No edit summary Tag: Visual edit |
m (Minor mispelling fixed) Tag: Visual edit |
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(33 intermediate revisions by 4 users not shown) | |||
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− | Consumables are items that will be consumed when used. The variety and commonness of consumables |
+ | Consumables are items that will be consumed when used. The variety and commonness of consumables are one of the key elements of the diverse and flexible tactics in the game. |
== Food == |
== Food == |
||
<nowiki>*</nowiki>Hunger Mode Only |
<nowiki>*</nowiki>Hunger Mode Only |
||
− | {| class="article-table" |
+ | {| class="article-table" |
|- |
|- |
||
|'''Item''' |
|'''Item''' |
||
− | |'''Effect''' |
+ | | style="width:350px" |'''Effect''' |
− | + | !'''Source''' |
|
+ | !Max. |
||
|- |
|- |
||
|Cookies |
|Cookies |
||
Line 13: | Line 14: | ||
* Restores a small amount of health |
* Restores a small amount of health |
||
− | * |
+ | * +5% fullness |
− | |Starting chest, Supply Container, barrels drop |
+ | |Starting chest, Supply Container, barrels drop, Merchant |
+ | |20 |
||
|- |
|- |
||
|*Strange Fruit |
|*Strange Fruit |
||
Line 21: | Line 23: | ||
* +60% fullness |
* +60% fullness |
||
− | |Goblin drop, barrels drop |
+ | |Goblin drop, barrels drop, Merchant |
⚫ | |||
|- |
|- |
||
|*Biogel |
|*Biogel |
||
Line 28: | Line 31: | ||
* +20% fullness |
* +20% fullness |
||
|Robot drop, Supply container, chests |
|Robot drop, Supply container, chests |
||
+ | |20 |
||
|- |
|- |
||
|*Raw Strange Meat |
|*Raw Strange Meat |
||
Line 34: | Line 38: | ||
* Causes Melee and Ranged Weakness for 9-15 Turns |
* Causes Melee and Ranged Weakness for 9-15 Turns |
||
+ | * Small chance to cause Poison |
||
* +35% fullness |
* +35% fullness |
||
− | |Mutant drop, demon drop, Imp drop |
+ | |Mutant drop, demon drop, Imp drop, Ogre drop |
+ | |10 |
||
|- |
|- |
||
|*Fried Strange Meat |
|*Fried Strange Meat |
||
| |
| |
||
* Chance to reduce max health by 1-2 points |
* Chance to reduce max health by 1-2 points |
||
+ | * Small chance to cause Poison |
||
* +45% fullness |
* +45% fullness |
||
|Burning raw Strange Meat on tile, or |
|Burning raw Strange Meat on tile, or |
||
Drop from the burning units |
Drop from the burning units |
||
+ | |10 |
||
|- |
|- |
||
|*Raw Spider Meat |
|*Raw Spider Meat |
||
| |
| |
||
− | * A high chance to cause |
+ | * A high chance to cause Poison |
* Causes Melee and Ranged Weakness for 9-15 turns |
* Causes Melee and Ranged Weakness for 9-15 turns |
||
* +40% fullness |
* +40% fullness |
||
|Spider drop, Young Spider drop, Spider Minion drop |
|Spider drop, Young Spider drop, Spider Minion drop |
||
+ | |10 |
||
|- |
|- |
||
|*Fried Spider Meat |
|*Fried Spider Meat |
||
| |
| |
||
− | * Chance to cause |
+ | * Chance to cause Poison |
* +50% fullness |
* +50% fullness |
||
|Burning raw Spider Meat on tile, or |
|Burning raw Spider Meat on tile, or |
||
Drop from the burning units |
Drop from the burning units |
||
+ | |10 |
||
|- |
|- |
||
|*Cherries |
|*Cherries |
||
Line 65: | Line 75: | ||
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect. |
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect. |
||
|Applying Magic Dust on grassy tile ; |
|Applying Magic Dust on grassy tile ; |
||
− | Stepping on tall grass |
+ | Stepping on tall grass; goblin drop |
⚫ | |||
|- |
|- |
||
|*Blueberries |
|*Blueberries |
||
Line 72: | Line 83: | ||
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect. |
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect. |
||
|Applying Magic Dust on grassy tile ; |
|Applying Magic Dust on grassy tile ; |
||
− | Stepping on tall grass |
+ | Stepping on tall grass; goblin drop |
⚫ | |||
|- |
|- |
||
|Red Mushroom |
|Red Mushroom |
||
Line 78: | Line 90: | ||
* Restore a small amount of health (non-Hunger Mode only) |
* Restore a small amount of health (non-Hunger Mode only) |
||
* *Chance to cause Mushroom effect (nausea + weak health reduction) |
