Caves (roguelike) Wiki
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Consumables are items that will be consumed when used. The variety and commonness of consumables make them a handy way to produce diverse and very flexible tactics in the game.
+
Consumables are items that will be consumed when used. The variety and commonness of consumables are one of the key elements of the diverse and flexible tactics in the game.
   
 
== Food ==
 
== Food ==
 
<nowiki>*</nowiki>Hunger Mode Only
 
<nowiki>*</nowiki>Hunger Mode Only
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
+
{| class="article-table"
 
|-
 
|-
 
|'''Item'''
 
|'''Item'''
|'''Effect'''
+
| style="width:350px" |'''Effect'''
|'''Source'''
+
!'''Source'''
  +
!Max.
 
|-
 
|-
 
|Cookies
 
|Cookies
Line 13: Line 14:
 
* Restores a small amount of health
 
* Restores a small amount of health
   
* *+5% fullness
+
* +5% fullness
|Starting chest, Supply Container, barrels drop
+
|Starting chest, Supply Container, barrels drop, Merchant
  +
|20
 
|-
 
|-
 
|*Strange Fruit
 
|*Strange Fruit
Line 21: Line 23:
   
 
* +60% fullness
 
* +60% fullness
|Goblin drop, barrels drop
+
|Goblin drop, barrels drop, Merchant
 
|
 
|-
 
|-
 
|*Biogel
 
|*Biogel
Line 28: Line 31:
 
* +20% fullness
 
* +20% fullness
 
|Robot drop, Supply container, chests
 
|Robot drop, Supply container, chests
  +
|20
 
|-
 
|-
 
|*Raw Strange Meat
 
|*Raw Strange Meat
Line 34: Line 38:
   
 
* Causes Melee and Ranged Weakness for 9-15 Turns
 
* Causes Melee and Ranged Weakness for 9-15 Turns
  +
* Small chance to cause Poison
   
 
* +35% fullness
 
* +35% fullness
|Mutant drop, demon drop, Imp drop
+
|Mutant drop, demon drop, Imp drop, Ogre drop
  +
|10
 
|-
 
|-
 
|*Fried Strange Meat
 
|*Fried Strange Meat
 
|
 
|
 
* Chance to reduce max health by 1-2 points
 
* Chance to reduce max health by 1-2 points
  +
* Small chance to cause Poison
 
* +45% fullness
 
* +45% fullness
 
|Burning raw Strange Meat on tile, or
 
|Burning raw Strange Meat on tile, or
 
Drop from the burning units
 
Drop from the burning units
  +
|10
 
|-
 
|-
 
|*Raw Spider Meat
 
|*Raw Spider Meat
 
|
 
|
* A high chance to cause poisoning
+
* A high chance to cause Poison
 
* Causes Melee and Ranged Weakness for 9-15 turns
 
* Causes Melee and Ranged Weakness for 9-15 turns
   
 
* +40% fullness
 
* +40% fullness
 
|Spider drop, Young Spider drop, Spider Minion drop
 
|Spider drop, Young Spider drop, Spider Minion drop
  +
|10
 
|-
 
|-
 
|*Fried Spider Meat
 
|*Fried Spider Meat
 
|
 
|
* Chance to cause poisoning
+
* Chance to cause Poison
 
* +50% fullness
 
* +50% fullness
 
|Burning raw Spider Meat on tile, or
 
|Burning raw Spider Meat on tile, or
 
Drop from the burning units
 
Drop from the burning units
  +
|10
 
|-
 
|-
 
|*Cherries
 
|*Cherries
Line 65: Line 75:
 
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
 
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
 
|Applying Magic Dust on grassy tile ;
 
|Applying Magic Dust on grassy tile ;
Stepping on tall grass
+
Stepping on tall grass; goblin drop
 
|
 
|-
 
|-
 
|*Blueberries
 
|*Blueberries
Line 72: Line 83:
 
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
 
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
 
|Applying Magic Dust on grassy tile ;
 
|Applying Magic Dust on grassy tile ;
Stepping on tall grass
+
Stepping on tall grass; goblin drop
 
|
 
|-
 
|-
 
|Red Mushroom
 
|Red Mushroom
Line 78: Line 90:
 
* Restore a small amount of health (non-Hunger Mode only)
 
* Restore a small amount of health (non-Hunger Mode only)
 
* *Chance to cause Mushroom effect (nausea + weak health reduction)
 
* *Chance to cause Mushroom effect (nausea + weak health reduction)
* *+40% fullness
+
* *+% fullness
 
|Caves level drop
 
|Caves level drop
  +
|20
 
|-
 
|-
 
|Blue Mushroom
 
|Blue Mushroom
Line 89: Line 102:
 
* *+20% fullness
 
* *+20% fullness
 
|Caves level drop
 
|Caves level drop
  +
|20
 
|-
 
|-
|Necro Shroom
+
|Necro Mushroom
 
|
 
|
 
* Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns
 
* Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns
Line 98: Line 112:
 
* *+25% fullness
 
* *+25% fullness
 
|Caves level drop
 
|Caves level drop
  +
|20
 
|-
 
|-
 
|Green Mushroom
 
|Green Mushroom
Line 105: Line 120:
 
* *+15% fullness
 
* *+15% fullness
 
|Acid Caves level drop
 
|Acid Caves level drop
  +
|20
 
|-
 
|-
 
|Fireshroom
 
|Fireshroom
Line 115: Line 131:
 
* *+25% fullness
 
* *+25% fullness
 
|Lava Caves level Drop
 
|Lava Caves level Drop
  +
|20
 
|}
 
|}
   
== Bombs ==
+
== Bombs and Landmines ==
Bombs are usually used to deal AoE damage or blast open hard stones in early stages.
+
Bombs are usually used to deal AoE damage or blast off hard stones in early stages.
 
