Caves (roguelike) Wiki
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Consumables on this page are sorted according to in-game Inventory side taps, including:

*Hunger Mode Only

Food

Name Effects Obtained from
Cookies
  • Restores a small amount of health
  • +5% fullness
Starting chest, Supply Container, barrels drop
*Strange Fruit
  • Chance to cast a random magical effect
  • +60% fullness
Enemies drop, barrels drop
*Biogel
  • Chance to reduce max health by 1-2 points
  • Fullness: 20%
Robot drop, Supply container, chests
*Raw Strange Meat
  • Chance to reduce max health by 1-2 points
  • Causes Weakness for 9-15 Turns
  • +35% fullness
Orc drop, demon drop, Imp drop
*Fried Strange Meat
  • Chance to reduce max health by 1-2 points
  • +45% fullness
Burning raw Strange Meat on tile Strange Meat
*Raw Spider Meat
  • A high chance to cause poisoning
  • Causes weakness for 9-15 turns
  • +40% fullness
Adult Spider drop, Spider Larva drop
*Fried Spider Meat
  • Chance to cause poisoning
  • +50% fullness
Burning raw Spider Meat on tile
*Cherries
  • +30% fullness
Applying Magic Dust on grassy tile ;

Stepping on tall grass

*Blueberries
  • +25% fullness
Applying Magic Dust on grassy tile ;

Stepping on tall grass

Red Mushroom
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • +40% fullness
Caves level drop
Blue Mushroom
  • Increases duration of active magical effects
  • Chance to cause Poison effect
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • +20% fullness
Caves level drop
Necro Shroom
  • Grants Necro Charge effect (increases necro damage from character) for 70-80 turns
  • Necro Charge affects both regular and necro weapons
  • Chance to cause Poison
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • +25% fullness
Caves level drop
Green Mushroom
  • Increases max health by 1-4 points
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • +15% fullness
Acid Caves level drop
Fireshroom
  • Grants immunity to fire damage for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • Chance to cause poisoning
  • +25% fullness
Lava Caves level Drop

Bombs

Bombs can be throw to a tile within 2 tiles from character to deal a certain amount of damage to multiple enemies. Some bombs have special effects.

Names Max Distance Affected Special Effects
Bomb 2 tiles from center Damage can be upgraded at Factory in Shelter
EMP Bomb 3 tiles from center Unmasks invisible enemies

Deals small damage to shields and robots

Electric Bomb 2 tiles from center Chance to blinds robots for 4-7 turns

Breaks energy shields

Fire Bomb 2 tiles from center Put targeted area on fire for a few turns
Caustic Bomb Explosion: 2 tiles from center

Acid: 9 tiles around center

Splash acid to nearby tiles for a few turns
Dynamite 2-3 tiles from center Explodes at the next turns after used

Produces 1-2 explosions

High damage

Potions and Crystals

Names Effects
Elixir of Luck
  • Increases Luck to 5, if raw values = 5, increases to 6.
  • Decreases Luck to 1 for a few turns when the increase effect ends.
Elixir of Agility
  • Increases Agility to 5, if raw values = 5, increases to 6.
  • Decreases Agility to 1 for a few turns when the increase effect ends.
Elixir of Strength
  • Increases Strength to 5, if raw values = 5, increases to 6.
  • Decreases Strength to 1 for a few turns when the increase effect ends.
Elixir of the Warrior
  • Increases melee skill by 2-4
  • +5% fullness
Elixir of the Gunner
  • Increases ranged skill by 2-4
  • +5% fullness
Elixir of Experience
  • Grants some experience
  • +10% fullness in Hunger Mode
Antidote
  • Removes all potion effects (Elixir not affected)
  • Cures poison effects
  • +5% fullness in Hunger Mode
Fire Potion
  • Sets a tile or an unit on fire
Acid Potion
  • Splashes acid on targeted tile, or
  • Poisons targeted unit
  • -10% fullness in Hunger Mode
Healing Potion
  • Splashes a healing pond on a tile, or
  • Grants an unit Health Regeneration effect
  • +10% fullness in Hunger Mode
Random Teleport (Potion)
  • Summon a random item on a tile, or
  • Teleports targeted unit to a random tile on the map
  • If used on an unit before recognition, it summon an item instead of teleports the unit
Teleport (Potion)
  • Teleport character to a targeted tile
  • If used on an unit before recognition, it teleports targeted unit to a random tile within two tiles
*Vitamin Charge
  • Increases Melee, Ranged and Blocking skills by ~40-50 for ~40-50 turns
  • Grants 35 fullness in Hunger mode
*Metabolism Potion
  • Grants Accelerated Metabolism effect for 10 turns
    • Consumes 5% fullness every turn
    • Converts 50% of fullness to health points every turn
  • Drop in ruins chests
Names Effects Obtained from
Resurrection Crystal While it presents in Inventory, resurrects character upon death and empties the Inventory, but this can change with upgrades at the Factory, Items equipped at death and relative ammo are not affected. Chest, Vending Machine
Health Crystal Instantly restores a sufficient amount of health Drop, Chests, Vending Machine, Merchant,