* *Chance to cause Mushroom effect (nausea + weak health reduction) |
||
− | * *+ |
+ | * *+% fullness |
|Caves level drop |
|Caves level drop |
||
+ | |20 |
||
|- |
|- |
||
|Blue Mushroom |
|Blue Mushroom |
||
Line 89: | Line 102: | ||
* *+20% fullness |
* *+20% fullness |
||
|Caves level drop |
|Caves level drop |
||
+ | |20 |
||
|- |
|- |
||
− | |Necro |
+ | |Necro Mushroom |
| |
| |
||
* Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns |
* Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns |
||
Line 98: | Line 112: | ||
* *+25% fullness |
* *+25% fullness |
||
|Caves level drop |
|Caves level drop |
||
+ | |20 |
||
|- |
|- |
||
|Green Mushroom |
|Green Mushroom |
||
Line 105: | Line 120: | ||
* *+15% fullness |
* *+15% fullness |
||
|Acid Caves level drop |
|Acid Caves level drop |
||
+ | |20 |
||
|- |
|- |
||
|Fireshroom |
|Fireshroom |
||
Line 115: | Line 131: | ||
* *+25% fullness |
* *+25% fullness |
||
|Lava Caves level Drop |
|Lava Caves level Drop |
||
+ | |20 |
||
|} |
|} |
||
− | == Bombs == |
+ | == Bombs and Landmines == |
− | Bombs are usually used to deal AoE damage or blast |
+ | Bombs are usually used to deal AoE damage or blast off hard stones in early stages. |
{| class="article-table" |
{| class="article-table" |
||
!Item |
!Item |
||
!Max. Distance Affected |
!Max. Distance Affected |
||
!Effect |
!Effect |
||
+ | !Max. |
||
|- |
|- |
||
|Bomb |
|Bomb |
||
|2 tiles from center |
|2 tiles from center |
||
+ | |Destroy doors |
||
− | |Damage can be upgraded at Factory in Shelter |
||
+ | |10 |
||
|- |
|- |
||
|EMP Bomb |
|EMP Bomb |
||
Line 132: | Line 151: | ||
|Unmasks invisible enemies |
|Unmasks invisible enemies |
||
Deals small damage to shields and robots |
Deals small damage to shields and robots |
||
+ | |10 |
||
|- |
|- |
||
|Electric Bomb |
|Electric Bomb |
||
|2 tiles from center |
|2 tiles from center |
||
− | | |
+ | |Blinds robots for 4-7 turns |
Breaks energy shields |
Breaks energy shields |
||
Effective against robots |
Effective against robots |
||
+ | Destroy doors |
||
⚫ | |||
|- |
|- |
||
|Fire Bomb |
|Fire Bomb |
||
|2 tiles from center |
|2 tiles from center |
||
− | | |
+ | |Sets targeted area on fire for a few turns |
+ | Destroy doors |
||
⚫ | |||
|- |
|- |
||
|Caustic Bomb |
|Caustic Bomb |
||
Line 148: | Line 172: | ||
Acid: 9 or 4 tiles around center |
Acid: 9 or 4 tiles around center |
||
|Splashes acid to nearby tiles for a few turns |
|Splashes acid to nearby tiles for a few turns |
||
+ | Destroy doors |
||
⚫ | |||
|- |
|- |
||
|Dynamite |
|Dynamite |
||
Line 155: | Line 181: | ||
High damage |
High damage |
||
+ | Destroy doors |
||
⚫ | |||
|- |
|- |
||
|Thermite Bomb |
|Thermite Bomb |
||
|5 tiles in a line |
|5 tiles in a line |
||
− | | |
+ | |Installed onto rocks or walls |
⚫ | |||
− | Damage units in range |
+ | Damage units and set tiles on fire in range |
⚫ | |||
|- |
|- |
||
|Necro Bomb |
|Necro Bomb |
||
|2 tiles from center |
|2 tiles from center |
||
|Chance to summon allied skeletons |
|Chance to summon allied skeletons |
||
+ | Destroy doors |
||
+ | |6 |
||
|- |
|- |
||
|Plasma Bomb |
|Plasma Bomb |
||
+ | |2 tiles from center |
||
⚫ | |||
|High damage |
|High damage |
||
+ | Destroy undiggable walls and doors/gates |
||
+ | |3 |
||
+ | |- |
||
+ | |Tactical Bomb |
||
+ | |Center and adjacent tiles |
||
+ | |Does not cost a turn (1 turn cooldown) |
||
+ | Low damage |
||
+ | |||
+ | Knocks down parts from robots |
||
+ | |8 |
||
+ | |- |
||
+ | |Landmine |
||
+ | |2 tiles from center |
||
+ | |Explodes on contact with an enemy |
||
+ | |6 |
||
+ | |- |
||
⚫ | |||
+ | |2 tiles from center |
||
+ | |Explodes on contact with an enemy |
||
+ | Electric explosion |
||
+ | |||
+ | Blinds robots for 4-7 turns |
||
+ | |||
+ | Breaks energy shield |
||
+ | |6 |
||
+ | |- |
||
+ | |Caustic Landmine |
||
+ | |2 tiles from center |
||
+ | |Explodes on contact with an enemy |
||
+ | Spills acid around when explodes |
||
