No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
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+ | Consumables are items that will be consumed when used. The variety and commonness of consumables make them a handy way to produce diverse and very flexible tactics in the game. |
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− | Consumables on this page are sorted according to in-game Inventory side taps, including: |
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− | |||
⚫ | |||
== Food == |
== Food == |
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⚫ | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;" |
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* Restores a small amount of health |
* Restores a small amount of health |
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− | * +5% fullness |
+ | * *+5% fullness |
|Starting chest, Supply Container, barrels drop |
|Starting chest, Supply Container, barrels drop |
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|- |
|- |
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* +60% fullness |
* +60% fullness |
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− | | |
+ | |Goblin drop, barrels drop |
|- |
|- |
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|*Biogel |
|*Biogel |
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| |
| |
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* Chance to reduce max health by 1-2 points |
* Chance to reduce max health by 1-2 points |
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− | * |
+ | * +20% fullness |
|Robot drop, Supply container, chests |
|Robot drop, Supply container, chests |
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|- |
|- |
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* Chance to reduce max health by 1-2 points |
* Chance to reduce max health by 1-2 points |
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− | * Causes Weakness for 9-15 Turns |
+ | * Causes Melee and Ranged Weakness for 9-15 Turns |
* +35% fullness |
* +35% fullness |
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− | | |
+ | |Mutant drop, demon drop, Imp drop |
|- |
|- |
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|*Fried Strange Meat |
|*Fried Strange Meat |
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* Chance to reduce max health by 1-2 points |
* Chance to reduce max health by 1-2 points |
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* +45% fullness |
* +45% fullness |
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− | |Burning raw Strange Meat on tile |
+ | |Burning raw Strange Meat on tile, or |
+ | Drop from the burning units |
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|- |
|- |
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|*Raw Spider Meat |
|*Raw Spider Meat |
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| |
| |
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* A high chance to cause poisoning |
* A high chance to cause poisoning |
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− | * Causes |
+ | * Causes Melee and Ranged Weakness for 9-15 turns |
* +40% fullness |
* +40% fullness |
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− | | |
+ | |Spider drop, Young Spider drop, Spider Minion drop |
|- |
|- |
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|*Fried Spider Meat |
|*Fried Spider Meat |
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* Chance to cause poisoning |
* Chance to cause poisoning |
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* +50% fullness |
* +50% fullness |
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− | |Burning raw Spider Meat on tile |
+ | |Burning raw Spider Meat on tile, or |
+ | Drop from the burning units |
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|- |
|- |
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|*Cherries |
|*Cherries |
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| |
| |
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* +30% fullness |
* +30% fullness |
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+ | * Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect. |
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|Applying Magic Dust on grassy tile ; |
|Applying Magic Dust on grassy tile ; |
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Stepping on tall grass |
Stepping on tall grass |
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| |
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* +25% fullness |
* +25% fullness |
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+ | * Chance to buff skill stats by ~8. Magnitude of buff equals to turns of effect. |
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|Applying Magic Dust on grassy tile ; |
|Applying Magic Dust on grassy tile ; |
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Stepping on tall grass |
Stepping on tall grass |
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|Red Mushroom |
|Red Mushroom |
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| |
| |
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+ | * Restore a small amount of health (non-Hunger Mode only) |
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− | * Chance to cause Mushroom effect (nausea + weak health reduction) |
+ | * *Chance to cause Mushroom effect (nausea + weak health reduction) |
− | * +40% fullness |
+ | * *+40% fullness |
|Caves level drop |
|Caves level drop |
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|- |
|- |
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|Blue Mushroom |
|Blue Mushroom |
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| |
| |
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− | * |
+ | * Extends duration of active magical effects |
− | * Chance to cause Poison effect |
+ | * Chance to cause Poison effect for a few turns |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
||
− | * +20% fullness |
+ | * *+20% fullness |
|Caves level drop |
|Caves level drop |
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|- |
|- |
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|Necro Shroom |
|Necro Shroom |
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| |
| |
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− | * Grants Necro Charge effect (increases necro damage |
+ | * Grants Necro Charge effect (increases necro damage, regular weapons deal necro damage) for 70-80 turns |
− | * Necro Charge affects |
+ | * Necro Charge affects regular and necro weapons |
− | * Chance to cause Poison |
