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Artifacts are equipment that grant various effects to character. Only equipped artifact is in effect. Artifacts can be obtained from barrel drop, enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars.
   
  +
MLE: melee skill
An artifact is an equipment that can be obtained from killing drops, chests, random teleportation potion, teleportation potion, purchase upon starting a new journey, merchants, goblin sacks, etc. Your character can carry multiple artifacts in their inventory, but can at most equip one artifact at once.
 
=='''Brief Category '''==
 
This category lists out the artifacts in the game by their basic functions
 
   
  +
RGE: ranged skill
Name provided in italic if the artifact is worth attention or rare.
 
   
  +
BLK: blocking skill
This category so far aims at providing a big picture of the diversity of artifacts in the game to help with build consideration.
 
   
  +
CRIT: critical hit
PLEASE NOTE:
 
 
BLK: Block
 
 
MLE: Melee
 
 
RNG: Ranged
 
 
B, S, and G: Bronze, Silver, and Gold respectively. Refers to the color of the artifact, and its relative power
 
 
=== === <br>Armor Artifacts: ===
 
These artifacts automatically sort into the armor section of your inventory
 
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
  +
Name
NAme:
 
 
!
 
!
Effect:
+
Effect on Stats
  +
! style="width:200px" |
!
 
  +
Other Effect
Stat Boost:
 
!
 
Dropped:
 
 
!
 
!
  +
Remark
 
|-
 
|-
  +
|Ring of Battle
|Balance Sigil (1)
 
  +
|Increases MLE
|Compensate damage received with energy (20%, 50%)
 
  +
|
|Boost MLE or RNG
 
|(If unlisted, then General Drop)
 
 
|
 
|
 
|-
 
|-
  +
|Ring of Sharp Shot
|Discharger Sigil
 
  +
|Increases RGE
|20% Chance of lightning redirection; 10% Resist Electric
 
|Boosts BLK
 
 
|
 
|
 
|
 
|
 
|-
 
|-
|Ring of Sharp Shot
+
|Ring of Dexterity
  +
|Increases BLK
|N.A.
 
|Boosts RNG (S+11/12, G+16)
 
 
|
 
|
 
|
 
|
 
|-
 
|-
  +
|Warrior Medallion
|Ammo Bag
 
  +
|Increases MLE and BLK
|Increased reload speed (-2 to reload)
 
|Boosts RNG (+13, +17)
 
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Ranger Medallion
 
|Ranger Medallion
  +
|Increases RGE and BLK
|N.A.
 
|Boosts RNG (S+10, G+13) and BLK (S+8, G+11)
 
 
|
 
|
 
|
 
|
 
|-
 
|-
|Warrior Medallion
+
|Slayer Medallion
  +
|Increases MLE and RGE
|N.A.
 
|Boosts MLE (B+10) and BLK (B+9)
 
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|Elite Warrior Medallion
 
|Elite Warrior Medallion
  +
|Increases MLE and BLK
|Boost to Crit damage (30%)
 
  +
|Increases CRIT damage by 30%
|Boosts MLE (+15) and BLK (+12)
 
 
|
 
|
  +
|-
  +
|Elite Ranger Medallion
  +
|Increases RGE and BLK
  +
|Ammo drop rate +20%
 
|
 
|
 
|-
 
|-
|Slayer Medallion
+
|Elite Slayer Medallion
  +
|Increases MLE and RGE
|N.A.
 
  +
|Increases CRIT chance by 15%
|Boost MLE (G+12) and RNG (G+13)
 
  +
|
  +
|-
  +
|Medallion of Skills
  +
|Increases MLE, RGE and BLK
 
|
 
|
 
|
 
|
 
|-
 
|-
  +
|Ring of Experience
|Acid Medallion
 
|Bonus to Acid damage (10%)
 
|Boosts MLE (+19)
 
 
|
 
|
  +
|Increases experience gained from killing enemies
  +
|
  +
|-
  +
|Ammo Bag
  +
|Increases RGE
  +
|Reduces reloading time by 2 turns
  +
|common Mop-up Squad drop
  +
|-
  +
|Energy Shield
  +
|Increases MLE/RGE/BLK
  +
|Generates a protective field upon receiving damage
 
|
 
|
 
|-
 
|-
  +
|​​​​​​Energy Shield ‘Gunner’
|Runestone of Energy
 
|Unlimited energy for a few turns
 
|N.A.
 