+ | |6 |
||
+ | |- |
||
+ | |Plasma Landmine |
||
+ | |2 tiles from center |
||
+ | |Explodes on contact with an enemy |
||
+ | High damage |
||
+ | Destroy undiggable walls and doors/gates |
||
+ | |4 |
||
|} |
|} |
||
Line 175: | Line 245: | ||
!Item |
!Item |
||
!Effect |
!Effect |
||
+ | !Max. |
||
|- |
|- |
||
|Elixir of Luck |
|Elixir of Luck |
||
| |
| |
||
− | * Increases Luck to 5, if raw |
+ | * Increases Luck to 5, if raw value = 5, increases to 6. |
− | * Decreases Luck to 1 for |
+ | * Decreases Luck to 1 for ~8 turns when the increase effect ends. |
+ | |8 |
||
|- |
|- |
||
|Elixir of Agility |
|Elixir of Agility |
||
| |
| |
||
− | * Increases Agility to 5, if raw |
+ | * Increases Agility to 5, if raw value = 5, increases to 6. |
− | * Decreases Agility to 1 for |
+ | * Decreases Agility to 1 for ~8 turns when the increase effect ends. |
+ | |8 |
||
|- |
|- |
||
|Elixir of Strength |
|Elixir of Strength |
||
| |
| |
||
− | * Increases Strength to 5, if raw |
+ | * Increases Strength to 5, if raw value = 5, increases to 6. |
− | * Decreases Strength to 1 for |
+ | * Decreases Strength to 1 for ~8 turns when the increase effect ends. |
+ | |8 |
||
|- |
|- |
||
|Elixir of the Warrior |
|Elixir of the Warrior |
||
| |
| |
||
− | * Increases melee skill by 2- |
+ | * Increases melee skill by 2-5 |
* *+5% fullness |
* *+5% fullness |
||
+ | |15 |
||
|- |
|- |
||
|Elixir of the Gunner |
|Elixir of the Gunner |
||
| |
| |
||
− | * Increases ranged skill by 2- |
+ | * Increases ranged skill by 2-5 |
* *+5% fullness |
* *+5% fullness |
||
+ | |15 |
||
+ | |- |
||
+ | |Elixir of the Blocking |
||
+ | | |
||
+ | * Increases blocking skill by 2-4 |
||
+ | |||
+ | * *+5% fullness |
||
+ | |15 |
||
|- |
|- |
||
|Elixir of Experience |
|Elixir of Experience |
||
| |
| |
||
− | * Grants |
+ | * Grants ~20% experience of current experience cap |
* *+10% fullness |
* *+10% fullness |
||
+ | |10 |
||
|- |
|- |
||
|Antidote |
|Antidote |
||
Line 217: | Line 301: | ||
* *+5% fullness |
* *+5% fullness |
||
+ | |10 |
||
|- |
|- |
||
|Fire Potion |
|Fire Potion |
||
| |
| |
||
* Sets targeted tile or unshielded unit on fire |
* Sets targeted tile or unshielded unit on fire |
||
+ | |15 |
||
|- |
|- |
||
|Acid Potion |
|Acid Potion |
||
Line 229: | Line 315: | ||
* *-10% fullness on drinking |
* *-10% fullness on drinking |
||
+ | * Stuns robots for a 1 turn when threw |
||
+ | |15 |
||
|- |
|- |
||
|Healing Potion |
|Healing Potion |
||
Line 237: | Line 325: | ||
* *+10% fullness on drinking |
* *+10% fullness on drinking |
||
+ | |15 |
||
|- |
|- |
||
|Random Teleport Potion |
|Random Teleport Potion |
||
| |
| |
||
− | * |
+ | * Summons a random item or a teleporting guard on targeted tile, or |
* Teleports targeted unit to a random tile on the map |
* Teleports targeted unit to a random tile on the map |
||
+ | |15 |
||
|- |
|- |
||
|Teleport Potion |
|Teleport Potion |
||
Line 248: | Line 338: | ||
* Teleports character to a targeted tile |
* Teleports character to a targeted tile |
||
− | * It can be used on an unit |
+ | * It can be used on an '''unit''' '''only''' before recognition. This teleports the targeted unit to a random tile within two tiles |
+ | |15 |
||
|- |
|- |
||
|Vitamin Charge |
|Vitamin Charge |
||
Line 255: | Line 346: | ||
* *+35% fullness |
* *+35% fullness |
||
+ | |8 |
||
|- |
|- |
||
|*Metabolism Potion |
|*Metabolism Potion |
||
| |
| |
||
− | * |
+ | * Applies Accelerated Metabolism effect for 10 turns |
** Consumes 5% fullness every turn |
** Consumes 5% fullness every turn |
||
− | ** |
+ | ** Recovers HP by 50% of remaining fullness every turn |
+ | |5 |
||
+ | |- |
||
+ | |Elixir of Anger |
||
+ | | |
||
⚫ | |||
+ | * *+10% fullness |
||
+ | |6 |
||
|} |
|} |
||
'''Crystal:''' |
'''Crystal:''' |
||
− | {| class="article-table" |
+ | {| class="article-table" |
|- |
|- |
||
|'''Item''' |
|'''Item''' |
||
|'''Effect''' |
|'''Effect''' |
||
|'''Source''' |
|'''Source''' |
||
+ | |Max. |
||
|- |