{| class="article-table"
 
{| class="article-table"
 
!Item
 
!Item
 
!Max. Distance Affected
 
!Max. Distance Affected
 
!Effect
 
!Effect
  +
!Max.
 
|-
 
|-
 
|Bomb
 
|Bomb
 
|2 tiles from center
 
|2 tiles from center
  +
|Destroy doors
|Damage can be upgraded at Factory in Shelter
 
  +
|10
 
|-
 
|-
 
|EMP Bomb
 
|EMP Bomb
Line 132: Line 151:
 
|Unmasks invisible enemies
 
|Unmasks invisible enemies
 
Deals small damage to shields and robots
 
Deals small damage to shields and robots
  +
|10
 
|-
 
|-
 
|Electric Bomb
 
|Electric Bomb
 
|2 tiles from center
 
|2 tiles from center
|Chance to blinds robots for 4-7 turns
+
|Blinds robots for 4-7 turns
 
Breaks energy shields
 
Breaks energy shields
   
 
Effective against robots
 
Effective against robots
  +
Destroy doors
 
|6
 
|-
 
|-
 
|Fire Bomb
 
|Fire Bomb
 
|2 tiles from center
 
|2 tiles from center
|Puts targeted area on fire for a few turns
+
|Sets targeted area on fire for a few turns
  +
Destroy doors
 
|6
 
|-
 
|-
 
|Caustic Bomb
 
|Caustic Bomb
Line 148: Line 172:
 
Acid: 9 or 4 tiles around center
 
Acid: 9 or 4 tiles around center
 
|Splashes acid to nearby tiles for a few turns
 
|Splashes acid to nearby tiles for a few turns
  +
Destroy doors
 
|6
 
|-
 
|-
 
|Dynamite
 
|Dynamite
Line 155: Line 181:
   
 
High damage
 
High damage
  +
Destroy doors
 
|8
 
|-
 
|-
 
|Thermite Bomb
 
|Thermite Bomb
 
|5 tiles in a line
 
|5 tiles in a line
|Destroy undiggable walls
+
|Installed onto rocks or walls
 
Destroy doors/gates and undiggable walls
Damage units in range
+
Damage units and set tiles on fire in range
 
|6
 
|-
 
|-
 
|Necro Bomb
 
|Necro Bomb
 
|2 tiles from center
 
|2 tiles from center
 
|Chance to summon allied skeletons
 
|Chance to summon allied skeletons
  +
Destroy doors
  +
|6
 
|-
 
|-
 
|Plasma Bomb
 
|Plasma Bomb
  +
|2 tiles from center
|
 
 
|High damage
 
|High damage
  +
Destroy undiggable walls and doors/gates
  +
|3
  +
|-
  +
|Tactical Bomb
  +
|Center and adjacent tiles
  +
|Does not cost a turn (1 turn cooldown)
  +
Low damage
  +
  +
Knocks down parts from robots
  +
|8
  +
|-
  +
|Landmine
  +
|2 tiles from center
  +
|Explodes on contact with an enemy
  +
|6
  +
|-
 
|Electric Landmine
  +
|2 tiles from center
  +
|Explodes on contact with an enemy
  +
Electric explosion
  +
  +
Blinds robots for 4-7 turns
  +
  +
Breaks energy shield
  +
|6
  +
|-
  +
|Caustic Landmine
  +
|2 tiles from center
  +
|Explodes on contact with an enemy
  +
Spills acid around when explodes
  +
|6
  +
|-
  +
|Plasma Landmine
  +
|2 tiles from center
  +
|Explodes on contact with an enemy
  +
High damage
  +
Destroy undiggable walls and doors/gates
  +
|4
 
|}
 
|}
   
Line 175: Line 245:
 
!Item
 
!Item
 
!Effect
 
!Effect
  +
!Max.
 
|-
 
|-
 
|Elixir of Luck
 
|Elixir of Luck
 
|
 
|
* Increases Luck to 5, if raw values = 5, increases to 6.
+
* Increases Luck to 5, if raw value = 5, increases to 6.
   
* Decreases Luck to 1 for a few turns when the increase effect ends.
+
* Decreases Luck to 1 for ~8 turns when the increase effect ends.
  +
|8
 
|-
 
|-
 
|Elixir of Agility
 
|Elixir of Agility
 
|
 
|
* Increases Agility to 5, if raw values = 5, increases to 6.
+
* Increases Agility to 5, if raw value = 5, increases to 6.
   
* Decreases Agility to 1 for a few turns when the increase effect ends.
+
* Decreases Agility to 1 for ~8 turns when the increase effect ends.
  +
|8
 
|-
 
|-
 
|Elixir of Strength
 
|Elixir of Strength
 
|
 
|
* Increases Strength to 5, if raw values = 5, increases to 6.
+
* Increases Strength to 5, if raw value = 5, increases to 6.
   
