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Flamethrowers

Flamethrowers are mechanical incendiary devices designed to project a controllable stream of fire.

In Cavesrl Flamethrowers are rare but powerful weapons suited for mid-close combat, they are one of the few weapons that can shoot even if the targeted tile is empty and for this reason they are great at crowd control. Flamethrowers are great support weapons as the continous damage dealt by their flames is very useful in most situations you may find yourself in, and flamethrowers have almost no need to reload at all because all of the fuel used on this weapon is aways stored in one single "fuel-tank", all flamethrowers use an unique ammo type know has "Flamethrower Fuel".

However, Flamethrowers are nearly useless if your target has some sort of fire resistance or if it is completaly immune to fire.

Quality Variations:

Unlike most weapons, Flamethrowers are always found in perfect quality, with a few minor differences on each model such as fuel consuption and initial damage.

Special Variants:

Name Bonuses
Necro Flamethrower
  • Deals fire Damage
  • Ignites targeted tiles
  • Chance to summon allied skeletons

Energy Weapons

Energy Weapons are special weapons that can be found with some ease at mid-to-late game, being usually used by Robots and Elites, there are several types of energy weapons including a few melee weapons, however most of them use the player's energy as ammo.

Ranged Energy weapons.

This is the most common type of energy weapons, they are usually more powerful than a firearm, having shorter reload time and higher damage, but they consume the player's energy to work properly.

Desintegrator

Desintegrators powerful ranged weapons, that will deal very high damage to any target choosen in exchange for a high amount of energy, and although they are described as "experimental" they are quite common mid game being dropped by a few Robots or found inside lockers in a few Ancient Ruins.

Phase Gun

Phase guns are one of the most common energy weapons you can find, they deal less damage and will waste less energy than a Desintegrator, they have an unique ability know as "Chain Reaction" that allows the user to hit several enemies at once.

Some variants of the Phase Gun can be found below:

Name Feature
Phase Gun T-4 +5% Critical chance

+5% Critical DMG

Phase Repeater

An alternative version of the Phase Gun, they deal less damage per shoot, and will consume even less energy than their single-shot counterpart, however they shoot 3 energy bolts per attack and still posses the "Chain Reaction" ability.

Some variants of the Phase Repeater can be found below:

Name Feature
Phase Repeater T-2 +5% Critical chance
Phase Repeater T-3 +10% Critical DMG
Phase Repeater T-4 +5% Critical chance

+5% Critical DMG

Type-6 "Eraser"

The Type-6 is one of the most powerful energy weapons in Cavesrl, being one of the strongest weapons even in the hands of characters with poor ranged skill, when used it causes a violent plasma explosion that will deal very high damage to any entity on the affected area and will destroy even the strongest walls, it uses "Plasma Charge" as ammo instead of your energy.

However, this weapon is an experiment that never made out of the prototype phase, so use it with extreme caution.

Type-8 "Mjonir"

The Type-8 is one of the most powerful energy weapons in Cavesrl, being one of the strongest weapons even in the hands of characters with poor ranged skill, when used it causes an extremaly deadly explosion in a small area followed by several lighting strikes, it uses "Energy Charge" as ammo instead of your energy.

However, this weapon is an experiment that never made out of the prototype phase, so use it with extreme caution.

Energy Melee Weapons

This is a secondary type of energy weapon, none of them requires energy to work, but some still consume it.

Energy Claws

Energy Claws are modified versions of the standard Claws, each one has different bonuses,which will give a small advantage to the user, while still having all the capabilitites of the normal claws.

Feature Bonuses
Energy Claws
  • Ignores 50% of the target's armor
  • +10% Critical chance
Energy Claws II
  • Ignores 50% of the target's armor
  • +10% Critical damage
Plasma Claws
  • Increased Damage.
  • Consumes 3-5 energy per attack
Phase Energy Claws
  • Chain Reaction
  • Ignores 25% of the target's armor
"Blink" Energy Claws
  • The user will teleport to different tiles when attacking
  • The user will attack multiple targets in the field of view
  • Ignores 25% of the target's armor
  • 4 strikes per attack

Energy Swords

Energy swords are modified versions of the standard Swords, each one as an unique effect none of them consumes energy and they are usually dropped from Portal Guardians, Robots and other Elites.

Name Feature
Energy Sword "Jumper"
  • Attack up to 3 targets, that are located in the same line.
  • Chance to teleport to a random location.
Energy Sword "Ghost"
  • Attack up to 3 targets, that are located in the same line.
  • Chance to become invisible if the user misses.
Energy Sword "Phantom"
  • 20% chance to block projectiles.
  • Attack up to 3 targets, that are located in the same line.
  • Chance to gain instant movement for 3 turns.
Shadow Energy Sword
  • 15% Chance to block projectiles.
  • Applies invisibility for a few turns if the enemy dodges the attack.
  • Attack up to 3 targets, that are located in the same line.
Energy Sword
  • 20-25% Chance to block projectiles.
Phase Sword
  • Chain reaction
  • 15% Chance to block projectiles
Plasma Katana
  • +40% Damage
  • 20% chance to block projectiles
  • Consumes energy
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