|- |
||
|Resurrection Crystal |
|Resurrection Crystal |
||
|While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the [[Modules and Improvements|Resurrection Crystal efficiency]]. Items equipped on death and the relative ammo are not affected. |
|While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the [[Modules and Improvements|Resurrection Crystal efficiency]]. Items equipped on death and the relative ammo are not affected. |
||
|Chest, Vending Machine |
|Chest, Vending Machine |
||
+ | |2 |
||
|- |
|- |
||
|Health Crystal |
|Health Crystal |
||
|Instantly restores a sufficient amount of health |
|Instantly restores a sufficient amount of health |
||
− | | |
+ | |Caves, Crystal chunks, Vending Machine, Merchant, |
Starting purchase |
Starting purchase |
||
+ | |10 |
||
|- |
|- |
||
|Energy Crystal |
|Energy Crystal |
||
|Instantly restores a sufficient amount of energy |
|Instantly restores a sufficient amount of energy |
||
− | | |
+ | |Caves, Crystal chunks, Vending Machine, Merchant, |
Starting purchase |
Starting purchase |
||
+ | |10 |
||
|} |
|} |
||
<p style="text-align:center;"></p> |
<p style="text-align:center;"></p> |
||
== Scrolls == |
== Scrolls == |
||
+ | Max. capacity in inventory: 15 for each type of scroll |
||
=== '''Regular scrolls (white scrolls):''' === |
=== '''Regular scrolls (white scrolls):''' === |
||
Line 295: | Line 399: | ||
|- |
|- |
||
|Scroll of Transmutation |
|Scroll of Transmutation |
||
− | |Converts nearby |
+ | |Converts nearby rocks into valuable ores |
− | Not confined to |
+ | Not confined to rocks in sight |
|1 (Instant) |
|1 (Instant) |
||
|- |
|- |
||
|Scroll of Vampirism |
|Scroll of Vampirism |
||
− | |Crystallizes the life energy of |
+ | |Crystallizes the life energy of units killed |
+ | |||
+ | Mankind units : Health Crystal Shards or Energy Crystal Shards |
||
+ | |||
+ | Mutants: Health Crystal Shards |
||
− | + | Demon units: Black Crystals Shards |
|
− | Undead |
+ | Skeleton/Undead: Health Crystal Shards or Black Crystals Shards |
+ | |40-60 |
||
⚫ | |||
|- |
|- |
||
|Scroll of Rage |
|Scroll of Rage |
||
− | | |
+ | |Enrages other units in sight, making them hostile to all other units. |
+ | Emotionless units cannot be enraged. |
||
− | Requires souls of targets |
||
− | | |
+ | |~10 |
|- |
|- |
||
|Scroll of Magic Shield |
|Scroll of Magic Shield |
||
− | | |
+ | |Casts an protective force field around user |
− | | |
+ | |~15 |
|- |
|- |
||
|Scroll of Inversion |
|Scroll of Inversion |
||
− | |Reverses the effects of Heath Regeneration |
+ | |Reverses the effects of Heath Regeneration between that of Poison/Health Reduction/Mushroom Effect |
− | | |
+ | |~10 |
|- |
|- |
||
|Scroll of Death |
|Scroll of Death |
||
− | |Damages random units in sight, including character |
+ | |Damages random units in range of sight, including character and invisible units |
|1 (Instant) |
|1 (Instant) |
||
|- |
|- |
||
|Scroll of Dash |
|Scroll of Dash |
||
− | |Grants Instant Movement effect |
+ | |Grants Instant Movement effect which allows units to dash to any tile in sight (for character, requires no enemies/obstacles on route). |
− | Dodge chance greatly |
+ | Dodge chance is greatly increased after movement. |
− | | |
+ | |~10 |
|- |
|- |
||
|Scroll of Destruction |
|Scroll of Destruction |
||
− | |Creates a series of |
+ | |Creates a series of explosions around caster. |
− | + | Explosions unmask affected invisible enemies. |
|
|1 (Instant) |
|1 (Instant) |
||
|- |
|- |
||
|Scroll of Invisibility |
|Scroll of Invisibility |
||
|Grants Invisibility effect |
|Grants Invisibility effect |
||
− | | |
+ | |~10 |
+ | |- |
||
+ | |Scroll of Necromancer |
||
+ | |Continuously summons allied weak skeletons on tiles nearby where the scroll is spelled for a duration |
||
+ | |~10 |
||
+ | |- |
||
+ | |Scroll of Chaos |
||
+ | |Generates a series of explosions around caster and leave flashes of chaos on tiles. |
||
+ | Explosions unmask affected invisible enemies. |
||
