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Artifacts are equipments which can be obtained from enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars. Character can carry multiple artifacts in the Inventory but equip one artifact at most.
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Artifacts are equipment that grant various effects to character. Only equipped artifact is in effect. Artifacts can be obtained from barrel drop, enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars.
   
 
MLE: melee skill
 
MLE: melee skill
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RGE: ranged skill
 
RGE: ranged skill
   
BLK: blocking
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BLK: blocking skill
  +
  +
CRIT: critical hit
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
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Name
Names
 
 
!
 
!
Effects on Stats
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Effect on Stats
  +
! style="width:200px" |
 
Other Effect
 
!
 
!
  +
Remark
Other Effects
 
!
 
Remarks
 
 
|-
 
|-
 
|Ring of Battle
 
|Ring of Battle
|Increases MLE
+
|Increases MLE
 
|
 
|
 
|
 
|
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|-
 
|-
 
|Elite Warrior Medallion
 
|Elite Warrior Medallion
|Increases MLE and BLK ;
+
|Increases MLE and BLK
Increases CRIT damage by 30%
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|Increases CRIT damage by 30%
|
 
 
|
 
|
 
|-
 
|-
 
|Elite Ranger Medallion
 
|Elite Ranger Medallion
|Increases RGE and BLK ;
+
|Increases RGE and BLK
Ammo drop rate +20%
+
|Ammo drop rate +20%
|
 
 
|
 
|
 
|-
 
|-
 
|Elite Slayer Medallion
 
|Elite Slayer Medallion
|Increases MLE and RGE ;
+
|Increases MLE and RGE
Increases CRIT chance by 15%
+
|Increases CRIT chance by 15%
|
 
 
|
 
|
 
|-
 
|-
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|Increases RGE
 
|Increases RGE
 
|Reduces reloading time by 2 turns
 
|Reduces reloading time by 2 turns
  +
|common Mop-up Squad drop
|
 
 
|-
 
|-
 
|Energy Shield
 
|Energy Shield
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|​​​​​​Energy Shield ‘Gunner’
 
|​​​​​​Energy Shield ‘Gunner’
 
|
 
|
|Generates a protective field upon receiving damage ;
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|Generates a protective field upon receiving damage<br />
Reduces reloading time by 2 turns ;
+
Reduces reloading time by 2 turns<br />
 
Shield has a chance to absorb projectiles and put them to the inventory
 
Shield has a chance to absorb projectiles and put them to the inventory
 
|
 
|
 
|-
 
|-
|Energy Shield ‘Reflector’
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|Energy Shield ‘Reflector’
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
 
Shield reflects ~30% of damage back
 
Shield reflects ~30% of damage back
 
|
 
|
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|Energy Shield ‘Wave’
 
|Energy Shield ‘Wave’
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
 
Produce a blast wave centred character upon destruction of shield
 
Produce a blast wave centred character upon destruction of shield
 
|
 
|
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|
 
|
 
|Generates a protective field upon receiving damage ;
 
|Generates a protective field upon receiving damage ;
Shield has a chance to ignite the enemy upon receiving melee damage
+
80% chance to ignite the enemy upon receiving melee damage
 
|
 
|
 
|-
 
|-
 
|Energy Shield ‘Aegis’
 
|Energy Shield ‘Aegis’
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
 
Grants Protection effect for 2 turns when field destroyed
 
Grants Protection effect for 2 turns when field destroyed
 
|
 
|
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|Energy Shield 'Shadow'
 
|Energy Shield 'Shadow'
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
 
Grants Invisibility effect for 1-2 turns when field destroyed
 
Grants Invisibility effect for 1-2 turns when field destroyed
 
|
 
|
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|Teleport Shield
 
|Teleport Shield
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
 
Teleport to a random point nearby when field destroyed
 
Teleport to a random point nearby when field destroyed
 
|
 
|
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|Teleport Shield ‘Discharge’
 
|Teleport Shield ‘Discharge’
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
  +
Teleport to a random point nearby when field destroyed ;
+
Teleport to a random point nearby when field destroyed<br />
  +
 
Summons strike of lightning at where field destroyed
 
Summons strike of lightning at where field destroyed
 
|
 
|
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|Teleport Shield ‘Inferno’
 
|Teleport Shield ‘Inferno’
 
|
 
|
|Generates a protective field upon receiving damage ;
+
|Generates a protective field upon receiving damage<br />
  +
Teleport to a random point nearby when field destroyed ;
+
Teleport to a random point nearby when field destroyed<br />
  +
 
