Caves (roguelike) Wiki
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Consumables are items that will be consumed when used. The variety and commonness of consumables make them a handy way to produce diverse and very flexible tactics in the game.
Consumables on this page are sorted according to in-game Inventory side taps, including:
 
 
<nowiki>*</nowiki>Hunger Mode Only
 
   
 
== Food ==
 
== Food ==
 
<nowiki>*</nowiki>Hunger Mode Only
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
 
|-
 
|-
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* Restores a small amount of health
 
* Restores a small amount of health
   
* +5% fullness
+
* *+5% fullness
 
|Starting chest, Supply Container, barrels drop
 
|Starting chest, Supply Container, barrels drop
 
|-
 
|-
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* +60% fullness
 
* +60% fullness
|Enemies drop, barrels drop
+
|Goblin drop, barrels drop
 
|-
 
|-
 
|*Biogel
 
|*Biogel
 
|
 
|
 
* Chance to reduce max health by 1-2 points
 
* Chance to reduce max health by 1-2 points
* Fullness: 20%
+
* +20% fullness
 
|Robot drop, Supply container, chests
 
|Robot drop, Supply container, chests
 
|-
 
|-
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* Chance to reduce max health by 1-2 points
 
* Chance to reduce max health by 1-2 points
   
* Causes Weakness for 9-15 Turns
+
* Causes Melee and Ranged Weakness for 9-15 Turns
   
 
* +35% fullness
 
* +35% fullness
|Orc drop, demon drop, Imp drop
+
|Mutant drop, demon drop, Imp drop
 
|-
 
|-
 
|*Fried Strange Meat
 
|*Fried Strange Meat
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* Chance to reduce max health by 1-2 points
 
* Chance to reduce max health by 1-2 points
 
* +45% fullness
 
* +45% fullness
|Burning raw Strange Meat on tile Strange Meat
+
|Burning raw Strange Meat on tile, or
  +
Drop from the burning units
 
|-
 
|-
 
|*Raw Spider Meat
 
|*Raw Spider Meat
 
|
 
|
 
* A high chance to cause poisoning
 
* A high chance to cause poisoning
* Causes weakness for 9-15 turns
+
* Causes Melee and Ranged Weakness for 9-15 turns
   
 
* +40% fullness
 
* +40% fullness
|Adult Spider drop, Spider Larva drop
+
|Spider drop, Young Spider drop, Spider Minion drop
 
|-
 
|-
 
|*Fried Spider Meat
 
|*Fried Spider Meat
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* Chance to cause poisoning
 
* Chance to cause poisoning
 
* +50% fullness
 
* +50% fullness
|Burning raw Spider Meat on tile
+
|Burning raw Spider Meat on tile, or
  +
Drop from the burning units
 
|-
 
|-
 
|*Cherries
 
|*Cherries
 
|
 
|
 
* +30% fullness
 
* +30% fullness
  +
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
 
|Applying Magic Dust on grassy tile ;
 
|Applying Magic Dust on grassy tile ;
 
Stepping on tall grass
 
Stepping on tall grass
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|
 
|
 
* +25% fullness
 
* +25% fullness
  +
* Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
 
|Applying Magic Dust on grassy tile ;
 
|Applying Magic Dust on grassy tile ;
 
Stepping on tall grass
 
Stepping on tall grass
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|Red Mushroom
 
|Red Mushroom
 
|
 
|
  +
* Restore a small amount of health (non-Hunger Mode only)
* Chance to cause Mushroom effect (nausea + weak health reduction)
+
* *Chance to cause Mushroom effect (nausea + weak health reduction)
* +40% fullness
+
* *+40% fullness
 
|Caves level drop
 
|Caves level drop
 
|-
 
|-
 
|Blue Mushroom
 
|Blue Mushroom
 
|
 
|
* Increases duration of active magical effects
+
* Extends duration of active magical effects
* Chance to cause Poison effect
+
* Chance to cause Poison effect for a few turns
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
   