* Decreases Strength to 1 for a few turns when the increase effect ends.
+
* Decreases Strength to 1 for ~8 turns when the increase effect ends.
  +
|8
 
|-
 
|-
 
|Elixir of the Warrior
 
|Elixir of the Warrior
 
|
 
|
* Increases melee skill by 2-4
+
* Increases melee skill by 2-5
   
 
* *+5% fullness
 
* *+5% fullness
  +
|15
 
|-
 
|-
 
|Elixir of the Gunner
 
|Elixir of the Gunner
 
|
 
|
* Increases ranged skill by 2-4
+
* Increases ranged skill by 2-5
   
 
* *+5% fullness
 
* *+5% fullness
  +
|15
  +
|-
  +
|Elixir of the Blocking
  +
|
  +
* Increases blocking skill by 2-4
  +
  +
* *+5% fullness
  +
|15
 
|-
 
|-
 
|Elixir of Experience
 
|Elixir of Experience
 
|
 
|
* Grants some experience
+
* Grants ~20% experience of current experience cap
   
 
* *+10% fullness
 
* *+10% fullness
  +
|10
 
|-
 
|-
 
|Antidote
 
|Antidote
Line 217: Line 301:
   
 
* *+5% fullness
 
* *+5% fullness
  +
|10
 
|-
 
|-
 
|Fire Potion
 
|Fire Potion
 
|
 
|
 
* Sets targeted tile or unshielded unit on fire
 
* Sets targeted tile or unshielded unit on fire
  +
|15
 
|-
 
|-
 
|Acid Potion
 
|Acid Potion
Line 229: Line 315:
   
 
* *-10% fullness on drinking
 
* *-10% fullness on drinking
  +
* Stuns robots for a 1 turn when threw
  +
|15
 
|-
 
|-
 
|Healing Potion
 
|Healing Potion
Line 237: Line 325:
   
 
* *+10% fullness on drinking
 
* *+10% fullness on drinking
  +
|15
 
|-
 
|-
 
|Random Teleport Potion
 
|Random Teleport Potion
 
|
 
|
* Summon a random item on targeted tile, or
+
* Summons a random item or a teleporting guard on targeted tile, or
   
 
* Teleports targeted unit to a random tile on the map
 
* Teleports targeted unit to a random tile on the map
  +
|15
 
|-
 
|-
 
|Teleport Potion
 
|Teleport Potion
Line 248: Line 338:
 
* Teleports character to a targeted tile
 
* Teleports character to a targeted tile
   
* It can be used on an unit ONLY before recognition. This teleports the targeted unit to a random tile within two tiles
+
* It can be used on an '''unit''' '''only''' before recognition. This teleports the targeted unit to a random tile within two tiles
  +
|15
 
|-
 
|-
 
|Vitamin Charge
 
|Vitamin Charge
Line 255: Line 346:
   
 
* *+35% fullness
 
* *+35% fullness
  +
|8
 
|-
 
|-
 
|*Metabolism Potion
 
|*Metabolism Potion
 
|
 
|
* Grants Accelerated Metabolism effect for 10 turns
+
* Applies Accelerated Metabolism effect for 10 turns
 
** Consumes 5% fullness every turn
 
** Consumes 5% fullness every turn
** Converts 50% of fullness to health points every turn
+
** Recovers HP by 50% of remaining fullness every turn
  +
|5
  +
|-
  +
|Elixir of Anger
  +
|
 
* Crit chance +50% for 40-50 turns
  +
* *+10% fullness
  +
|6
 
|}
 
|}
 
'''Crystal:'''
 
'''Crystal:'''
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
+
{| class="article-table"
 
|-
 
|-
 
|'''Item'''
 
|'''Item'''
 
|'''Effect'''
 
|'''Effect'''
 
|'''Source'''
 
|'''Source'''
  +
|Max.
 
|-
 
|-
 
|Resurrection Crystal
 
|Resurrection Crystal
 
|While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the [[Modules and Improvements|Resurrection Crystal efficiency]]. Items equipped on death and the relative ammo are not affected.
 
|While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the [[Modules and Improvements|Resurrection Crystal efficiency]]. Items equipped on death and the relative ammo are not affected.
 
|Chest, Vending Machine
 
|Chest, Vending Machine
  +
|2
 
|-
 
|-
 
|Health Crystal
 
|Health Crystal
 
|Instantly restores a sufficient amount of health
 
|Instantly restores a sufficient amount of health
|Drop, Chests, Vending Machine, Merchant,
+
|Caves, Crystal chunks, Vending Machine, Merchant,
 
Starting purchase
 
Starting purchase
  +
|10
 
|-
 
|-
 
|Energy Crystal
 
|Energy Crystal
 
|Instantly restores a sufficient amount of energy
 
|Instantly restores a sufficient amount of energy
|Drop, Chests, Vending Machine, Merchant,
+
|Caves, Crystal chunks, Vending Machine, Merchant,
 
Starting purchase
 
Starting purchase
  +
|10
 
|}
 
|}
 
<p style="text-align:center;"></p>
 
<p style="text-align:center;"></p>
   
 
== Scrolls ==
 
== Scrolls ==
  +
Max. capacity in inventory: 15 for each type of scroll
   
 
=== '''Regular scrolls (white scrolls):''' ===
 
=== '''Regular scrolls (white scrolls):''' ===
Line 295: Line 399:
 
|-
 
|-
 
|Scroll of Transmutation
 
|Scroll of Transmutation
|Converts nearby stones to valuable ores
+
|Converts nearby rocks into valuable ores
   