+ | |1 (Instant) |
||
|} |
|} |
||
− | (/ indicates a number that needs to be spaded.) |
||
− | |||
=== '''Black scrolls:''' === |
=== '''Black scrolls:''' === |
||
⚫ | |||
{| class="article-table" |
{| class="article-table" |
||
!Item |
!Item |
||
Line 352: | Line 466: | ||
|- |
|- |
||
|Scroll of Barrier |
|Scroll of Barrier |
||
− | |Creates a destructible crystal barrier |
+ | |Creates a destructible crystal barrier on a targeted tile. |
+ | Creates destructible crystal barrier(s) adjacent to a targeted unit, who is adjacent to 1-3 obstacles/blocks. |
||
+ | Cannot be generated on tiles with doors/gates or storage tile(chest, cabinet). |
||
− | (Unable to be placed at doors) |
||
− | | |
+ | |NA |
|- |
|- |
||
|Scroll of Lighting |
|Scroll of Lighting |
||
− | |Creates |
+ | |Creates an electric strike at targeted tile. |
|1 |
|1 |
||
|- |
|- |
||
|Scroll of Protection |
|Scroll of Protection |
||
− | | |
+ | |Increase the Defence of target. |
⚫ | |||
⚫ | |||
+ | |~10 |
||
|- |
|- |
||
|(Scroll of) Armor Destruction |
|(Scroll of) Armor Destruction |
||
− | |Decreases the Defence of target |
+ | |Decreases the Defence of target to -1 |
+ | Casts effect on targeted unit or a random unit nearby targeted tile. |
||
⚫ | |||
+ | |~10 |
||
|} |
|} |
||
Line 379: | Line 496: | ||
Source |
Source |
||
! |
! |
||
+ | Max. |
||
− | Remarks |
||
|- |
|- |
||
|Magic Dust |
|Magic Dust |
||
| |
| |
||
− | * Rejuvenates Magic Altars |
+ | * Rejuvenates Magic Altars (5 Magic Dust for 1 reactivation) |
* Grows berries on grass (Hunger mode only) |
* Grows berries on grass (Hunger mode only) |
||
|Chests, enemies drop, Merchant |
|Chests, enemies drop, Merchant |
||
+ | |30 |
||
− | |5 Magic Dust for 1 reactivation |
||
|- |
|- |
||
|Supply Beacon |
|Supply Beacon |
||
+ | | |
||
− | + | * Summons a Supply Container |
|
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |5 |
||
|- |
|- |
||
− | |Beacon |
+ | |MUS Beacon |
− | |Summons |
+ | |Summons Mop-up Squad(s) |
− | |Chests, enemies drop |
+ | |Chests, enemies drop, Merchant |
+ | |5 |
||
⚫ | |||
|- |
|- |
||
|Demonic Beacon |
|Demonic Beacon |
||
⚫ | |||
⚫ | |||
⚫ | |||
| |
| |
||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |5 |
||
|- |
|- |
||
|Slime Bottle |
|Slime Bottle |
||
|Summons Slimes and Small Slime for a few turns |
|Summons Slimes and Small Slime for a few turns |
||
|Slime drop, Slime Hole drop |
|Slime drop, Slime Hole drop |
||
+ | |8 |
||
− | |Effect stop if the slime bait is replaced with healing potion or acid |
||
|- |
|- |
||
|Teleporter |
|Teleporter |
||
+ | | |
||
− | + | * Teleports character to a selected tile/area on map |
|
⚫ | |||
− | + | * Able to destroy undiggable walls |
|
⚫ | |||
+ | |10 |
||
|- |
|- |
||
|Map scanner |
|Map scanner |
||
|Reveals a selected area of map, including most enemies |
|Reveals a selected area of map, including most enemies |
||
+ | |Shelter, chests, Vending machine, Merchant, Prospector 2.0 can craft map scanners |
||
− | |Chests, Shelter Vending Machine |
||
− | | |
+ | |10 |
|- |
|- |
||
|Energy Module |
|Energy Module |
||
Line 424: | Line 548: | ||
|Supply Container |
|Supply Container |
||
− | | |
+ | |3 |
|- |
|- |
||
|Fire Golem Heart |
|Fire Golem Heart |
||
Line 432: | Line 556: | ||
* Invincibility for a few turns |
* Invincibility for a few turns |
||
|Fire Golem drop |
|Fire Golem drop |
||
+ | |3 |
||
− | |Invincibility is extendable with Blue Mushroom |
||
|- |
|- |
||
|Electric Golem Heart |
|Electric Golem Heart |
||
Line 440: | Line 564: | ||
* Summons bolts of lightning which strike at the next turn |
* Summons bolts of lightning which strike at the next turn |
||
|Electric Golem drop |
|Electric Golem drop |
||
− | | |
+ | |3 |
|- |
|- |
||
− | |Runestone of |
+ | |Runestone of Protection |
+ | | |
||
⚫ | |||
+ | * Increase chance of blocking for ~45 turns |
||
⚫ | |||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
||
+ | |5 |
||
⚫ | |||
|- |
|- |
||
+ | |Runestone of Protection II |
||