* +20% fullness
+
* *+20% fullness
 
|Caves level drop
 
|Caves level drop
 
|-
 
|-
 
|Necro Shroom
 
|Necro Shroom
 
|
 
|
* Grants Necro Charge effect (increases necro damage from character) for 70-80 turns
+
* Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns
* Necro Charge affects both regular and necro weapons
+
* Necro Charge affects regular and necro weapons
* Chance to cause Poison
+
* Chance to cause Poison effect for a few turns
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
* +25% fullness
+
* *+25% fullness
 
|Caves level drop
 
|Caves level drop
 
|-
 
|-
 
|Green Mushroom
 
|Green Mushroom
 
|
 
|
* Increases max health by 1-4 points
+
* Increases max. health by 1-4 points
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
* +15% fullness
+
* *+15% fullness
 
|Acid Caves level drop
 
|Acid Caves level drop
 
|-
 
|-
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* Chance to cause Mushroom effect (nausea + weak health reduction)
 
* Chance to cause Mushroom effect (nausea + weak health reduction)
   
* Chance to cause poisoning
+
* Chance to cause Poison effect
   
* +25% fullness
+
* *+25% fullness
 
|Lava Caves level Drop
 
|Lava Caves level Drop
 
|}
 
|}
   
 
== Bombs ==
 
== Bombs ==
Bombs can be throw to a tile within 2 tiles from character to deal a certain amount of damage to multiple enemies. Some bombs have special effects.
+
Bombs are usually used to deal AoE damage or blast open hard stones in early stages.
 
{| class="article-table"
 
{| class="article-table"
 
!Item
 
!Item
!Max Distance Affected
+
!Max. Distance Affected
 
!Effect
 
!Effect
 
|-
 
|-
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== Potions and Crystals ==
 
== Potions and Crystals ==
'''Potion:'''
+
'''Potions:'''
 
{| class="article-table"
 
{| class="article-table"
 
!Item
 
!Item
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* Increases melee skill by 2-4
 
* Increases melee skill by 2-4
   
* +5% fullness
+
* *+5% fullness
 
|-
 
|-
 
|Elixir of the Gunner
 
|Elixir of the Gunner
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* Increases ranged skill by 2-4
 
* Increases ranged skill by 2-4
   
* +5% fullness
+
* *+5% fullness
 
|-
 
|-
 
|Elixir of Experience
 
|Elixir of Experience
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* Grants some experience
 
* Grants some experience
   
* +10% fullness in Hunger Mode
+
* *+10% fullness
 
|-
 
|-
 
|Antidote
 
|Antidote
 
|
 
|
* Removes all potion effects (Elixir not affected)
+
* Removes Poison and some effects
   
 
* *+5% fullness
* Cures poison effects
 
 
* +5% fullness in Hunger Mode
 
 
|-
 
|-
 
|Fire Potion
 
|Fire Potion
 
|
 
|
* Sets a tile or an unit on fire
+
* Sets targeted tile or unshielded unit on fire
 
|-
 
|-
 
|Acid Potion
 
|Acid Potion
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* Splashes acid on targeted tile, or
 
* Splashes acid on targeted tile, or
   
* Poisons targeted unit
+
* Poisons targeted unshielded unit
   
* -10% fullness in Hunger Mode
+
* *-10% fullness on drinking
 
|-
 
|-
 
|Healing Potion
 
|Healing Potion
 
|
 
|
* Splashes a healing pond on a tile, or
+
* Splashes healing potion on targeted tile, or
   
* Grants an unit Health Regeneration effect
+
* Grants targeted unit Health Regeneration effect
   
* +10% fullness in Hunger Mode
+
* *+10% fullness on drinking
 
|-
 
|-
|Random Teleport (Potion)
+
|Random Teleport Potion
 
|
 
|
* Summon a random item on a tile, or
+
* Summon a random item on targeted tile, or
   
 
* Teleports targeted unit to a random tile on the map
 
* Teleports targeted unit to a random tile on the map
 
* If used on an unit before recognition, it summon an item instead of teleports the unit
 
 
|-
 
|-
|Teleport (Potion)
+
|Teleport Potion
 
|
 
|
* Teleport character to a targeted tile
+
* Teleports character to a targeted tile
   
* If used on an unit before recognition, it teleports targeted unit to a random tile within two tiles
+
* It can be used on an unit ONLY before recognition. This teleports the targeted unit to a random tile within two tiles
 
|-
 
|-
|*Vitamin Charge
+
|Vitamin Charge
 
|
 
|
* Increases Melee, Ranged and Blocking skills by ~40-50 for ~40-50 turns
+
* Increases Melee, Ranged and Blocking skills by the number of turns of effect remaining. Initial turns of effect are ~40-50 turns.
   