+ | * Chance to cause Poison effect for a few turns |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
||
− | * +25% fullness |
+ | * *+25% fullness |
|Caves level drop |
|Caves level drop |
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|- |
|- |
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|Green Mushroom |
|Green Mushroom |
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| |
| |
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− | * Increases max health by 1-4 points |
+ | * Increases max. health by 1-4 points |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
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− | * +15% fullness |
+ | * *+15% fullness |
|Acid Caves level drop |
|Acid Caves level drop |
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|- |
|- |
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* Chance to cause Mushroom effect (nausea + weak health reduction) |
* Chance to cause Mushroom effect (nausea + weak health reduction) |
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− | * Chance to cause |
+ | * Chance to cause Poison effect |
− | * +25% fullness |
+ | * *+25% fullness |
|Lava Caves level Drop |
|Lava Caves level Drop |
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|} |
|} |
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== Bombs == |
== Bombs == |
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− | Bombs |
+ | Bombs are usually used to deal AoE damage or blast open hard stones in early stages. |
{| class="article-table" |
{| class="article-table" |
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!Item |
!Item |
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− | !Max Distance Affected |
+ | !Max. Distance Affected |
!Effect |
!Effect |
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== Potions and Crystals == |
== Potions and Crystals == |
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− | ''' |
+ | '''Potions:''' |
{| class="article-table" |
{| class="article-table" |
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!Item |
!Item |
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* Increases melee skill by 2-4 |
* Increases melee skill by 2-4 |
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− | * +5% fullness |
+ | * *+5% fullness |
|- |
|- |
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|Elixir of the Gunner |
|Elixir of the Gunner |
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* Increases ranged skill by 2-4 |
* Increases ranged skill by 2-4 |
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− | * +5% fullness |
+ | * *+5% fullness |
|- |
|- |
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|Elixir of Experience |
|Elixir of Experience |
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* Grants some experience |
* Grants some experience |
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− | * +10% fullness |
+ | * *+10% fullness |
|- |
|- |
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|Antidote |
|Antidote |
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| |
| |
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− | * Removes |
+ | * Removes Poison and some effects |
⚫ | |||
− | * Cures poison effects |
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− | |||
⚫ | |||
|- |
|- |
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|Fire Potion |
|Fire Potion |
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| |
| |
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− | * Sets |
+ | * Sets targeted tile or unshielded unit on fire |
|- |
|- |
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|Acid Potion |
|Acid Potion |
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* Splashes acid on targeted tile, or |
* Splashes acid on targeted tile, or |
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− | * Poisons targeted unit |
+ | * Poisons targeted unshielded unit |
− | * -10% fullness |
+ | * *-10% fullness on drinking |
|- |
|- |
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|Healing Potion |
|Healing Potion |
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| |
| |
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− | * Splashes |
+ | * Splashes healing potion on targeted tile, or |
− | * Grants |
+ | * Grants targeted unit Health Regeneration effect |
− | * +10% fullness |
+ | * *+10% fullness on drinking |
|- |
|- |
||
− | |Random Teleport |
+ | |Random Teleport Potion |
| |
| |
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− | * Summon a random item on |
+ | * Summon a random item on targeted tile, or |
* Teleports targeted unit to a random tile on the map |
* Teleports targeted unit to a random tile on the map |
||
− | |||
− | * If used on an unit before recognition, it summon an item instead of teleports the unit |
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|- |
|- |
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− | |Teleport |
+ | |Teleport Potion |
| |
| |
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− | * |
+ | * Teleports character to a targeted tile |
− | * |
+ | * It can be used on an unit ONLY before recognition. This teleports the targeted unit to a random tile within two tiles |
|- |
|- |
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− | | |
+ | |Vitamin Charge |
| |
| |
||
− | * Increases Melee, Ranged and Blocking skills by |
+ | * Increases Melee, Ranged and Blocking skills by the number of turns of effect remaining. Initial turns of effect are ~40-50 turns. |
− | * |
+ | * *+35% fullness |
|- |
|- |
||
|*Metabolism Potion |
|*Metabolism Potion |
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** Consumes 5% fullness every turn |
** Consumes 5% fullness every turn |
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** Converts 50% of fullness to health points every turn |
** Converts 50% of fullness to health points every turn |
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− | * Drop in ruins chests |
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|} |
|} |
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'''Crystal:''' |
'''Crystal:''' |
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|- |
|- |
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|Resurrection Crystal |
|Resurrection Crystal |
||
− | |While it presents in Inventory, resurrects character upon death |
+ | |While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the [[Modules and Improvements|Resurrection Crystal efficiency]]. Items equipped on death and the relative ammo are not affected. |
|Chest, Vending Machine |
|Chest, Vending Machine |
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|- |
|- |