 
|
 
|
  +
|Generates a protective field upon receiving damage<br />
  +
Reduces reloading time by 2 turns<br />
  +
Shield has a chance to absorb projectiles and put them to the inventory
 
|
 
|
 
|-
 
|-
  +
|Energy Shield ‘Reflector’
|Runestone of Protection
 
|Increases the chance of blocking for a few turns (no percentage given)
 
|N.A.
 
 
|
 
|
  +
|Generates a protective field upon receiving damage<br />
  +
Shield reflects ~30% of damage back
 
|
 
|
 
|-
 
|-
  +
|Energy Shield ‘Wave’
|Ring of Experience
 
|Increases the amount of experience gained by a percentage (20-50% ?)
 
|N.A.
 
|Found exclusively in Ancient Ruins
 
 
|
 
|
  +
|Generates a protective field upon receiving damage<br />
|}
 
  +
Produce a blast wave centred character upon destruction of shield
  +
|
  +
|-
  +
|Energy Shield ‘Pyro’
  +
|
  +
|Generates a protective field upon receiving damage ;
  +
80% chance to ignite the enemy upon receiving melee damage
  +
|
  +
|-
  +
|Energy Shield ‘Aegis’
  +
|
  +
|Generates a protective field upon receiving damage<br />
  +
Grants Protection effect for 2 turns when field destroyed
  +
|
  +
|-
  +
|Energy Shield 'Shadow'
  +
|
  +
|Generates a protective field upon receiving damage<br />
  +
Grants Invisibility effect for 1-2 turns when field destroyed
  +
|
  +
|-
  +
|Teleport Shield
  +
|
  +
|Generates a protective field upon receiving damage<br />
  +
Teleport to a random point nearby when field destroyed
  +
|
  +
|-
  +
|Teleport Shield ‘Discharge’
  +
|
  +
|Generates a protective field upon receiving damage<br />
   
  +
Teleport to a random point nearby when field destroyed<br />
=== Summons: ===
 
  +
These are special artifacts used to spawn allies, enemies, items, etc.
 
  +
Summons strike of lightning at where field destroyed
{| class="article-table"
 
  +
|
!
 
!
 
!
 
!
 
!
 
 
|-
 
|-
  +
|Teleport Shield ‘Inferno’
|Spider Egg (Basic)
 
  +
|
|Summons a spider minion for an unlimited time
 
  +
|Generates a protective field upon receiving damage<br />
|Unknown Health
 
  +
|6-8 damage; chance to poison enemy
 
  +
Teleport to a random point nearby when field destroyed<br />
|Drops from egg sac in spider spawn area
 
  +
  +
Puts area where field destroyed on fire
  +
|
 
|-
 
|-
  +
|Teleport Shield ‘Split’
|Strange Skull
 
  +
|
|Summons two weak allied skeletons for a few turns
 
  +
|Generates a protective field upon receiving damage<br />
|Unknown Health
 
  +
  +
Teleport to a random point nearby when field destroyed<br />
  +
  +
Summons a weak shadow copy
 
|
 
|
|Drops from skeleton warriors
 
 
|-
 
|-
  +
|Fire Sigil
|Dark Skull
 
  +
|Increase BLK
|Summons a strong allied Skeleton Warrior for a few turns
 
  +
|50% reduction of explosions and fire damage
|Unknown Health
 
  +
|
|;Chance to crit
 
|Found in rare chests, goblin sacks, and (rarely) skeleton warriors
 
 
|-
 
|-
  +
|Fire Amulet
|Beacon (Blue)
 
  +
|Increases MLE/RGE/BLK
|Summons the Mop up Squad
 
  +
| +10% fire damage<br />
''Caution: Up to Four strong Aggressive Skeleton Warriors''
 
  +
25% chance to deal fire damage with regular weapons
|Unknown Health
 
  +
|
|8-10 Damage; Chance to crit; Various weaponry.
 