* Grants 35 fullness in Hunger mode
+
* *+35% fullness
 
|-
 
|-
 
|*Metabolism Potion
 
|*Metabolism Potion
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** Consumes 5% fullness every turn
 
** Consumes 5% fullness every turn
 
** Converts 50% of fullness to health points every turn
 
** Converts 50% of fullness to health points every turn
* Drop in ruins chests
 
 
|}
 
|}
 
'''Crystal:'''
 
'''Crystal:'''
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|-
 
|-
 
|Resurrection Crystal
 
|Resurrection Crystal
|While it presents in Inventory, resurrects character upon death and empties the Inventory, but this can change with upgrades at the Factory, Items equipped at death and relative ammo are not affected.
+
|While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the [[Modules and Improvements|Resurrection Crystal efficiency]]. Items equipped on death and the relative ammo are not affected.
 
|Chest, Vending Machine
 
|Chest, Vending Machine
 
|-
 
|-
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== Summoning and Miscellaneous items ==
 
== Summoning and Miscellaneous items ==
<nowiki>*</nowiki>Hunger mode only
 
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
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|Magic Dust
 
|Magic Dust
 
|
 
|
* Rejuvenates Runic Altars
+
* Rejuvenates Magic Altars
* *Grows berries on grass
+
* Grows berries on grass (Hunger mode only)
 
|Chests, enemies drop, Merchant
 
|Chests, enemies drop, Merchant
|5 Magic Dust for 1 activation of runic altar
+
|5 Magic Dust for 1 reactivation
 
|-
 
|-
 
|Supply Beacon
 
|Supply Beacon
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|-
 
|-
 
|Demonic Beacon
 
|Demonic Beacon
|Creates a demonic portal that lasts for a few turns
+
|Creates a demonic portal
  +
Small chance to summon a Demonic Chest accompanied by few Imps
|Chests
 
  +
|Chests, enemies drop
 
|
 
|
 
|-
 
|-
 
|Slime Bottle
 
|Slime Bottle
|Summons Slimes for a few turns
+
|Summons Slimes and Small Slime for a few turns
|Slimes drop, Slime Hole drop
+
|Slime drop, Slime Hole drop
  +
|Effect stop if the slime bait is replaced with healing potion or acid
|Caution for squishy sounds
 
 
|-
 
|-
 
|Teleporter
 
|Teleporter
|Teleports character to a selected area on current map
+
|Teleports character to a selected tile on map
 
|Special chests at the bottom part of caves of every level, Shelter Vending Machine
 
|Special chests at the bottom part of caves of every level, Shelter Vending Machine
 
|Able to destroy undiggable walls
 
|Able to destroy undiggable walls
 
|-
 
|-
 
|Map scanner
 
|Map scanner
|Reveals a selected part of the map, including enemies
+
|Reveals a selected area of map, including most enemies
 
|Chests, Shelter Vending Machine
 
|Chests, Shelter Vending Machine
 
|
 
|
 
|-
 
|-
 
|Energy Module
 
|Energy Module
|Chance to increases max energy by 5, or
+
|Chance to increases max. energy by 5, or
Damage a small amount of health or energy
+
Reduces a small amount of health or energy
   
 
|Supply Container
 
|Supply Container
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* Invincibility for a few turns
 