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== Summoning and Miscellaneous items == |
== Summoning and Miscellaneous items == |
||
− | <nowiki>*</nowiki>Hunger mode only |
||
{| class="article-table" |
{| class="article-table" |
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! |
! |
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|Magic Dust |
|Magic Dust |
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| |
| |
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− | * Rejuvenates |
+ | * Rejuvenates Magic Altars |
− | * |
+ | * Grows berries on grass (Hunger mode only) |
|Chests, enemies drop, Merchant |
|Chests, enemies drop, Merchant |
||
− | |5 Magic Dust for 1 |
+ | |5 Magic Dust for 1 reactivation |
|- |
|- |
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|Supply Beacon |
|Supply Beacon |
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|- |
|- |
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|Demonic Beacon |
|Demonic Beacon |
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− | |Creates a demonic portal |
+ | |Creates a demonic portal |
+ | Small chance to summon a Demonic Chest accompanied by few Imps |
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− | |Chests |
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+ | |Chests, enemies drop |
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| |
| |
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|- |
|- |
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|Slime Bottle |
|Slime Bottle |
||
− | |Summons Slimes for a few turns |
+ | |Summons Slimes and Small Slime for a few turns |
− | | |
+ | |Slime drop, Slime Hole drop |
+ | |Effect stop if the slime bait is replaced with healing potion or acid |
||
− | |Caution for squishy sounds |
||
|- |
|- |
||
|Teleporter |
|Teleporter |
||
− | |Teleports character to a selected |
+ | |Teleports character to a selected tile on map |
|Special chests at the bottom part of caves of every level, Shelter Vending Machine |
|Special chests at the bottom part of caves of every level, Shelter Vending Machine |
||
|Able to destroy undiggable walls |
|Able to destroy undiggable walls |
||
|- |
|- |
||
|Map scanner |
|Map scanner |
||
− | |Reveals a selected |
+ | |Reveals a selected area of map, including most enemies |
|Chests, Shelter Vending Machine |
|Chests, Shelter Vending Machine |
||
| |
| |
||
|- |
|- |
||
|Energy Module |
|Energy Module |
||
− | |Chance to increases max energy by 5, or |
+ | |Chance to increases max. energy by 5, or |
− | + | Reduces a small amount of health or energy |
|
|Supply Container |
|Supply Container |
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* Invincibility for a few turns |
* Invincibility for a few turns |
||
|Fire Golem drop |
|Fire Golem drop |
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− | |Invincibility is |
+ | |Invincibility is extendable with Blue Mushroom |
|- |
|- |
||
|Electric Golem Heart |
|Electric Golem Heart |
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|Runestone of Blocking |
|Runestone of Blocking |
||
|Increase chance of blocking for ~45 turns |
|Increase chance of blocking for ~45 turns |
||
+ | |Chests in Ancient Ruins (esp. Guard's Fortress) |
||
+ | |Not affecting blocking stat |
||
+ | |- |
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+ | | |
||
+ | |Increase chance of blocking for 300 turns |
||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
||
|Not affecting blocking stat |
|Not affecting blocking stat |
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|Runestone of Energy |
|Runestone of Energy |
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|Grants unlimited energy for ~45 turns |
|Grants unlimited energy for ~45 turns |
||
+ | |Chests in Ancient Ruins (esp. Guard's Fortress) |
||
+ | | |
||
+ | |- |
||
+ | | |
||
+ | |Grants unlimited energy for 300 turns |
||
|Chests in Ancient Ruins (esp. Guard's Fortress) |
|Chests in Ancient Ruins (esp. Guard's Fortress) |
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| |
| |
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|- |
|- |
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|Runestone 'Split' |
|Runestone 'Split' |
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+ | | |
||
− | + | * Generates up to 5 weak shadow copies for a few turns |
|
+ | |||
+ | * Instant movement between the copies |
||
|Split Guardian drop, Ruins |
|Split Guardian drop, Ruins |
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| |
| |
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|- |
|- |
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|Strange Skull |
|Strange Skull |
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− | |Summons 2 weak allied skeletons for ~ |
+ | |Summons 2 weak allied skeletons for ~10 turns |
− | | |
+ | |Gravel drop, |
barrels drop, enemies drop, chests, Merchant |
barrels drop, enemies drop, chests, Merchant |
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| |
| |
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|Spider Egg |
|Spider Egg |
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|Summon an allied spider minion for an unlimited turns |
|Summon an allied spider minion for an unlimited turns |
||
− | | |
+ | |Sipder drop, Young Spider drop, Spider Sac drop, Merchant |
| |
| |
||
|- |
|- |
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Spider Mines do not follow character |
Spider Mines do not follow character |
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+ | |Crafting |
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+ | | |
||
+ | |- |
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+ | |Robosphere 'Defender' |
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+ | |Creates an allied spider-bot defender |
||
|Crafting |
|Crafting |
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| |
| |
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|- |
|- |
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|Energy Core |
|Energy Core |
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− | |Can be used to reactivate home |
+ | |Can be used to reactivate home portals in any locations |
− | |Special chest in home portal room or in caves |
+ | |Special chest in home portal room or in caves surface |
|Use it at console that is next to the tile of home portal |
|Use it at console that is next to the tile of home portal |
||
|} |
|} |
Revision as of 09:37, 2 September 2019
Consumables are items that will be consumed when used. The variety and commonness of consumables make them a handy way to produce diverse and very flexible tactics in the game.
