |
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|Tactical Belt |
|Tactical Belt |
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− | |<nowiki>+ |
+ | |<nowiki>+4 inventory slots</nowiki> |
Changing weapons does not cost a turn (2 turns cooldown) |
Changing weapons does not cost a turn (2 turns cooldown) |
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|Crafting |
|Crafting |
Revision as of 02:22, 12 April 2020
Inventory Modules are equipment that expeand inventory slots and some can bring other side benefit.
Same with all equipment, only one Inventory Module can be equipped at one time.
Item | Effect | Source |
---|---|---|
Mechanical Belt | +5 inventory slots | Crafting |
Mechanical Belt T-1 | +6 inventory slots | Crafting |
Mechanical Belt T-2 | +5 inventory slots
+15 max. HP |
Crafting |
Tactical Belt | +4 inventory slots
Changing weapons does not cost a turn (2 turns cooldown) |
Crafting |
Necro Belt | +5 inventory slots
+20% efficiency of necro weapons |
Crafting |