Not confined to visible stones
+
Not confined to rocks in sight
 
|1 (Instant)
 
|1 (Instant)
 
|-
 
|-
 
|Scroll of Vampirism
 
|Scroll of Vampirism
|Crystallizes the life energy of unit killed
+
|Crystallizes the life energy of units killed
  +
  +
Mankind units : Health Crystal Shards or Energy Crystal Shards
  +
  +
Mutants: Health Crystal Shards
   
General units : Health Crystal Shards or Energy Crystal Shards
+
Demon units: Black Crystals Shards
   
Undead units: Black Crystals
+
Skeleton/Undead: Health Crystal Shards or Black Crystals Shards
  +
|40-60
|/
 
 
|-
 
|-
 
|Scroll of Rage
 
|Scroll of Rage
|Enrage enemies in sight, making them hostile to all visible units
+
|Enrages other units in sight, making them hostile to all other units.
   
  +
Emotionless units cannot be enraged.
Requires souls of targets
 
|/
+
|~10
 
|-
 
|-
 
|Scroll of Magic Shield
 
|Scroll of Magic Shield
|Creates a defensive barrier around character
+
|Casts an protective force field around user
|/
+
|~15
 
|-
 
|-
 
|Scroll of Inversion
 
|Scroll of Inversion
|Reverses the effects of Heath Regeneration and Poison
+
|Reverses the effects of Heath Regeneration between that of Poison/Health Reduction/Mushroom Effect
|/
+
|~10
 
|-
 
|-
 
|Scroll of Death
 
|Scroll of Death
|Damages random units in sight, including character
+
|Damages random units in range of sight, including character and invisible units
 
|1 (Instant)
 
|1 (Instant)
 
|-
 
|-
 
|Scroll of Dash
 
|Scroll of Dash
|Grants Instant Movement effect
+
|Grants Instant Movement effect which allows units to dash to any tile in sight (for character, requires no enemies/obstacles on route).
   
Dodge chance greatly increases after movement
+
Dodge chance is greatly increased after movement.
|/
+
|~10
 
|-
 
|-
 
|Scroll of Destruction
 
|Scroll of Destruction
|Creates a series of magical explosions around character
+
|Creates a series of explosions around caster.
   
Unmasks affected invisible enemies
+
Explosions unmask affected invisible enemies.
 
|1 (Instant)
 
|1 (Instant)
 
|-
 
|-
 
|Scroll of Invisibility
 
|Scroll of Invisibility
 
|Grants Invisibility effect
 
|Grants Invisibility effect
|/
+
|~10
  +
|-
  +
|Scroll of Necromancer
  +
|Continuously summons allied weak skeletons on tiles nearby where the scroll is spelled for a duration
  +
|~10
  +
|-
  +
|Scroll of Chaos
  +
|Generates a series of explosions around caster and leave flashes of chaos on tiles.
  +
Explosions unmask affected invisible enemies.
  +
|1 (Instant)
 
|}
 
|}
(/ indicates a number that needs to be spaded.)
 
 
 
=== '''Black scrolls:''' ===
 
=== '''Black scrolls:''' ===
* Casts effect on unit most close to targeted tile.
 
 
{| class="article-table"
 
{| class="article-table"
 
!Item
 
!Item
Line 352: Line 466:
 
|-
 
|-
 
|Scroll of Barrier
 
|Scroll of Barrier
|Creates a destructible crystal barrier
+
|Creates a destructible crystal barrier on a targeted tile.
  +
Creates destructible crystal barrier(s) adjacent to a targeted unit, who is adjacent to 1-3 obstacles/blocks.
   
  +
Cannot be generated on tiles with doors/gates or storage tile(chest, cabinet).
(Unable to be placed at doors)
 
|/
+
|NA
 
|-
 
|-
 
|Scroll of Lighting
 
|Scroll of Lighting
|Creates a electric strike at targeted tile
+
|Creates an electric strike at targeted tile.
 
|1
 
|1
 
|-
 
|-
 
|Scroll of Protection
 
|Scroll of Protection
|Increases the Defence of target
+
|Increase the Defence of target.
 
Casts effect on targeted unit or a random unit nearby targeted tile.
|
 
  +
|~10
 
|-
 
|-
 
|(Scroll of) Armor Destruction
 
|(Scroll of) Armor Destruction
|Decreases the Defence of target
+
|Decreases the Defence of target to -1
  +
Casts effect on targeted unit or a random unit nearby targeted tile.
|
 
  +
|~10
 
|}
 
|}
   
Line 379: Line 496:
 
Source
 
Source
 
!
 