* Invincibility for a few turns
 
|Fire Golem drop
 
|Fire Golem drop
|Invincibility is expendable with Blue Mushroom
+
|Invincibility is extendable with Blue Mushroom
 
|-
 
|-
 
|Electric Golem Heart
 
|Electric Golem Heart
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|Runestone of Blocking
 
|Runestone of Blocking
 
|Increase chance of blocking for ~45 turns
 
|Increase chance of blocking for ~45 turns
  +
|Chests in Ancient Ruins (esp. Guard's Fortress)
  +
|Not affecting blocking stat
  +
|-
  +
|
  +
|Increase chance of blocking for 300 turns
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Not affecting blocking stat
 
|Not affecting blocking stat
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|Runestone of Energy
 
|Runestone of Energy
 
|Grants unlimited energy for ~45 turns
 
|Grants unlimited energy for ~45 turns
  +
|Chests in Ancient Ruins (esp. Guard's Fortress)
  +
|
  +
|-
  +
|
  +
|Grants unlimited energy for 300 turns
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|Chests in Ancient Ruins (esp. Guard's Fortress)
 
|
 
|
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|-
 
|-
 
|Runestone 'Split'
 
|Runestone 'Split'
  +
|
|Generates up to 5 weak shadow copies for a few turns. Instant movement between the copies.
+
* Generates up to 5 weak shadow copies for a few turns
  +
  +
* Instant movement between the copies
 
|Split Guardian drop, Ruins
 
|Split Guardian drop, Ruins
 
|
 
|
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|-
 
|-
 
|Strange Skull
 
|Strange Skull
|Summons 2 weak allied skeletons for ~50 turns
+
|Summons 2 weak allied skeletons for ~10 turns
|Digging drop,
+
|Gravel drop,
 
barrels drop, enemies drop, chests, Merchant
 
barrels drop, enemies drop, chests, Merchant
 
|
 
|
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|Spider Egg
 
|Spider Egg
 
|Summon an allied spider minion for an unlimited turns
 
|Summon an allied spider minion for an unlimited turns
|Adult spider drop, spider larva drop, Spider Sac drop
+
|Sipder drop, Young Spider drop, Spider Sac drop, Merchant
 
|
 
|
 
|-
 
|-
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Spider Mines do not follow character
 
Spider Mines do not follow character
  +
|Crafting
  +
|
  +
|-
  +
|Robosphere 'Defender'
  +
|Creates an allied spider-bot defender
 
|Crafting
 
|Crafting
 
|
 
|
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|-
 
|-
 
|Energy Core
 
|Energy Core
|Can be used to reactivate home portal in caves
+
|Can be used to reactivate home portals in any locations
|Special chest in home portal room or in caves
+
|Special chest in home portal room or in caves surface
 
|Use it at console that is next to the tile of home portal
 
|Use it at console that is next to the tile of home portal
 
|}
 
|}

Revision as of 09:37, 2 September 2019

Consumables are items that will be consumed when used. The variety and commonness of consumables make them a handy way to produce diverse and very flexible tactics in the game.

Food

*Hunger Mode Only

Item Effect Source
Cookies
  • Restores a small amount of health
  • *+5% fullness
Starting chest, Supply Container, barrels drop
*Strange Fruit
  • Chance to cast a random magical effect
  • +60% fullness
Goblin drop, barrels drop
*Biogel
  • Chance to reduce max health by 1-2 points
  • +20% fullness
Robot drop, Supply container, chests
*Raw Strange Meat
  • Chance to reduce max health by 1-2 points
  • Causes Melee and Ranged Weakness for 9-15 Turns
  • +35% fullness
Mutant drop, demon drop, Imp drop
*Fried Strange Meat
  • Chance to reduce max health by 1-2 points
  • +45% fullness
Burning raw Strange Meat on tile, or

Drop from the burning units

*Raw Spider Meat
  • A high chance to cause poisoning
  • Causes Melee and Ranged Weakness for 9-15 turns
  • +40% fullness
Spider drop, Young Spider drop, Spider Minion drop
*Fried Spider Meat
  • Chance to cause poisoning
  • +50% fullness
Burning raw Spider Meat on tile, or

Drop from the burning units

*Cherries
  • +30% fullness
  • Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
Applying Magic Dust on grassy tile ;

Stepping on tall grass

*Blueberries
  • +25% fullness
  • Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect.
Applying Magic Dust on grassy tile ;

Stepping on tall grass

Red Mushroom
  • Restore a small amount of health (non-Hunger Mode only)
  • *Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+40% fullness
Caves level drop
Blue Mushroom
  • Extends duration of active magical effects
  • Chance to cause Poison effect for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+20% fullness
Caves level drop
Necro Shroom
  • Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns
  • Necro Charge affects regular and necro weapons
  • Chance to cause Poison effect for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+25% fullness
Caves level drop
Green Mushroom
  • Increases max. health by 1-4 points
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • *+15% fullness
Acid Caves level drop
Fireshroom
  • Grants immunity to fire damage for a few turns
  • Chance to cause Mushroom effect (nausea + weak health reduction)
  • Chance to cause Poison effect
  • *+25% fullness
Lava Caves level Drop

Bombs

Bombs are usually used to deal AoE damage or blast open hard stones in early stages.

