Consumables are items that will be consumed when used. The variety and commonness of consumables are one of the key elements of the diverse and flexible tactics in the game.
Food[]
*Hunger Mode Only
Item | Effect | Source | Max. |
---|---|---|---|
Cookies |
|
Starting chest, Supply Container, barrels drop, Merchant | 20 |
*Strange Fruit |
|
Goblin drop, barrels drop, Merchant | 10 |
*Biogel |
|
Robot drop, Supply container, chests | 20 |
*Raw Strange Meat |
|
Mutant drop, demon drop, Imp drop, Ogre drop | 10 |
*Fried Strange Meat |
|
Burning raw Strange Meat on tile, or
Drop from the burning units |
10 |
*Raw Spider Meat |
|
Spider drop, Young Spider drop, Spider Minion drop | 10 |
*Fried Spider Meat |
|
Burning raw Spider Meat on tile, or
Drop from the burning units |
10 |
*Red Berries |
|
Applying Magic Dust on grassy tile ;
Stepping on tall grass; goblin drop |
10 |
*Blueberries |
|
Applying Magic Dust on grassy tile ;
Stepping on tall grass; goblin drop |
10 |
Red Mushroom |
|
Caves level drop | 15 |
Blue Mushroom |
|
Caves level drop | 15 |
Necro Mushroom |
|
Caves level drop | 15 |
Green Mushroom |
|
Acid Caves level drop | 15 |
Fireshroom |
|
Lava Caves level Drop | 15 |
Bombs and Landmines[]
Bombs are usually used to deal AoE damage or blast off hard stones in early stages.
Item | Max. Distance Affected | Effect | Max. |
---|---|---|---|
Bomb | 2 tiles from center | Destroy doors | 8 |
EMP Bomb | 3 tiles from center | Unmasks invisible enemies
Deals small damage to shields and robots |
8 |
Electric Bomb | 2 tiles from center | Blinds robots for 4-7 turns
Breaks energy shields Effective against robots Destroy doors |
6 |
Shadow Electric Bomb | <Need Info Here> | Blinds robots for 4-7 turns
Breaks enemy shields Applies Invisibility for 3-4 turns |
6 |
Recycling Bomb T-2 | <Need Info Here> | Transforms items on the ground into materials | 3 |
Fire Bomb | 2 tiles from center | Sets targeted area on fire for a few turns
Destroy doors |
6 |
Caustic Bomb | Explosion: 2 tiles from center
Acid: 9 or 4 tiles around center |
Splashes acid to nearby tiles for a few turns
Destroy doors |
6 |
Dynamite | 2-3 tiles from center | Explodes at the next turns after used
Produces 1-2 explosions High damage Destroy doors |
8 |
Thermite Bomb | 5 tiles in a line | Installed onto rocks or walls
Destroy doors/gates and undiggable walls Damage units and set tiles on fire in range |
6 |
Necro Bomb | 2 tiles from center | Chance to summon allied skeletons
Destroy doors |
6 |
Plasma Bomb | 2 tiles from center | High damage
Destroy undiggable walls and doors/gates |
3 |
Tactical Bomb | Center and adjacent tiles | Does not cost a turn (1 turn cooldown)
Low damage Knocks down parts from robots |
8 |
Landmine | 2 tiles from center | Explodes on contact with an enemy | 6 |
Electric Landmine | 2 tiles from center | Explodes on contact with an enemy
Electric explosion Blinds robots for 4-7 turns Breaks energy shield |
6 |
Caustic Landmine | 2 tiles from center | Explodes on contact with an enemy
Spills acid around when explodes |
6 |
Plasma Landmine | 2 tiles from center | Explodes on contact with an enemy
High damage Destroy undiggable walls and doors/gates |
4 |
Potions and Crystals[]
Potions:
Item | Effect | Max. |
---|---|---|
Elixir of Luck |
|
8 |
Elixir of Agility |
|
8 |
Elixir of Strength |
|
8 |
Elixir of the Warrior |
|
15 |
Elixir of the Gunner |
|
15 |
Elixir of the Blocking |
|
15 |
Elixir of Experience |
|
10 |
Antidote |
|
10 |
Fire Potion |
|
15 |
Acid Potion |
|
15 |
Healing Potion |
|
15 |
Random Teleport Potion |
|
15 |
Teleport Potion |
|
15 |
Vitamin Charge |
|
8 |
*Metabolism Potion |
|
5 |
Elixir of Anger |
|
6 |
Crystal:
Item | Effect | Source | Max. |
Resurrection Crystal | While it presents in Inventory, resurrects character upon death with a number of inventory items kept depending on the Resurrection Crystal efficiency. Items equipped on death and the relative ammo are not affected. | Chest, Vending Machine | 2 |
Health Crystal | Instantly restores a sufficient amount of health | Caves, Crystal chunks, Vending Machine, Merchant,
Starting purchase |
10 |
Energy Crystal | Instantly restores a sufficient amount of energy | Caves, Crystal chunks, Vending Machine, Merchant,
Starting purchase |
10 |
Magic Crystal | Used to recharge magic wands, not intended to charge omega wands. | ??? | ??? |
Scrolls[]
Max. capacity in inventory: 15 for each type of scroll
Regular scrolls (white scrolls):[]
- Casts effect on user upon using it.