  +
|-
|Found in rare chests
 
  +
|Discharger Sigil
  +
|Increases BLK
  +
|20% chance of electric redirection<br />
  +
10% resistance to electric damage (needs confirmation)
  +
|
  +
|-
  +
|Lightning Medallion
  +
|Increases BLK
  +
|75% chance of electric redirection<br />
  +
+10% electric damage
  +
|
  +
|-
  +
|Lightning Amulet
  +
|
  +
|35% chance of lightning redirection<br />
  +
  +
30% chance to deal electric damage with regular weapons<br />
  +
  +
+10% electric damage
  +
|
  +
|-
  +
|Acid Medallion
  +
|Increases MLE/RGE/BLK
  +
| +10% acid damage
  +
|
  +
|-
  +
|Protection Sigil
  +
|Increases BLK
  +
|The longer you stay on a tile, the greater your protection buff
  +
|
  +
|-
  +
|Shadow Medallion
  +
|Increases MLE/RGE/BLK
  +
|15% chance to cast 'Invisibility’ on character for 2-3 turns when receiving damage
  +
|
  +
|-
  +
|Ghost medallion
  +
|Increases MLE/RGE/BLK
  +
|Creates an illusion-decoy every 6-8 turns
  +
|
  +
|-
  +
|Necromancer Medallion
  +
|Increases MLE and RGE
  +
|<nowiki>+30% efficiency of necro weapons</nowiki>
  +
|
  +
|-
  +
|Tablet of Anger
  +
|Increases MLE/RGE/BLK
  +
|Randomly generates electric explosion during combat
  +
|
  +
|-
  +
|Necro Tablet of Anger
  +
|Increases MLE/RGE/BLK
  +
|Randomly generates necro explosion during combat which has chance to summon an allied skeleton upon striking an enemy
  +
|
  +
|-
  +
|Necromancer Amulet
  +
|Increases MLE and RGE
  +
|50%/60% chance to deal necro damage with regular weapons
  +
<br />+5% necro damage
  +
|
  +
|-
  +
|Sentinel’s Amulet
  +
|
  +
|Chance to summon an ally for 1 turn during combat
  +
|
  +
|-
  +
|Chaos Amulet
  +
|
  +
|Occasionally generates random objects to a random tile in sight
  +
|The objects include: healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion),  enemies, items(similar to objects from Teleport Potion), chests
  +
|-
  +
|Balance Sigil
  +
|Increases MLE/RGE/BLK
  +
|Absorbs 20%/35%/50% damage received with energy
  +
|
  +
|-
  +
|Berserker’s Skull (Red)
  +
|
  +
| +80% to melee damage
  +
+50% to damage received
  +
|
  +
|-
  +
|Berserker's Skull(Orange)
  +
|
  +
| +60% to melee damage
  +
+40% to damage received
  +
|
  +
|-
  +
|Berserker’s Skull (Blue)
  +
|
  +
| +40% to melee damage
  +
+25% to damage received
  +
|
  +
|-
  +
|Berserker's Skull (Green)
  +
|
  +
|<nowiki>+40% to ranged damage</nowiki>+40% to damage received
  +
|
  +
|-
  +
|Berserker’s Amulet
  +
|
  +
|Each successful attack increases weapon damage for a few turns.(Stackable damage multiplier, stackable turn counts; Max.: +50%, 15 turns)
  +
|
 
|}
 
|}
*'''<span id="cke_bm_75S" style="display:none;"> </span>Increase a stat ( more precisely called characteristic in the game, yet stat could be more understandable.)'''
 
*'''Increases two stats, can be in any combination'''
 
*'''Boosts combat experience'''
 
*'''''Ammo Bag'' - ''''''Boosts RNG; reduce reloading time by 2 turns'<nowiki/>''
 
*'''50% Reduction of explosions and fire dmg, boost BLK'''
 
*'''Energy Shield - Generates a shield  when damaged. After the shield is destroyed, it takes several turns to regenerate.'''
 
**'''Types of shield artifacts:'''
 
***'''Shield with chance to absorb projectiles; reduces reload time by 2 turns'''
 
***'''Shield; increase a stat'''
 
***​​​​​​'''''Energy Shield ‘Reflector’'' - The shield generated reflects a portion of damage back to attacker'''
 
***​​​​'''Shield; generates blast wave centred armor  upon destruction of shield'''
 
***'''Shield; upon destruction of shield, has a chance to catch enemies on fire'''
 
***'''Shield; cast invisibility on player upon destruction of shield'''
 
*'''''Protection Sigil'' - The longer you stand on a tile, the greater your protection; boost BLK'''
 
*'''Generate decoys every 6-8 turns'''
 
*'''Cast invisible effect every few turns'''
 
*'''''Tablet of Anger'' - Randomly generate electric explosions during combat; increase MLE'''
 
*'''''Sentinel’s Amulet'' - Randomly summon an allied sentinel during combat (a weak shadow copy)'''
 
*'''''Chaos Amulet ''- Generate random objects to random tiles in sight at random intervals''  '''<nowiki/>''(it is more fun to try it yourself, but in case you wanna judge whether to recycle it or consider builds with it, the objects generated are roughly: '''''puddle of healing potion, puddle of acid potion, explosive tank, caustic explosive tank, zombie)'''
 
*'''''Balance Sigil '''''
 