Item Max. Distance Affected Effect
Bomb 2 tiles from center Damage can be upgraded at Factory in Shelter
EMP Bomb 3 tiles from center Unmasks invisible enemies

Deals small damage to shields and robots

Electric Bomb 2 tiles from center Chance to blinds robots for 4-7 turns

Breaks energy shields

Effective against robots

Fire Bomb 2 tiles from center Puts targeted area on fire for a few turns
Caustic Bomb Explosion: 2 tiles from center

Acid: 9 or 4 tiles around center

Splashes acid to nearby tiles for a few turns
Dynamite 2-3 tiles from center Explodes at the next turns after used

Produces 1-2 explosions

High damage

Thermite Bomb 5 tiles in a line Destroy undiggable walls

Damage units in range

Necro Bomb 2 tiles from center Chance to summon allied skeletons
Plasma Bomb High damage

Potions and Crystals

Potions:

Item Effect
Elixir of Luck
  • Increases Luck to 5, if raw values = 5, increases to 6.
  • Decreases Luck to 1 for a few turns when the increase effect ends.
Elixir of Agility
  • Increases Agility to 5, if raw values = 5, increases to 6.
  • Decreases Agility to 1 for a few turns when the increase effect ends.
Elixir of Strength
  • Increases Strength to 5, if raw values = 5, increases to 6.
  • Decreases Strength to 1 for a few turns when the increase effect ends.
Elixir of the Warrior
  • Increases melee skill by 2-4
  • *+5% fullness
Elixir of the Gunner
  • Increases ranged skill by 2-4
  • *+5% fullness
Elixir of Experience
  • Grants some experience
  • *+10% fullness
Antidote
  • Removes Poison and some effects
  • *+5% fullness
Fire Potion
  • Sets targeted tile or unshielded unit on fire
Acid Potion
  • Splashes acid on targeted tile, or
  • Poisons targeted unshielded unit
  • *-10% fullness on drinking
Healing Potion
  • Splashes healing potion on targeted tile, or
  • Grants targeted unit Health Regeneration effect
  • *+10% fullness on drinking
Random Teleport Potion
  • Summon a random item on targeted tile, or
  • Teleports targeted unit to a random tile on the map
Teleport Potion
  • Teleports character to a targeted tile
  • It can be used on an unit ONLY before recognition. This teleports the targeted unit to a random tile within two tiles
Vitamin Charge
  • Increases Melee, Ranged and Blocking skills by the number of turns of effect remaining. Initial turns of effect are ~40-50 turns.
  • *+35% fullness
*Metabolism Potion
  • Grants Accelerated Metabolism effect for 10 turns
    • Consumes 5% fullness every turn
    • Converts 50% of fullness to health points every turn

Crystal:

Item Effect Source
Resurrection Crystal While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the Resurrection Crystal efficiency. Items equipped on death and the relative ammo are not affected. Chest, Vending Machine
Health Crystal Instantly restores a sufficient amount of health Drop, Chests, Vending Machine, Merchant,

Starting purchase

Energy Crystal Instantly restores a sufficient amount of energy Drop, Chests, Vending Machine, Merchant,

Starting purchase

Scrolls

Regular scrolls (white scrolls):

  • Casts effect on user upon using it.
Item Effect Turns of Effect
Scroll of Transmutation Converts nearby stones to valuable ores

Not confined to visible stones

1 (Instant)
Scroll of Vampirism Crystallizes the life energy of unit killed

General units : Health Crystal Shards or Energy Crystal Shards

Undead units: Black Crystals

/
Scroll of Rage Enrage enemies in sight, making them hostile to all visible units

Requires souls of targets

/
Scroll of Magic Shield Creates a defensive barrier around character /
Scroll of Inversion Reverses the effects of Heath Regeneration and Poison /
Scroll of Death Damages random units in sight, including character 1 (Instant)
Scroll of Dash Grants Instant Movement effect

Dodge chance greatly increases after movement

/
Scroll of Destruction Creates a series of magical explosions around character

Unmasks affected invisible enemies

1 (Instant)
Scroll of Invisibility Grants Invisibility effect /

(/ indicates a number that needs to be spaded.)