Starting purchase

Energy Crystal Instantly restores a sufficient amount of energy Drop, Chests, Vending Machine, Merchant,

Starting purchase

Scrolls

Self-casting scrolls (White scrolls):

(/ indicates a number that needs to be spaded)

Names Effects Turns of Effect
Scroll of Transmutation Converts nearby stones to valuable ores

Not confined to visible stones

1 (Instant)
Scroll of Vampirism Crystallizes the life energy of unit killed

General units : Health Crystal Shards or Energy Crystal Shards

Undead units: Black Crystals

/
Scroll of Rage Enrage enemies in sight, making them hostile to all visible units

Requires souls of targets

/
Scroll of Magic Shield Creates a defensive barrier around character /
Scroll of Inversion Reverses the effects of Heath Regeneration and Poison /
Scroll of Death Damages random units in sight, including character 1 (Instant)
Scroll of Dash Grants Instant Movement effect

Dodge chance greatly increases after movement

/
Scroll of Destruction Creates a series of magical explosions around character

Unmasks affected invisible enemies

1 (Instant)
Scroll of Invisibility Grants Invisibility effect /

Tile-casting scrolls (Black scrolls):

Names Effects Turns of Effect
Scroll of Barrier Creates a destructible crystal barrier

(Unable to be placed at doors)

/
Scroll of Lighting Creates a electric strike at targeted tile 1
Scroll of Protection Increases the Defence of target
(Scroll of) Armor Destruction Decreases the Defence of target

Summoning and Misc. items

*Hunger mode only

Names

Uses

Obtained from

Remarks

Magic Dust
  • Rejuvenates Runic Altars
  • *Grows berries on grass
Chests, enemies drop, Merchant 5 Magic Dust for 1 activation of runic altar
Supply Beacon Summons a Supply Container Chests, Vending Machine Able to destroy undiggable walls
Beacon Summons (a) Mop-up Squad(s) Chests, enemies drop Able to destroy undiggable walls
Demonic Beacon Creates a demonic portal that lasts for a few turns Chests
Slime Bottle Summons Slimes for a few turns Slimes drop, Slime Hole drop Caution for squishy sounds
Teleporter Teleports character to a selected area on current map Special chests at the bottom part of caves of every level, Shelter Vending Machine Able to destroy undiggable walls
Map scanner Reveals a selected part of the map, including enemies Chests, Shelter Vending Machine
Energy Module Chance to increases max energy by 5, or

Damage a small amount of health or energy

Supply Container
Fire Golem Heart
  • Pushes and damages enemies around character
  • Invincibility for a few turns
Fire Golem drop Invincibility is expendable with Blue Mushroom
Electric Golem Heart
  • Pushes and damages enemies around character
  • Summons bolts of lightning which strike at the next turn
Electric Golem drop
Runestone of Blocking Increase chance of blocking for ~45 turns Chests in Ancient Ruins (esp. Guard's Fortress) Not affecting blocking stat
Runestone of Energy Grants unlimited energy for ~45 turns Chests in Ancient Ruins (esp. Guard's Fortress)
Runestone of Speed Grants Instant Movement effect for 300 turns Chests in Ancient Ruins (esp. Guard's Fortress)
Runestone 'Split' Generates up to 5 weak shadow copies for a few turns. Instant movement between the copies. Split Guardian drop, Ruins
Demon's Skull Summons an allied Imp for a few turns Imp drop
Dark Skull Summons an allied Skeleton Warrior for a few turns Skeleton Necromancer drop, chests
Strange Skull Summons 2 weak allied skeletons for ~50 turns Digging drop,

barrels drop, enemies drop, chests, Merchant

Spider Egg Summon an allied spider minion for an unlimited turns Adult spider drop, spider larva drop, Spider Sac drop
Robosphere Creates 2 allied Spider Mines

Do not follow character

Chests, Shelter
Silver Cross Invincible for a few turns, extendable Chests, Red trap chest in Lava Caves
Gold Cross Invincible for 50 turns, extendable Chests
Strange Cross Eliminates 50% of existing enemies on current floor within a few turns Chests
Energy Core Can be used to reactivate home portal in caves Special chest in home portal room or in caves Use it at console that is next to the tile of home portal
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