Puts area where field destroyed on fire
 
Puts area where field destroyed on fire
 
|
  +
|-
  +
|Teleport Shield ‘Split’
 
|
  +
|Generates a protective field upon receiving damage<br />
  +
  +
Teleport to a random point nearby when field destroyed<br />
  +
  +
Summons a weak shadow copy
 
|
 
|
 
|-
 
|-
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|-
 
|-
 
|Fire Amulet
 
|Fire Amulet
|Increases MLE/RGE
+
|Increases MLE/RGE/BLK
| +10% fire damage ;
+
| +10% fire damage<br />
 
25% chance to deal fire damage with regular weapons
 
25% chance to deal fire damage with regular weapons
 
|
 
|
 
|-
 
|-
|Discharger Sigil
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|Discharger Sigil
 
|Increases BLK
 
|Increases BLK
|20% chance of electric redirection ;
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|20% chance of electric redirection<br />
 
10% resistance to electric damage (needs confirmation)
 
10% resistance to electric damage (needs confirmation)
 
|
 
|
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|Lightning Medallion
 
|Lightning Medallion
 
|Increases BLK
 
|Increases BLK
|75% chance of electric redirection ;
+
|75% chance of electric redirection<br />
 
+10% electric damage
 
+10% electric damage
 
|
 
|
 
|-
 
|-
|Lightning Amulet
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|Lightning Amulet
 
|
 
|
|35% chance of lightning redirection ;
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|35% chance of lightning redirection<br />
  +
30% chance to deal electric damage with regular weapons ;
+
30% chance to deal electric damage with regular weapons<br />
  +
 
+10% electric damage
 
+10% electric damage
 
|
 
|
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|-
 
|-
 
|Ghost medallion
 
|Ghost medallion
|Increases MLE
+
|Increases MLE/RGE/BLK
 
|Creates an illusion-decoy every 6-8 turns
 
|Creates an illusion-decoy every 6-8 turns
 
|
 
|
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|Necromancer Medallion
 
|Necromancer Medallion
 
|Increases MLE and RGE
 
|Increases MLE and RGE
|Greatly enhances the efficiency of Necro weapons
+
|<nowiki>+30% efficiency of necro weapons</nowiki>
 
|
 
|
 
|-
 
|-
 
|Tablet of Anger
 
|Tablet of Anger
|Increases MLE/RGE
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|Increases MLE/RGE/BLK
 
|Randomly generates electric explosion during combat
 
|Randomly generates electric explosion during combat
 
|
 
|
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|Necromancer Amulet
 
|Necromancer Amulet
 
|Increases MLE and RGE
 
|Increases MLE and RGE
|50% chance to deal necro damage with regular weapons
+
|50%/60% chance to deal necro damage with regular weapons
  +
<br />+5% necro damage
 
|
 
|
 
|-
 
|-
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|
 
|
 
|Occasionally generates random objects to a random tile in sight
 
|Occasionally generates random objects to a random tile in sight
|Healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion), weak enemies, Elixir of the Warrior, Elixir of the Gunner, items(similar to objects from Teleport Potion), chests
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|The objects include: healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion),  enemies, items(similar to objects from Teleport Potion), chests
 
|-
 
|-
 
|Balance Sigil
 
|Balance Sigil
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|-
 
|-
 
|Berserker’s Skull (Red)
 
|Berserker’s Skull (Red)
 
|
 
| +80% to melee damage
 
| +80% to melee damage
| +50% to damage received
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+50% to damage received
 
|
 
|
 
|-
 
|-
|Berserker's Skull(Orange)
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|Berserker's Skull(Orange)
 
|
 
| +60% to melee damage
 
| +60% to melee damage
| +40% to damage received
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+40% to damage received
 
|
 
|
 
|-
 
|-
 
|Berserker’s Skull (Blue)
 
|Berserker’s Skull (Blue)
  +
|
 
| +40% to melee damage
 
| +40% to melee damage
| +25% to damage received
+
+25% to damage received
  +
|
  +
|-
  +
|Berserker's Skull (Green)
  +
|
  +
|<nowiki>+40% to ranged damage</nowiki>+40% to damage received
 
|
 
|
 
|-
 
|-
|Berserker’s Amulet
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|Berserker’s Amulet
 
|
 
|
|Each successful attack increases weapon damage for a few turns.
+
|Each successful attack increases weapon damage for a few turns.(Stackable damage multiplier, stackable turn counts; Max.: +50%, 15 turns)
(Stackable damage multiplier and effect turns. Max +50%, 15 turns)
 
 
|
 
|
 
|}
 
|}

Revision as of 10:25, 11 May 2020

Artifacts are equipment that grant various effects to character. Only equipped artifact is in effect. Artifacts can be obtained from barrel drop, enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars.