Black scrolls:

  • Casts effect on unit most close to targeted tile.
Item Effect Turns of Effect
Scroll of Barrier Creates a destructible crystal barrier

(Unable to be placed at doors)

/
Scroll of Lighting Creates a electric strike at targeted tile 1
Scroll of Protection Increases the Defence of target
(Scroll of) Armor Destruction Decreases the Defence of target

Summoning and Miscellaneous items

Item

Effect / Use

Source

Remarks

Magic Dust
  • Rejuvenates Magic Altars
  • Grows berries on grass (Hunger mode only)
Chests, enemies drop, Merchant 5 Magic Dust for 1 reactivation
Supply Beacon Summons a Supply Container Chests, Vending Machine Able to destroy undiggable walls
Beacon Summons (a) Mop-up Squad(s) Chests, enemies drop Able to destroy undiggable walls
Demonic Beacon Creates a demonic portal

Small chance to summon a Demonic Chest accompanied by few Imps

Chests, enemies drop
Slime Bottle Summons Slimes and Small Slime for a few turns Slime drop, Slime Hole drop Effect stop if the slime bait is replaced with healing potion or acid
Teleporter Teleports character to a selected tile on map Special chests at the bottom part of caves of every level, Shelter Vending Machine Able to destroy undiggable walls
Map scanner Reveals a selected area of map, including most enemies Chests, Shelter Vending Machine
Energy Module Chance to increases max. energy by 5, or

Reduces a small amount of health or energy

Supply Container
Fire Golem Heart
  • Pushes and damages enemies around character
  • Invincibility for a few turns
Fire Golem drop Invincibility is extendable with Blue Mushroom
Electric Golem Heart
  • Pushes and damages enemies around character
  • Summons bolts of lightning which strike at the next turn
Electric Golem drop
Runestone of Blocking Increase chance of blocking for ~45 turns Chests in Ancient Ruins (esp. Guard's Fortress) Not affecting blocking stat
Increase chance of blocking for 300 turns Chests in Ancient Ruins (esp. Guard's Fortress) Not affecting blocking stat
Runestone of Energy Grants unlimited energy for ~45 turns Chests in Ancient Ruins (esp. Guard's Fortress)
Grants unlimited energy for 300 turns Chests in Ancient Ruins (esp. Guard's Fortress)
Runestone of Speed Grants Instant Movement effect for 300 turns Chests in Ancient Ruins (esp. Guard's Fortress)
Runestone 'Split'
  • Generates up to 5 weak shadow copies for a few turns
  • Instant movement between the copies
Split Guardian drop, Ruins
Demon's Skull Summons an allied Imp for a few turns Imp drop
Dark Skull Summons an allied Skeleton Warrior for a few turns Skeleton Necromancer drop, chests
Strange Skull Summons 2 weak allied skeletons for ~10 turns Gravel drop,

barrels drop, enemies drop, chests, Merchant

Spider Egg Summon an allied spider minion for an unlimited turns Sipder drop, Young Spider drop, Spider Sac drop, Merchant
Robosphere Creates 2 allied Spider Mines

Spider Mines do not follow character

Chests, Shelter
Robosphere T-3 Creates 2 allied Spider Mines

Electric Explosion

Spider Mines do not follow character

Crafting
Robosphere 'Defender' Creates an allied spider-bot defender Crafting
Silver Cross Invincible for a few turns, extendable Chests, Red trap chest in Lava Caves
Gold Cross Invincible for 50 turns, extendable Chests
Strange Cross Eliminates 50% of existing enemies on current floor within a few turns Chests
Energy Core Can be used to reactivate home portals in any locations Special chest in home portal room or in caves surface Use it at console that is next to the tile of home portal