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Battle Axes

Battle Axes are one of the many melee weapons avaible in CavesRL, being very commom early in game, this type of axe is specifically designed for combat, and the blade is usually made out of iron or steel while their handling is made of a resistant wood.

Axes have the unique ability know as whirl damage, which essentially makes the player damage all enemies around himself/herself, this works as long as your foes are in the range of the weapon, this ability is very useful if you are in a crowded area as you can successfully defend yourself without needing to retreat, however axes have a less centralized damage output, as their maximum damage can be higher than other melee weapons while the weaker strikers can deal a lower damage than most melee weapons of your current location, and they require a high amount of strengh or melee skill to be used with eficiency.

Quality Variants (Battle Axe)

Just like most weapons, the standard Battle Axes also have a variation on their quality, you can expect the quality of your weapon depending where you found it, as some were stored in safe places and thus have are in a better state of conservation while others were ditched away and left to rot.

Feature Bonuses
Heavy
  • +15% Critical damage
Standard
  • ////////////////////////////////////
Blunt
  • -10% Critical Damage
Rusty
  • -20% Critical Damage
Damaged
  • -25% Critical Damage
Broken
  • -30% Critical Damage

Be careful when picking your weapon, as depending on the quality many stats may change such as critical damage, the total damage dealt by the weapon, accuracy and many other aspects which can be different depending on the weapon choosen.

Special Variants (Battle Axes)

Special Variants are modified or even alternative versions of the standard weapon, each one has unique perks which can be very useful in certain situations, all special variants are rarer than the normal versions of the weapon but each can be found with moderate ease on some locations.

Name Feature
Bone Axe
  • Chance to deal very high damage
Eletric Axe
  • Deals eletric damage
Eletric Midas Axe
  • Enemies have a greater chance to drop gold
  • Enemies have a greater chance to drop emeralds
  • Deals eletric damage
Inferno Axe
  • Deals fire damage
  • Deals eletric damage
Fire Axe
  • Deals fire damage
Cursed Axe
  • Deals fire damage
  • Can burn Demons
From Shelter
  • +5% Critical damage
Energy Axe
  • Ignores 15% of the target's armor
  • +10% Critical chance
Energy Axe II
  • Ignores 15% of the target's armor
  • +10% Critical damage

Blunt Weapons

Blunt weapons are very different than the average melee weapon in nearly every aspect, they are much simpler than other weapons, being composed of 2-4 parts and they do not have a blade of any kind.

So instead of cutting and piercing like any blade, blunt weapons do mainly blunt trauma on the targets which can stun the enemy depending on the area hit or even cause internal damage such as broken bones and hemorragies.

In Cavesrl there is currently 3 types of blunt weapons: Maces, Battle Hammers and Clubs, from which only 2 of them can be acquired by the player.

Maces

Maces are the most common type of Blunt weapon, being found with ease basically everywhere, they are usually considered to be a type of club with a heavy head on the end to deal powerful strikes.

Maces have the ability to ignore a high percentage of the enemies armor, rendering useless most of the protection used by enemy units and can be used with a certain efficiency even by characters with poor melee skill, however they deal a very low damage compared to other melee weapons.

Quality Variations (Maces)

Just like most weapons, the standard Maces also have a variation on their quality, you can the quality of your weapon depending where you found it, as some were stored in safe places and thus have are in a better state of conservation while others were ditched away and left to rot.

Feature Bonuses
Reinforced
  • Ignores 80% of the target's armor
  • +10% Critical damage
Standard
  • Ignores 80% of the target's armor
Flimsy
  •  ?
Rusty
  •  ?
Damaged
  • Ignores 40% of the target's armor
  • -30% Critical damage

Be careful when picking your weapon, as depending on the quality many stats may change such as critical damage, the total damage dealt by the weapon, accuracy and many other aspects which can be different depending on the weapon choosen.

Special Variants (Maces)

Special Variants are modified or even alternative versions of the standard weapon, each one has unique perks which can be very useful in certain situations, all special variants are rarer than the normal versions of the weapon but each can be found with moderate ease on some locations.

Name Feature
From Shelter
  • +5% Critical damage
  • Ignores 85% of the target's armor
Midas Mace
  • Enemies have a greater chance to drop gold
  • Enemies have a greater chance to drop emeralds
  • Ignores 85% of the target's armor
Eletric Mace
  • Deals eletric damage
  • Ignores 85% of the target's armor
Eletric Midas Mace
  • Enemies have a greater chance to drop gold
  • Enemies have a greater chance to drop emeralds
  • Deals eletric damage
  • Ignores 85% of the target's armor
Mace of destruction
  • Chance to cast "Armor Destruction"
  • Ignores 85% of the target's armor

Battle Hammers

Battle Hammers are very poweful melee weapons, as they have the abilities of both Maces and Battles Axes, hammers are apparently able to ignore a small percentage of the target's armor while also being able to damage several targets that are located on the same direction, (the latter ability is know as Blast Wave) Battle Hammers are very useful in most situations you may find yourself in, as they are able to destroy obstacles through an indirect hit and kill heavy armored enemies with some ease.

However, despite all of the abilities possed by the Hammers, they also have inherited the flaws of both Axes and Maces.

They deal less damage per attack just like a Mace, and require a high amount of strengh or melee skill to be used with efficiency, just like an Axe.

Quality Variations (Battle Hammers)

Just like most weapons, the standard Battle Hammers also have a variation on their quality, you can guess the quality of your weapon depending where you found it, as some were stored in safe places and thus have are in a better state of conservation while others were ditched away and left to rot.

Feature Bonuses
Standard ////////////////
Rusty ?

Be careful when choosing your weapon, as depending on the quality many stats may change such as critical damage, the total damage dealt by the weapon, accuracy and many other aspects which can be different depending on the weapon choosen.

Special Variants (Battle Hammers)

Special Variants are modified or even alternative versions of the standard weapon, each one has unique perks which can be very useful in certain situations, all special variants are rarer than the normal versions of the weapon but each can be found with moderate ease on some locations.

Name Feature
Energy Hammer
  • Deals Eletric damage
  • Consumes energy
Blood Hammer
  • +200% damage
  • -8% health points per strike
Caustic Hammer
  • Deals Caustic damage
  • Spills acid
Fire Hammer
  • Deals Fire damage
Cursed Hammer
  • Deals Fire damage
  • Can burn Demons
Plasma Caustic Hammer
  • Deals Eletric damage
  • Deals Caustic damage
Impulse Hammer
  • Impulse strike (damages all enemies around the target and pushes them away)
  • Consumes energy
  • Can be crafted
Fire Impulse Hammer
  • Impulse strike (damages all enemies around the target and pushes them away)
  • Consumes energy
  • Deals fire damage
  • Can be crafted

Clubs

Clubs are the most basic form of blunt weapon, they are made out of wood or another strong material such as heavy rubber or steel.

In Cavesrl the clubs simple weapons that are completaly made out of wood, but very similar to the Hammers in attack pattern and they also have an ability very similar to the blast wave, however they have one characteristic which makes them a unique weapon among many others, which is the fact that they are only able to be used by Ogres and cannot be held by any other unit, they won't spawn in containers, neither can the player retrieve it from fallen Ogres.

Special Variants (Clubs)

Unlike most Special Variants, the special clubs cannot be found in any location, with exception of the "Normal Caves" and they are randomly given to the Ogres found on that cave type.

Name Feature
Spiked Club
  • Increased damage
Ignited Club
  • Deals Fire damage
Ignited Spiked Club
  • Increased damage
  • Deals Fire damage
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