MLE: melee skill

RGE: ranged skill

BLK: blocking skill

CRIT: critical hit

Name

Effect on Stats

Other Effect

Remark

Ring of Battle Increases MLE
Ring of Sharp Shot Increases RGE
Ring of Dexterity Increases BLK
Warrior Medallion Increases MLE and BLK
Ranger Medallion Increases RGE and BLK
Slayer Medallion Increases MLE and RGE
Elite Warrior Medallion Increases MLE and BLK Increases CRIT damage by 30%
Elite Ranger Medallion Increases RGE and BLK Ammo drop rate +20%
Elite Slayer Medallion Increases MLE and RGE Increases CRIT chance by 15%
Medallion of Skills Increases MLE, RGE and BLK
Ring of Experience Increases experience gained from killing enemies
Ammo Bag Increases RGE Reduces reloading time by 2 turns common Mop-up Squad drop
Energy Shield Increases MLE/RGE/BLK Generates a protective field upon receiving damage
​​​​​​Energy Shield ‘Gunner’ Generates a protective field upon receiving damage

Reduces reloading time by 2 turns
Shield has a chance to absorb projectiles and put them to the inventory

Energy Shield ‘Reflector’ Generates a protective field upon receiving damage

Shield reflects ~30% of damage back

Energy Shield ‘Wave’ Generates a protective field upon receiving damage

Produce a blast wave centred character upon destruction of shield

Energy Shield ‘Pyro’ Generates a protective field upon receiving damage ;

80% chance to ignite the enemy upon receiving melee damage

Energy Shield ‘Aegis’ Generates a protective field upon receiving damage

Grants Protection effect for 2 turns when field destroyed

Energy Shield 'Shadow' Generates a protective field upon receiving damage

Grants Invisibility effect for 1-2 turns when field destroyed

Teleport Shield Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Teleport Shield ‘Discharge’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Summons strike of lightning at where field destroyed

Teleport Shield ‘Inferno’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Puts area where field destroyed on fire

Teleport Shield ‘Split’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Summons a weak shadow copy

Fire Sigil Increase BLK 50% reduction of explosions and fire damage
Fire Amulet Increases MLE/RGE/BLK +10% fire damage

25% chance to deal fire damage with regular weapons

Discharger Sigil Increases BLK 20% chance of electric redirection

10% resistance to electric damage (needs confirmation)

Lightning Medallion Increases BLK 75% chance of electric redirection

+10% electric damage

Lightning Amulet 35% chance of lightning redirection

30% chance to deal electric damage with regular weapons

+10% electric damage

Acid Medallion Increases MLE/RGE/BLK +10% acid damage
Protection Sigil Increases BLK The longer you stay on a tile, the greater your protection buff
Shadow Medallion Increases MLE/RGE/BLK 15% chance to cast 'Invisibility’ on character for 2-3 turns when receiving damage
Ghost medallion Increases MLE/RGE/BLK Creates an illusion-decoy every 6-8 turns
Necromancer Medallion Increases MLE and RGE +30% efficiency of necro weapons
Tablet of Anger Increases MLE/RGE/BLK Randomly generates electric explosion during combat
Necro Tablet of Anger Increases MLE/RGE/BLK Randomly generates necro explosion during combat which has chance to summon an allied skeleton upon striking an enemy
Necromancer Amulet Increases MLE and RGE 50%/60% chance to deal necro damage with regular weapons


+5% necro damage

Sentinel’s Amulet Chance to summon an ally for 1 turn during combat
Chaos Amulet Occasionally generates random objects to a random tile in sight The objects include: healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion),  enemies, items(similar to objects from Teleport Potion), chests
Balance Sigil Increases MLE/RGE/BLK Absorbs 20%/35%/50% damage received with energy
Berserker’s Skull (Red) +80% to melee damage

+50% to damage received

Berserker's Skull(Orange) +60% to melee damage

+40% to damage received

Berserker’s Skull (Blue) +40% to melee damage

+25% to damage received

Berserker's Skull (Green) +40% to ranged damage+40% to damage received
Berserker’s Amulet Each successful attack increases weapon damage for a few turns.(Stackable damage multiplier, stackable turn counts; Max.: +50%, 15 turns)