| |
| |
||
− | + | * Increase chance of blocking for 300 turns |
|
⚫ | |||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
||
+ | |1 |
||
⚫ | |||
|- |
|- |
||
|Runestone of Energy |
|Runestone of Energy |
||
|Grants unlimited energy for ~45 turns |
|Grants unlimited energy for ~45 turns |
||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
||
− | | |
+ | |5 |
|- |
|- |
||
+ | |Runestone of Energy II |
||
⚫ | |||
|Grants unlimited energy for 300 turns |
|Grants unlimited energy for 300 turns |
||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
||
− | | |
+ | |1 |
|- |
|- |
||
|Runestone of Speed |
|Runestone of Speed |
||
|Grants Instant Movement effect for 300 turns |
|Grants Instant Movement effect for 300 turns |
||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
||
− | | |
+ | |1 |
|- |
|- |
||
|Runestone 'Split' |
|Runestone 'Split' |
||
Line 473: | Line 601: | ||
* Instant movement between the copies |
* Instant movement between the copies |
||
|Split Guardian drop, Ruins |
|Split Guardian drop, Ruins |
||
− | | |
+ | |2 |
|- |
|- |
||
|Demon's Skull |
|Demon's Skull |
||
− | |Summons an |
+ | |Summons an [[Units|Allied Imp]] for some turns |
+ | Max. 2 units |
||
|Imp drop |
|Imp drop |
||
− | | |
+ | |6 |
|- |
|- |
||
|Dark Skull |
|Dark Skull |
||
− | |Summons an |
+ | |Summons an [[Units|Allied Skeleton Warrior]] for a few turns |
+ | Max. 1 unit |
||
− | |Skeleton Necromancer drop, chests |
+ | |Skeleton Necromancer drop, chests, Merchant |
⚫ | |||
+ | |8 |
||
|- |
|- |
||
|Strange Skull |
|Strange Skull |
||
− | |Summons 2 |
+ | |Summons 2 [[Units|Allied Weak Skeletons]] for ~10 turns |
+ | Max. 6 units |
||
|Gravel drop, |
|Gravel drop, |
||
− | barrels drop, enemies drop, chests, Merchant |
+ | barrels drop, mining dirt blocks, enemies drop, chests, Merchant |
− | | |
+ | |8 |
|- |
|- |
||
|Spider Egg |
|Spider Egg |
||
− | |Summon |
+ | |Summon a [[Units|Spider Minion]] for unlimited turns |
+ | Max. 1 unit |
||
− | | |
+ | |Spider drop, Young Spider drop, Spider Sac drop, Merchant |
⚫ | |||
+ | |4(crystals), 6(regular) |
||
|- |
|- |
||
|Robosphere |
|Robosphere |
||
− | |Creates 2 allied Spider Mines |
+ | |Creates 2 allied [[Units|Spider Mines]] |
+ | |Chests, Shelter, Supply Container, goblin cyborg drop |
||
− | Spider Mines do not follow character |
||
+ | |8 |
||
− | |Chests, Shelter |
||
⚫ | |||
|- |
|- |
||
|Robosphere T-3 |
|Robosphere T-3 |
||
− | |Creates 2 |
+ | |Creates 2 [[units|Electric Spider-mine]] |
⚫ | |||
− | |||
− | Spider Mines do not follow character |
||
|Crafting |
|Crafting |
||
− | | |
+ | |4 |
|- |
|- |
||
|Robosphere 'Defender' |
|Robosphere 'Defender' |
||
− | |Creates an |
+ | |Creates an [[Units|Allied Spider-bot Defender]] |
|Crafting |
|Crafting |
||
− | | |
+ | |2 |
|- |
|- |
||
|Silver Cross |
|Silver Cross |
||
|Invincible for a few turns, extendable |
|Invincible for a few turns, extendable |
||
|Chests, Red trap chest in Lava Caves |
|Chests, Red trap chest in Lava Caves |
||
− | | |
+ | |2 |
|- |
|- |
||
|Gold Cross |
|Gold Cross |
||
|Invincible for 50 turns, extendable |
|Invincible for 50 turns, extendable |
||
+ | |Chests in Ancient ruins (esp. Old factory) |
||
− | |Chests |
||
− | | |
+ | |1 |
|- |
|- |
||
|Strange Cross |
|Strange Cross |
||
− | |Eliminates 50% of existing enemies on current floor within a few turns |
+ | |Eliminates 50% of existing enemies on current floor within a few turns. Does not work on Portal Guardians. |
+ | |Chests in Ancient ruins (esp. Old factory) |
||
− | |Chests |
||
− | | |
+ | |1 |
|- |
|- |
||
|Energy Core |
|Energy Core |
||
+ | | |
||
− | |Can be used to reactivate home portals in any locations |
||
⚫ | |||
⚫ | |||
+ | * Can be used in different locations |
||
⚫ | |||
⚫ | |||
+ | |3 |
||
|} |
|} |
Revision as of 16:58, 28 June 2020
Consumables are items that will be consumed when used. The variety and commonness of consumables are one of the key elements of the diverse and flexible tactics in the game.