Food
*Hunger Mode Only
Item | Effect | Source |
Cookies |
|
Starting chest, Supply Container, barrels drop |
*Strange Fruit |
|
Goblin drop, barrels drop |
*Biogel |
|
Robot drop, Supply container, chests |
*Raw Strange Meat |
|
Mutant drop, demon drop, Imp drop |
*Fried Strange Meat |
|
Burning raw Strange Meat on tile, or
Drop from the burning units |
*Raw Spider Meat |
|
Spider drop, Young Spider drop, Spider Minion drop |
*Fried Spider Meat |
|
Burning raw Spider Meat on tile, or
Drop from the burning units |
*Cherries |
|
Applying Magic Dust on grassy tile ;
Stepping on tall grass |
*Blueberries |
|
Applying Magic Dust on grassy tile ;
Stepping on tall grass |
Red Mushroom |
|
Caves level drop |
Blue Mushroom |
|
Caves level drop |
Necro Shroom |
|
Caves level drop |
Green Mushroom |
|
Acid Caves level drop |
Fireshroom |
|
Lava Caves level Drop |
Bombs
Bombs are usually used to deal AoE damage or blast open hard stones in early stages.
Item | Max. Distance Affected | Effect |
---|---|---|
Bomb | 2 tiles from center | Damage can be upgraded at Factory in Shelter |
EMP Bomb | 3 tiles from center | Unmasks invisible enemies
Deals small damage to shields and robots |
Electric Bomb | 2 tiles from center | Chance to blinds robots for 4-7 turns
Breaks energy shields Effective against robots |
Fire Bomb | 2 tiles from center | Puts targeted area on fire for a few turns |
Caustic Bomb | Explosion: 2 tiles from center
Acid: 9 or 4 tiles around center |
Splashes acid to nearby tiles for a few turns |
Dynamite | 2-3 tiles from center | Explodes at the next turns after used
Produces 1-2 explosions High damage |
Thermite Bomb | 5 tiles in a line | Destroy undiggable walls
Damage units in range |
Necro Bomb | 2 tiles from center | Chance to summon allied skeletons |
Plasma Bomb | High damage |
Potions and Crystals
Potions:
Item | Effect |
---|---|
Elixir of Luck |
|
Elixir of Agility |
|
Elixir of Strength |
|
Elixir of the Warrior |
|
Elixir of the Gunner |
|
Elixir of Experience |
|
Antidote |
|
Fire Potion |
|
Acid Potion |
|
Healing Potion |
|
Random Teleport Potion |
|
Teleport Potion |
|
Vitamin Charge |
|
*Metabolism Potion |
|
Crystal:
Item | Effect | Source |
Resurrection Crystal | While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the Resurrection Crystal efficiency. Items equipped on death and the relative ammo are not affected. | Chest, Vending Machine |
Health Crystal | Instantly restores a sufficient amount of health | Drop, Chests, Vending Machine, Merchant,
Starting purchase |
Energy Crystal | Instantly restores a sufficient amount of energy | Drop, Chests, Vending Machine, Merchant,
Starting purchase |
Scrolls
Regular scrolls (white scrolls):
- Casts effect on user upon using it.