!
  +
Max.
Remarks
 
 
|-
 
|-
 
|Magic Dust
 
|Magic Dust
 
|
 
|
* Rejuvenates Magic Altars
+
* Rejuvenates Magic Altars (5 Magic Dust for 1 reactivation)
 
* Grows berries on grass (Hunger mode only)
 
* Grows berries on grass (Hunger mode only)
 
|Chests, enemies drop, Merchant
 
|Chests, enemies drop, Merchant
  +
|30
|5 Magic Dust for 1 reactivation
 
 
|-
 
|-
 
|Supply Beacon
 
|Supply Beacon
  +
|
|Summons a Supply Container
+
* Summons a Supply Container
|Chests, Vending Machine
 
  +
|Able to destroy undiggable walls
 
 
* Able to destroy some undiggable walls
 
|Chests, Vending Machine, Merchant
  +
|5
 
|-
 
|-
|Beacon
+
|MUS Beacon
|Summons (a) Mop-up Squad(s)
+
|Summons Mop-up Squad(s)
|Chests, enemies drop
+
|Chests, enemies drop, Merchant
  +
|5
|Able to destroy undiggable walls
 
 
|-
 
|-
 
|Demonic Beacon
 
|Demonic Beacon
|Creates a demonic portal
 
Small chance to summon a Demonic Chest accompanied by few Imps
 
|Chests, enemies drop
 
 
|
 
|
 
* Creates a demonic portal
  +
 
* Small chance to summon a Demonic Chest accompanied by units from Demon faction
 
|Chests, enemies drop
  +
|5
 
|-
 
|-
 
|Slime Bottle
 
|Slime Bottle
 
|Summons Slimes and Small Slime for a few turns
 
|Summons Slimes and Small Slime for a few turns
 
|Slime drop, Slime Hole drop
 
|Slime drop, Slime Hole drop
  +
|8
|Effect stop if the slime bait is replaced with healing potion or acid
 
 
|-
 
|-
 
|Teleporter
 
|Teleporter
  +
|
|Teleports character to a selected tile on map
+
* Teleports character to a selected tile/area on map
|Special chests at the bottom part of caves of every level, Shelter Vending Machine
 
|Able to destroy undiggable walls
+
* Able to destroy undiggable walls
 
|Special chests at the bottom part of caves of every level, Shelter, Vending machine, small chance of getting one if you recycle teleport shields or an energy sword Jumper
  +
|10
 
|-
 
|-
 
|Map scanner
 
|Map scanner
 
|Reveals a selected area of map, including most enemies
 
|Reveals a selected area of map, including most enemies
  +
|Shelter, chests, Vending machine, Merchant, Prospector 2.0 can craft map scanners
|Chests, Shelter Vending Machine
 
|
+
|10
 
|-
 
|-
 
|Energy Module
 
|Energy Module
Line 424: Line 548:
   
 
|Supply Container
 
|Supply Container
|
+
|3
 
|-
 
|-
 
|Fire Golem Heart
 
|Fire Golem Heart
Line 432: Line 556:
 
* Invincibility for a few turns
 
* Invincibility for a few turns
 
|Fire Golem drop
 
|Fire Golem drop
  +
|3
|Invincibility is extendable with Blue Mushroom
 
 
|-
 
|-
 
|Electric Golem Heart
 
|Electric Golem Heart
Line 440: Line 564:
 
* Summons bolts of lightning which strike at the next turn
 
* Summons bolts of lightning which strike at the next turn
 
|Electric Golem drop
 
|Electric Golem drop
|
+
|3
 
|-
 
|-
|Runestone of Blocking
+
|Runestone of Protection
  +
|
|Increase chance of blocking for ~45 turns
 
  +
* Increase chance of blocking for ~45 turns
 
* Not affecting blocking stat
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
  +
|5
|Not affecting blocking stat
 
 
|-
 
|-
  +
|Runestone of Protection II
 
|
 
|
|Increase chance of blocking for 300 turns
+
* Increase chance of blocking for 300 turns
 
* Not affecting blocking stat
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
  +
|1
|Not affecting blocking stat
 
 
|-
 
|-
 
|Runestone of Energy
 
|Runestone of Energy
 
|Grants unlimited energy for ~45 turns
 
|Grants unlimited energy for ~45 turns
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
|
+
|5
 
|-
 
|-
  +
|Runestone of Energy II
|
 
 
|Grants unlimited energy for 300 turns
 
|Grants unlimited energy for 300 turns
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
|
+
|1
 
|-
 
|-
 
|Runestone of Speed
 
|Runestone of Speed
 
|Grants Instant Movement effect for 300 turns
 
|Grants Instant Movement effect for 300 turns
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
|
+
|1
 
|-
 
|-
 
|Runestone 'Split'
 
|Runestone 'Split'
Line 473: Line 601:
 
* Instant movement between the copies
 
* Instant movement between the copies
 
|Split Guardian drop, Ruins
 
|Split Guardian drop, Ruins
|
+
|2
 
|-
 
|-
 
|Demon's Skull
 
|Demon's Skull
|Summons an allied Imp for a few turns
+
|Summons an [[Units|Allied Imp]] for some turns
  +
Max. 2 units
 
|Imp drop
 
|Imp drop
|
+
|6
 
|-
 
|-
 
|Dark Skull
 
|Dark Skull
|Summons an allied Skeleton Warrior for a few turns
+
|Summons an [[Units|Allied Skeleton Warrior]] for a few turns
  +
Max. 1 unit
|Skeleton Necromancer drop, chests
+
|Skeleton Necromancer drop, chests, Merchant
|
 