Food
*Hunger Mode Only
Item | Effect | Source | Max. |
---|---|---|---|
Cookies |
|
Starting chest, Supply Container, barrels drop, Merchant | 20 |
*Strange Fruit |
|
Goblin drop, barrels drop, Merchant | |
*Biogel |
|
Robot drop, Supply container, chests | 20 |
*Raw Strange Meat |
|
Mutant drop, demon drop, Imp drop, Ogre drop | 10 |
*Fried Strange Meat |
|
Burning raw Strange Meat on tile, or
Drop from the burning units |
10 |
*Raw Spider Meat |
|
Spider drop, Young Spider drop, Spider Minion drop | 10 |
*Fried Spider Meat |
|
Burning raw Spider Meat on tile, or
Drop from the burning units |
10 |
*Cherries |
|
Applying Magic Dust on grassy tile ;
Stepping on tall grass; goblin drop |
|
*Blueberries |
|
Applying Magic Dust on grassy tile ;
Stepping on tall grass; goblin drop |
|
Red Mushroom |
|
Caves level drop | 20 |
Blue Mushroom |
|
Caves level drop | 20 |
Necro Mushroom |
|
Caves level drop | 20 |
Green Mushroom |
|
Acid Caves level drop | 20 |
Fireshroom |
|
Lava Caves level Drop | 20 |
Bombs and Landmines
Bombs are usually used to deal AoE damage or blast off hard stones in early stages.
Item | Max. Distance Affected | Effect | Max. |
---|---|---|---|
Bomb | 2 tiles from center | Destroy doors | 10 |
EMP Bomb | 3 tiles from center | Unmasks invisible enemies
Deals small damage to shields and robots |
10 |
Electric Bomb | 2 tiles from center | Blinds robots for 4-7 turns
Breaks energy shields Effective against robots Destroy doors |
6 |
Fire Bomb | 2 tiles from center | Sets targeted area on fire for a few turns
Destroy doors |
6 |
Caustic Bomb | Explosion: 2 tiles from center
Acid: 9 or 4 tiles around center |
Splashes acid to nearby tiles for a few turns
Destroy doors |
6 |
Dynamite | 2-3 tiles from center | Explodes at the next turns after used
Produces 1-2 explosions High damage Destroy doors |
8 |
Thermite Bomb | 5 tiles in a line | Installed onto rocks or walls
Destroy doors/gates and undiggable walls Damage units and set tiles on fire in range |
6 |
Necro Bomb | 2 tiles from center | Chance to summon allied skeletons
Destroy doors |
6 |
Plasma Bomb | 2 tiles from center | High damage
Destroy undiggable walls and doors/gates |
3 |
Tactical Bomb | Center and adjacent tiles | Does not cost a turn (1 turn cooldown)
Low damage Knocks down parts from robots |
8 |
Landmine | 2 tiles from center | Explodes on contact with an enemy | 6 |
Electric Landmine | 2 tiles from center | Explodes on contact with an enemy
Electric explosion Blinds robots for 4-7 turns Breaks energy shield |
6 |
Caustic Landmine | 2 tiles from center | Explodes on contact with an enemy
Spills acid around when explodes |
6 |
Plasma Landmine | 2 tiles from center | Explodes on contact with an enemy
High damage Destroy undiggable walls and doors/gates |
4 |
Potions and Crystals
Potions:
Item | Effect | Max. |
---|---|---|
Elixir of Luck |
|
8 |
Elixir of Agility |
|
8 |
Elixir of Strength |
|
8 |
Elixir of the Warrior |
|
15 |
Elixir of the Gunner |
|
15 |
Elixir of the Blocking |
|
15 |
Elixir of Experience |
|
10 |
Antidote |
|
10 |
Fire Potion |
|
15 |
Acid Potion |
|
15 |
Healing Potion |
|
15 |
Random Teleport Potion |
|
15 |
Teleport Potion |
|
15 |
Vitamin Charge |
|
8 |
*Metabolism Potion |
|
5 |
Elixir of Anger |
|
6 |
Crystal:
Item | Effect | Source | Max. |
Resurrection Crystal | While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the Resurrection Crystal efficiency. Items equipped on death and the relative ammo are not affected. | Chest, Vending Machine | 2 |
Health Crystal | Instantly restores a sufficient amount of health | Caves, Crystal chunks, Vending Machine, Merchant,
Starting purchase |
10 |
Energy Crystal | Instantly restores a sufficient amount of energy | Caves, Crystal chunks, Vending Machine, Merchant,
Starting purchase |
10 |
Scrolls
Max. capacity in inventory: 15 for each type of scroll
Regular scrolls (white scrolls):
- Casts effect on user upon using it.
Item | Effect | Turns of Effect |
---|---|---|
Scroll of Transmutation | Converts nearby rocks into valuable ores
Not confined to rocks in sight |
1 (Instant) |
Scroll of Vampirism | Crystallizes the life energy of units killed
Mankind units : Health Crystal Shards or Energy Crystal Shards Mutants: Health Crystal Shards Demon units: Black Crystals Shards Skeleton/Undead: Health Crystal Shards or Black Crystals Shards |
40-60 |
Scroll of Rage | Enrages other units in sight, making them hostile to all other units.