Item | Effect | Turns of Effect |
---|---|---|
Scroll of Transmutation | Converts nearby stones to valuable ores
Not confined to visible stones |
1 (Instant) |
Scroll of Vampirism | Crystallizes the life energy of unit killed
General units : Health Crystal Shards or Energy Crystal Shards Undead units: Black Crystals |
/ |
Scroll of Rage | Enrage enemies in sight, making them hostile to all visible units
Requires souls of targets |
/ |
Scroll of Magic Shield | Creates a defensive barrier around character | / |
Scroll of Inversion | Reverses the effects of Heath Regeneration and Poison | / |
Scroll of Death | Damages random units in sight, including character | 1 (Instant) |
Scroll of Dash | Grants Instant Movement effect
Dodge chance greatly increases after movement |
/ |
Scroll of Destruction | Creates a series of magical explosions around character
Unmasks affected invisible enemies |
1 (Instant) |
Scroll of Invisibility | Grants Invisibility effect | / |
(/ indicates a number that needs to be spaded.)
Black scrolls:
- Casts effect on unit most close to targeted tile.
Item | Effect | Turns of Effect |
---|---|---|
Scroll of Barrier | Creates a destructible crystal barrier
(Unable to be placed at doors) |
/ |
Scroll of Lighting | Creates a electric strike at targeted tile | 1 |
Scroll of Protection | Increases the Defence of target | |
(Scroll of) Armor Destruction | Decreases the Defence of target |
Summoning and Miscellaneous items
Item |
Effect / Use |
Source |
Remarks |
---|---|---|---|
Magic Dust |
|
Chests, enemies drop, Merchant | 5 Magic Dust for 1 reactivation |
Supply Beacon | Summons a Supply Container | Chests, Vending Machine | Able to destroy undiggable walls |
Beacon | Summons (a) Mop-up Squad(s) | Chests, enemies drop | Able to destroy undiggable walls |
Demonic Beacon | Creates a demonic portal
Small chance to summon a Demonic Chest accompanied by few Imps |
Chests, enemies drop | |
Slime Bottle | Summons Slimes and Small Slime for a few turns | Slime drop, Slime Hole drop | Effect stop if the slime bait is replaced with healing potion or acid |
Teleporter | Teleports character to a selected tile on map | Special chests at the bottom part of caves of every level, Shelter Vending Machine | Able to destroy undiggable walls |
Map scanner | Reveals a selected area of map, including most enemies | Chests, Shelter Vending Machine | |
Energy Module | Chance to increases max. energy by 5, or
Reduces a small amount of health or energy |
Supply Container | |
Fire Golem Heart |
|
Fire Golem drop | Invincibility is extendable with Blue Mushroom |
Electric Golem Heart |
|
Electric Golem drop | |
Runestone of Blocking | Increase chance of blocking for ~45 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | Not affecting blocking stat |
Increase chance of blocking for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | Not affecting blocking stat | |
Runestone of Energy | Grants unlimited energy for ~45 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | |
Grants unlimited energy for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | ||
Runestone of Speed | Grants Instant Movement effect for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | |
Runestone 'Split' |
|
Split Guardian drop, Ruins | |
Demon's Skull | Summons an allied Imp for a few turns | Imp drop | |
Dark Skull | Summons an allied Skeleton Warrior for a few turns | Skeleton Necromancer drop, chests | |
Strange Skull | Summons 2 weak allied skeletons for ~10 turns | Gravel drop,
barrels drop, enemies drop, chests, Merchant |
|
Spider Egg | Summon an allied spider minion for an unlimited turns | Sipder drop, Young Spider drop, Spider Sac drop, Merchant | |
Robosphere | Creates 2 allied Spider Mines
Spider Mines do not follow character |
Chests, Shelter | |
Robosphere T-3 | Creates 2 allied Spider Mines
Electric Explosion Spider Mines do not follow character |
Crafting | |
Robosphere 'Defender' | Creates an allied spider-bot defender | Crafting | |
Silver Cross | Invincible for a few turns, extendable | Chests, Red trap chest in Lava Caves | |
Gold Cross | Invincible for 50 turns, extendable | Chests | |
Strange Cross | Eliminates 50% of existing enemies on current floor within a few turns | Chests | |
Energy Core | Can be used to reactivate home portals in any locations | Special chest in home portal room or in caves surface | Use it at console that is next to the tile of home portal |