  +
|8
 
|-
 
|-
 
|Strange Skull
 
|Strange Skull
|Summons 2 weak allied skeletons for ~10 turns
+
|Summons 2 [[Units|Allied Weak Skeletons]] for ~10 turns
  +
Max. 6 units
 
|Gravel drop,
 
|Gravel drop,
barrels drop, enemies drop, chests, Merchant
+
barrels drop, mining dirt blocks, enemies drop, chests, Merchant
|
+
|8
 
|-
 
|-
 
|Spider Egg
 
|Spider Egg
|Summon an allied spider minion for an unlimited turns
+
|Summon a [[Units|Spider Minion]] for unlimited turns
  +
Max. 1 unit
|Sipder drop, Young Spider drop, Spider Sac drop, Merchant
+
|Spider drop, Young Spider drop, Spider Sac drop, Merchant
|
 
  +
|4(crystals), 6(regular)
 
|-
 
|-
 
|Robosphere
 
|Robosphere
|Creates 2 allied Spider Mines
+
|Creates 2 allied [[Units|Spider Mines]]
  +
|Chests, Shelter, Supply Container, goblin cyborg drop
Spider Mines do not follow character
 
  +
|8
|Chests, Shelter
 
|
 
 
|-
 
|-
 
|Robosphere T-3
 
|Robosphere T-3
|Creates 2 allied Spider Mines
+
|Creates 2 [[units|Electric Spider-mine]]
Electric Explosion
 
 
Spider Mines do not follow character
 
 
|Crafting
 
|Crafting
|
+
|4
 
|-
 
|-
 
|Robosphere 'Defender'
 
|Robosphere 'Defender'
|Creates an allied spider-bot defender
+
|Creates an [[Units|Allied Spider-bot Defender]]
 
|Crafting
 
|Crafting
|
+
|2
 
|-
 
|-
 
|Silver Cross
 
|Silver Cross
 
|Invincible for a few turns, extendable
 
|Invincible for a few turns, extendable
 
|Chests, Red trap chest in Lava Caves
 
|Chests, Red trap chest in Lava Caves
|
+
|2
 
|-
 
|-
 
|Gold Cross
 
|Gold Cross
 
|Invincible for 50 turns, extendable
 
|Invincible for 50 turns, extendable
  +
|Chests in Ancient ruins (esp. Old factory)
|Chests
 
|
+
|1
 
|-
 
|-
 
|Strange Cross
 
|Strange Cross
|Eliminates 50% of existing enemies on current floor within a few turns
+
|Eliminates 50% of existing enemies on current floor within a few turns. Does not work on Portal Guardians.
  +
|Chests in Ancient ruins (esp. Old factory)
|Chests
 
|
+
|1
 
|-
 
|-
 
|Energy Core
 
|Energy Core
  +
|
|Can be used to reactivate home portals in any locations
 
 
* Used at the console that is next to the home portal tile to reactivate it
|Special chest in home portal room or in caves surface
 
  +
* Can be used in different locations
|Use it at console that is next to the tile of home portal
 
 
|Special chest in home portal room, merchant or on caves surface
  +
|3
 
|}
 
|}

Revision as of 16:58, 28 June 2020

Consumables are items that will be consumed when used. The variety and commonness of consumables are one of the key elements of the diverse and flexible tactics in the game.

Food

*Hunger Mode Only

Item Effect Source Max.
Cookies
  • Restores a small amount of health
  • +5% fullness
Starting chest, Supply Container, barrels drop, Merchant 20
*Strange Fruit
  • Chance to cast a random magical effect
  • +60% fullness
Goblin drop, barrels drop, Merchant
*Biogel
  • Chance to reduce max health by 1-2 points
  • +20% fullness
Robot drop, Supply container, chests 20
*Raw Strange Meat
  • Chance to reduce max health by 1-2 points
  • Causes Melee and Ranged Weakness for 9-15 Turns
  • Small chance to cause Poison
  • +35% fullness
Mutant drop, demon drop, Imp drop, Ogre drop 10
*Fried Strange Meat
  • Chance to reduce max health by 1-2 points
  • Small chance to cause Poison
  • +45% fullness
Burning raw Strange Meat on tile, or

Drop from the burning units

10
*Raw Spider Meat
  • A high chance to cause Poison
  • Causes Melee and Ranged Weakness for 9-15 turns
  • +40% fullness
Spider drop, Young Spider drop, Spider Minion drop 10
*Fried Spider Meat
  • Chance to cause Poison
  • +50% fullness
Burning raw Spider Meat on tile, or

Drop from the burning units

10
*Cherries
  • +30% fullness
  • Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
Applying Magic Dust on grassy tile ;

Stepping on tall grass; goblin drop

*Blueberries
  • +25% fullness
  • Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
Applying Magic Dust on grassy tile ;

Stepping on tall grass; goblin drop

Red Mushroom
  • Restore a small amount of health (non-Hunger Mode only)
  • *Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+% fullness
Caves level drop 20
Blue Mushroom
  • Extends duration of active magical effects
  • Chance to cause Poison effect for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+20% fullness
Caves level drop 20
Necro Mushroom
  • Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns
  • Necro Charge affects regular and necro weapons
  • Chance to cause Poison effect for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+25% fullness
Caves level drop 20
Green Mushroom
  • Increases max. health by 1-4 points
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+15% fullness
Acid Caves level drop 20
Fireshroom
  • Grants immunity to fire damage for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • Chance to cause Poison effect
  • *+25% fullness
Lava Caves level Drop 20

Bombs and Landmines

Bombs are usually used to deal AoE damage or blast off hard stones in early stages.