Emotionless units cannot be enraged. |
~10 |
Scroll of Magic Shield | Casts an protective force field around user | ~15 |
Scroll of Inversion | Reverses the effects of Heath Regeneration between that of Poison/Health Reduction/Mushroom Effect | ~10 |
Scroll of Death | Damages random units in range of sight, including character and invisible units | 1 (Instant) |
Scroll of Dash | Grants Instant Movement effect which allows units to dash to any tile in sight (for character, requires no enemies/obstacles on route).
Dodge chance is greatly increased after movement. |
~10 |
Scroll of Destruction | Creates a series of explosions around caster.
Explosions unmask affected invisible enemies. |
1 (Instant) |
Scroll of Invisibility | Grants Invisibility effect | ~10 |
Scroll of Necromancer | Continuously summons allied weak skeletons on tiles nearby where the scroll is spelled for a duration | ~10 |
Scroll of Chaos | Generates a series of explosions around caster and leave flashes of chaos on tiles.
Explosions unmask affected invisible enemies. |
1 (Instant) |
Black scrolls:
Item | Effect | Turns of Effect |
---|---|---|
Scroll of Barrier | Creates a destructible crystal barrier on a targeted tile.
Creates destructible crystal barrier(s) adjacent to a targeted unit, who is adjacent to 1-3 obstacles/blocks. Cannot be generated on tiles with doors/gates or storage tile(chest, cabinet). |
NA |
Scroll of Lighting | Creates an electric strike at targeted tile. | 1 |
Scroll of Protection | Increase the Defence of target.
Casts effect on targeted unit or a random unit nearby targeted tile. |
~10 |
(Scroll of) Armor Destruction | Decreases the Defence of target to -1
Casts effect on targeted unit or a random unit nearby targeted tile. |
~10 |
Summoning and Miscellaneous items
Item |
Effect / Use |
Source |
Max. |
---|---|---|---|
Magic Dust |
|
Chests, enemies drop, Merchant | 30 |
Supply Beacon |
|
Chests, Vending Machine, Merchant | 5 |
MUS Beacon | Summons Mop-up Squad(s) | Chests, enemies drop, Merchant | 5 |
Demonic Beacon |
|
Chests, enemies drop | 5 |
Slime Bottle | Summons Slimes and Small Slime for a few turns | Slime drop, Slime Hole drop | 8 |
Teleporter |
|
Special chests at the bottom part of caves of every level, Shelter, Vending machine, small chance of getting one if you recycle teleport shields or an energy sword Jumper | 10 |
Map scanner | Reveals a selected area of map, including most enemies | Shelter, chests, Vending machine, Merchant, Prospector 2.0 can craft map scanners | 10 |
Energy Module | Chance to increases max. energy by 5, or
Reduces a small amount of health or energy |
Supply Container | 3 |
Fire Golem Heart |
|
Fire Golem drop | 3 |
Electric Golem Heart |
|
Electric Golem drop | 3 |
Runestone of Protection |
|
Chests in Ancient Ruins (esp. Guard's Fortress) | 5 |
Runestone of Protection II |
|
Chests in Ancient Ruins (esp. Guard's Fortress) | 1 |
Runestone of Energy | Grants unlimited energy for ~45 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | 5 |
Runestone of Energy II | Grants unlimited energy for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | 1 |
Runestone of Speed | Grants Instant Movement effect for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | 1 |
Runestone 'Split' |
|
Split Guardian drop, Ruins | 2 |
Demon's Skull | Summons an Allied Imp for some turns
Max. 2 units |
Imp drop | 6 |
Dark Skull | Summons an Allied Skeleton Warrior for a few turns
Max. 1 unit |
Skeleton Necromancer drop, chests, Merchant | 8 |
Strange Skull | Summons 2 Allied Weak Skeletons for ~10 turns
Max. 6 units |
Gravel drop,
barrels drop, mining dirt blocks, enemies drop, chests, Merchant |
8 |
Spider Egg | Summon a Spider Minion for unlimited turns
Max. 1 unit |
Spider drop, Young Spider drop, Spider Sac drop, Merchant | 4(crystals), 6(regular) |
Robosphere | Creates 2 allied Spider Mines | Chests, Shelter, Supply Container, goblin cyborg drop | 8 |
Robosphere T-3 | Creates 2 Electric Spider-mine | Crafting | 4 |
Robosphere 'Defender' | Creates an Allied Spider-bot Defender | Crafting | 2 |
Silver Cross | Invincible for a few turns, extendable | Chests, Red trap chest in Lava Caves | 2 |
Gold Cross | Invincible for 50 turns, extendable | Chests in Ancient ruins (esp. Old factory) | 1 |
Strange Cross | Eliminates 50% of existing enemies on current floor within a few turns. Does not work on Portal Guardians. | Chests in Ancient ruins (esp. Old factory) | 1 |
Energy Core |
|
Special chest in home portal room, merchant or on caves surface | 3 |