Item | Effect | Turns of Effect |
---|---|---|
Scroll of Transmutation | Converts nearby rocks into valuable ores
Not confined to rocks in sight |
1 (Instant) |
Scroll of Vampirism | Crystallizes the life energy of units killed
Mankind units : Health Crystal Shards or Energy Crystal Shards Mutants: Health Crystal Shards Demon units: Black Crystals Shards Skeleton/Undead: Health Crystal Shards or Black Crystals Shards |
40-60 |
Scroll of Rage | Enrages other units in sight, making them hostile to all other units.
Emotionless units cannot be enraged. |
~10 |
Scroll of Magic Shield | Casts an protective force field around user | ~15 |
Scroll of Inversion | Reverses the effects of Heath Regeneration between that of Poison/Health Reduction/Mushroom Effect | ~10 |
Scroll of Death | Damages random units in range of sight, including character and invisible units | 1 (Instant) |
Scroll of Dash | Grants Instant Movement effect which allows units to dash to any tile in sight (for character, requires no enemies/obstacles on route).
Dodge chance is greatly increased after movement. |
~10 |
Scroll of Destruction | Creates a series of explosions around caster.
Explosions unmask affected invisible enemies. |
1 (Instant) |
Scroll of Invisibility | Grants Invisibility effect | ~10 |
Scroll of Necromancer | Continuously summons allied weak skeletons on tiles nearby where the scroll is spelled for a duration | ~10 |
Scroll of Chaos | Generates a series of explosions around caster and leave flashes of chaos on tiles.
Explosions unmask affected invisible enemies. |
1 (Instant) |
Black scrolls:[]
Item | Effect | Turns of Effect |
---|---|---|
Scroll of Barrier | Creates a destructible crystal barrier on a targeted tile.
Creates destructible crystal barrier(s) adjacent to a targeted unit, who is adjacent to 1-3 obstacles/blocks. Cannot be generated on tiles with doors/gates or storage tile(chest, cabinet). |
NA |
Scroll of Lighting | Creates an electric strike at targeted tile. | 1 |
Scroll of Protection | Increase the Defence of target.
Casts effect on targeted unit or a random unit nearby targeted tile. |
~10 |
(Scroll of) Armor Destruction | Decreases the Defence of target to -1
Casts effect on targeted unit or a random unit nearby targeted tile. |
~10 |
Summoning and Miscellaneous items[]
Item |
Effect / Use |
Source |
Max. |
---|---|---|---|
Magic Dust |
|
Chests, enemies drop, Merchant | 30 |
Supply Beacon |
|
Chests, Vending Machine, Merchant | 5 |
MUS Beacon | Summons Mop-up Squad(s) | Chests, enemies drop, Merchant | 5 |
Demonic Beacon |
|
Chests, enemies drop | 5 |
Slime Bottle | Summons Slimes and Small Slime for a few turns | Slime drop, Slime Hole drop | 8 |
Teleporter |
|
Special chests at the bottom part of caves of every level, Shelter, Vending machine, small chance of getting one if you recycle teleport shields or an energy sword Jumper | 10 |
Map scanner | Reveals a selected area of map, including most enemies | Shelter, chests, Vending machine, Merchant, Prospector 2.0 can craft map scanners | 10 |
Energy Module | Chance to increases max. energy by 5, or
Reduces a small amount of health or energy |
Supply Container | 3 |
Fire Golem Heart |
|
Fire Golem drop | 3 |
Electric Golem Heart |
|
Electric Golem drop | 3 |
Runestone of Protection |
|
Chests in Ancient Ruins (esp. Guard's Fortress) | 5 |
Runestone of Protection II |
|
Chests in Ancient Ruins (esp. Guard's Fortress) | 1 |
Runestone of Energy | Grants unlimited energy for ~45 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | 5 |
Runestone of Energy II | Grants unlimited energy for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | 1 |
Runestone of Speed | Grants Instant Movement effect for 300 turns | Chests in Ancient Ruins (esp. Guard's Fortress) | 1 |
Runestone 'Split' |
|
Split Guardian drop, Ruins | 2 |
Demon's Skull | Summons an Allied Imp for some turns
Max. 2 units |
Imp drop | 6 |
Dark Skull | Summons an Allied Skeleton Warrior for a few turns
Max. 1 unit |
Skeleton Necromancer drop, chests, Merchant | 8 |
Strange Skull | Summons 2 Allied Weak Skeletons for ~10 turns
Max. 6 units |
Gravel drop,
barrels drop, mining dirt blocks, enemies drop, chests, Merchant |
8 |
Spider Egg | Summon a Spider Minion for unlimited turns
Max. 1 unit |
Spider drop, Young Spider drop, Spider Sac drop, Merchant | 4(crystals), 6(regular) |
Robosphere | Creates 2 allied Spider Mines | Chests, Shelter, Supply Container, goblin cyborg drop | 8 |
Robosphere T-3 | Creates 2 Electric Spider-mine | Crafting | 4 |
Robosphere 'Defender' | Creates an Allied Spider-bot Defender | Crafting | 2 |
Silver Cross | Invincible for a few turns, extendable | Chests, Red trap chest in Lava Caves | 2 |
Gold Cross | Invincible for 50 turns, extendable | Chests in Ancient ruins (esp. Old factory) | 1 |
Strange Cross | Eliminates 50% of existing enemies on current floor within a few turns. Does not work on Portal Guardians. | Chests in Ancient ruins (esp. Old factory) | 1 |
Energy Core |
|
Special chest in home portal room, merchant or on caves surface, with a chance by recycling the TYPE -6 'Eraser'. | 3 |