Item Max. Distance Affected Effect Max.
Bomb 2 tiles from center Destroy doors 10
EMP Bomb 3 tiles from center Unmasks invisible enemies

Deals small damage to shields and robots

10
Electric Bomb 2 tiles from center Blinds robots for 4-7 turns

Breaks energy shields

Effective against robots Destroy doors

6
Fire Bomb 2 tiles from center Sets targeted area on fire for a few turns

Destroy doors

6
Caustic Bomb Explosion: 2 tiles from center

Acid: 9 or 4 tiles around center

Splashes acid to nearby tiles for a few turns

Destroy doors

6
Dynamite 2-3 tiles from center Explodes at the next turns after used

Produces 1-2 explosions

High damage Destroy doors

8
Thermite Bomb 5 tiles in a line Installed onto rocks or walls

Destroy doors/gates and undiggable walls Damage units and set tiles on fire in range

6
Necro Bomb 2 tiles from center Chance to summon allied skeletons

Destroy doors

6
Plasma Bomb 2 tiles from center High damage

Destroy undiggable walls and doors/gates

3
Tactical Bomb Center and adjacent tiles Does not cost a turn (1 turn cooldown)

Low damage

Knocks down parts from robots

8
Landmine 2 tiles from center Explodes on contact with an enemy 6
Electric Landmine 2 tiles from center Explodes on contact with an enemy

Electric explosion

Blinds robots for 4-7 turns

Breaks energy shield

6
Caustic Landmine 2 tiles from center Explodes on contact with an enemy

Spills acid around when explodes

6
Plasma Landmine 2 tiles from center Explodes on contact with an enemy

High damage Destroy undiggable walls and doors/gates

4

Potions and Crystals

Potions:

Item Effect Max.
Elixir of Luck
  • Increases Luck to 5, if raw value = 5, increases to 6.
  • Decreases Luck to 1 for ~8 turns when the increase effect ends.
8
Elixir of Agility
  • Increases Agility to 5, if raw value = 5, increases to 6.
  • Decreases Agility to 1 for ~8 turns when the increase effect ends.
8
Elixir of Strength
  • Increases Strength to 5, if raw value = 5, increases to 6.
  • Decreases Strength to 1 for ~8 turns when the increase effect ends.
8
Elixir of the Warrior
  • Increases melee skill by 2-5
  • *+5% fullness
15
Elixir of the Gunner
  • Increases ranged skill by 2-5
  • *+5% fullness
15
Elixir of the Blocking
  • Increases blocking skill by 2-4
  • *+5% fullness
15
Elixir of Experience
  • Grants ~20% experience of current experience cap
  • *+10% fullness
10
Antidote
  • Removes Poison and some effects
  • *+5% fullness
10
Fire Potion
  • Sets targeted tile or unshielded unit on fire
15
Acid Potion
  • Splashes acid on targeted tile, or
  • Poisons targeted unshielded unit
  • *-10% fullness on drinking
  • Stuns robots for a 1 turn when threw
15
Healing Potion
  • Splashes healing potion on targeted tile, or
  • Grants targeted unit Health Regeneration effect
  • *+10% fullness on drinking
15
Random Teleport Potion
  • Summons a random item or a teleporting guard on targeted tile, or
  • Teleports targeted unit to a random tile on the map
15
Teleport Potion
  • Teleports character to a targeted tile
  • It can be used on an unit only before recognition. This teleports the targeted unit to a random tile within two tiles
15
Vitamin Charge
  • Increases Melee, Ranged and Blocking skills by the number of turns of effect remaining. Initial turns of effect are ~40-50 turns.
  • *+35% fullness
8
*Metabolism Potion
  • Applies Accelerated Metabolism effect for 10 turns
    • Consumes 5% fullness every turn
    • Recovers HP by 50% of remaining fullness every turn
5
Elixir of Anger
  • Crit chance +50% for 40-50 turns
  • *+10% fullness
6

Crystal:

Item Effect Source Max.
Resurrection Crystal While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the Resurrection Crystal efficiency. Items equipped on death and the relative ammo are not affected. Chest, Vending Machine 2
Health Crystal Instantly restores a sufficient amount of health Caves, Crystal chunks, Vending Machine, Merchant,

Starting purchase

10
Energy Crystal Instantly restores a sufficient amount of energy Caves, Crystal chunks, Vending Machine, Merchant,

Starting purchase

10

Scrolls

Max. capacity in inventory: 15 for each type of scroll

Regular scrolls (white scrolls):

  • Casts effect on user upon using it.
Item Effect Turns of Effect
Scroll of Transmutation Converts nearby rocks into valuable ores

Not confined to rocks in sight

1 (Instant)
Scroll of Vampirism Crystallizes the life energy of units killed

Mankind units : Health Crystal Shards or Energy Crystal Shards

Mutants: Health Crystal Shards

Demon units: Black Crystals Shards

Skeleton/Undead: Health Crystal Shards or Black Crystals Shards

40-60
Scroll of Rage Enrages other units in sight, making them hostile to all other units.

Emotionless units cannot be enraged.

~10
Scroll of Magic Shield Casts an protective force field around user ~15
Scroll of Inversion Reverses the effects of Heath Regeneration between that of Poison/Health Reduction/Mushroom Effect ~10
Scroll of Death Damages random units in range of sight, including character and invisible units 1 (Instant)
Scroll of Dash Grants Instant Movement effect which allows units to dash to any tile in sight (for character, requires no enemies/obstacles on route).

Dodge chance is greatly increased after movement.

~10
Scroll of Destruction Creates a series of explosions around caster.

Explosions unmask affected invisible enemies.

1 (Instant)
Scroll of Invisibility Grants Invisibility effect ~10
Scroll of Necromancer Continuously summons allied weak skeletons on tiles nearby where the scroll is spelled for a duration ~10
Scroll of Chaos Generates a series of explosions around caster and leave flashes of chaos on tiles.

Explosions unmask affected invisible enemies.

1 (Instant)

Black scrolls:

Item Effect Turns of Effect
Scroll of Barrier Creates a destructible crystal barrier on a targeted tile.

Creates destructible crystal barrier(s) adjacent to a targeted unit, who is adjacent to 1-3 obstacles/blocks.

Cannot be generated on tiles with doors/gates or storage tile(chest, cabinet).

NA
Scroll of Lighting Creates an electric strike at targeted tile. 1
Scroll of Protection Increase the Defence of target.

Casts effect on targeted unit or a random unit nearby targeted tile.

~10
(Scroll of) Armor Destruction Decreases the Defence of target to -1

Casts effect on targeted unit or a random unit nearby targeted tile.

~10

Summoning and Miscellaneous items

Item

Effect / Use

Source

Max.

Magic Dust
  • Rejuvenates Magic Altars (5 Magic Dust for 1 reactivation)
  • Grows berries on grass (Hunger mode only)
Chests, enemies drop, Merchant 30
Supply Beacon
  • Summons a Supply Container
  • Able to destroy some undiggable walls
Chests, Vending Machine, Merchant 5
MUS Beacon Summons Mop-up Squad(s) Chests, enemies drop, Merchant 5
Demonic Beacon
  • Creates a demonic portal
  • Small chance to summon a Demonic Chest accompanied by units from Demon faction
Chests, enemies drop 5
Slime Bottle Summons Slimes and Small Slime for a few turns Slime drop, Slime Hole drop 8
Teleporter
  • Teleports character to a selected tile/area on map
  • Able to destroy undiggable walls
Special chests at the bottom part of caves of every level, Shelter, Vending machine, small chance of getting one if you recycle teleport shields or an energy sword Jumper 10
Map scanner Reveals a selected area of map, including most enemies Shelter, chests, Vending machine, Merchant, Prospector 2.0 can craft map scanners 10
Energy Module Chance to increases max. energy by 5, or

Reduces a small amount of health or energy

Supply Container 3
Fire Golem Heart
  • Pushes and damages enemies around character
  • Invincibility for a few turns
Fire Golem drop 3
Electric Golem Heart
  • Pushes and damages enemies around character
  • Summons bolts of lightning which strike at the next turn
Electric Golem drop 3
Runestone of Protection
  • Increase chance of blocking for ~45 turns
  • Not affecting blocking stat
Chests in Ancient Ruins (esp. Guard's Fortress) 5
Runestone of Protection II
  • Increase chance of blocking for 300 turns
  • Not affecting blocking stat
Chests in Ancient Ruins (esp. Guard's Fortress) 1
Runestone of Energy Grants unlimited energy for ~45 turns Chests in Ancient Ruins (esp. Guard's Fortress) 5
Runestone of Energy II Grants unlimited energy for 300 turns Chests in Ancient Ruins (esp. Guard's Fortress) 1
Runestone of Speed Grants Instant Movement effect for 300 turns Chests in Ancient Ruins (esp. Guard's Fortress) 1
Runestone 'Split'
  • Generates up to 5 weak shadow copies for a few turns
  • Instant movement between the copies
Split Guardian drop, Ruins 2
Demon's Skull Summons an Allied Imp for some turns

Max. 2 units

Imp drop 6
Dark Skull Summons an Allied Skeleton Warrior for a few turns

Max. 1 unit

Skeleton Necromancer drop, chests, Merchant 8
Strange Skull Summons 2 Allied Weak Skeletons for ~10 turns

Max. 6 units

Gravel drop,

barrels drop, mining dirt blocks, enemies drop, chests, Merchant

8
Spider Egg Summon a Spider Minion for unlimited turns

Max. 1 unit

Spider drop, Young Spider drop, Spider Sac drop, Merchant 4(crystals), 6(regular)
Robosphere Creates 2 allied Spider Mines Chests, Shelter, Supply Container, goblin cyborg drop 8
Robosphere T-3 Creates 2 Electric Spider-mine Crafting 4
Robosphere 'Defender' Creates an Allied Spider-bot Defender Crafting 2
Silver Cross Invincible for a few turns, extendable Chests, Red trap chest in Lava Caves 2
Gold Cross Invincible for 50 turns, extendable Chests in Ancient ruins (esp. Old factory) 1
Strange Cross Eliminates 50% of existing enemies on current floor within a few turns. Does not work on Portal Guardians. Chests in Ancient ruins (esp. Old factory) 1
Energy Core
  • Used at the console that is next to the home portal tile to reactivate it
  • Can be used in different locations
Special chest in home portal room, merchant or on caves surface 3