**'''Type 1 - Compensate 20% damaged received with energy; Boost MLE'''
 
**'''Type 2 - Compensate 50% damaged received with energy; Boost RNG'''
 
*'''''Berserker’s skull ''- Kill faster and die faster (+80% to melee dmg, +50% to dmg received)'''
 
*'''''Berserker’s amulet ''- increses damage upon each attack for a few turns'''
 
*'''''Electric Medallion'' '''
 
*'''''Lightning Amulet ''<span style="display:none;" id="cke_bm_75E"> </span>'''
 
<p dir="ltr">To be updated.</p>
 

Revision as of 10:25, 11 May 2020

Artifacts are equipment that grant various effects to character. Only equipped artifact is in effect. Artifacts can be obtained from barrel drop, enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars.

MLE: melee skill

RGE: ranged skill

BLK: blocking skill

CRIT: critical hit

Name

Effect on Stats

Other Effect

Remark

Ring of Battle Increases MLE
Ring of Sharp Shot Increases RGE
Ring of Dexterity Increases BLK
Warrior Medallion Increases MLE and BLK
Ranger Medallion Increases RGE and BLK
Slayer Medallion Increases MLE and RGE
Elite Warrior Medallion Increases MLE and BLK Increases CRIT damage by 30%
Elite Ranger Medallion Increases RGE and BLK Ammo drop rate +20%
Elite Slayer Medallion Increases MLE and RGE Increases CRIT chance by 15%
Medallion of Skills Increases MLE, RGE and BLK
Ring of Experience Increases experience gained from killing enemies
Ammo Bag Increases RGE Reduces reloading time by 2 turns common Mop-up Squad drop
Energy Shield Increases MLE/RGE/BLK Generates a protective field upon receiving damage
​​​​​​Energy Shield ‘Gunner’ Generates a protective field upon receiving damage

Reduces reloading time by 2 turns
Shield has a chance to absorb projectiles and put them to the inventory

Energy Shield ‘Reflector’ Generates a protective field upon receiving damage

Shield reflects ~30% of damage back

Energy Shield ‘Wave’ Generates a protective field upon receiving damage

Produce a blast wave centred character upon destruction of shield

Energy Shield ‘Pyro’ Generates a protective field upon receiving damage ;

80% chance to ignite the enemy upon receiving melee damage

Energy Shield ‘Aegis’ Generates a protective field upon receiving damage

Grants Protection effect for 2 turns when field destroyed

Energy Shield 'Shadow' Generates a protective field upon receiving damage

Grants Invisibility effect for 1-2 turns when field destroyed

Teleport Shield Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Teleport Shield ‘Discharge’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Summons strike of lightning at where field destroyed

Teleport Shield ‘Inferno’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Puts area where field destroyed on fire

Teleport Shield ‘Split’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Summons a weak shadow copy

Fire Sigil Increase BLK 50% reduction of explosions and fire damage
Fire Amulet Increases MLE/RGE/BLK +10% fire damage

25% chance to deal fire damage with regular weapons

Discharger Sigil Increases BLK 20% chance of electric redirection

10% resistance to electric damage (needs confirmation)

Lightning Medallion Increases BLK 75% chance of electric redirection

+10% electric damage

Lightning Amulet 35% chance of lightning redirection

30% chance to deal electric damage with regular weapons

+10% electric damage

Acid Medallion Increases MLE/RGE/BLK +10% acid damage
Protection Sigil Increases BLK The longer you stay on a tile, the greater your protection buff
Shadow Medallion Increases MLE/RGE/BLK 15% chance to cast 'Invisibility’ on character for 2-3 turns when receiving damage
Ghost medallion Increases MLE/RGE/BLK Creates an illusion-decoy every 6-8 turns
Necromancer Medallion Increases MLE and RGE +30% efficiency of necro weapons
Tablet of Anger Increases MLE/RGE/BLK Randomly generates electric explosion during combat
Necro Tablet of Anger Increases MLE/RGE/BLK Randomly generates necro explosion during combat which has chance to summon an allied skeleton upon striking an enemy
Necromancer Amulet Increases MLE and RGE 50%/60% chance to deal necro damage with regular weapons


+5% necro damage

Sentinel’s Amulet Chance to summon an ally for 1 turn during combat
Chaos Amulet Occasionally generates random objects to a random tile in sight The objects include: healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion),  enemies, items(similar to objects from Teleport Potion), chests
Balance Sigil Increases MLE/RGE/BLK Absorbs 20%/35%/50% damage received with energy
Berserker’s Skull (Red) +80% to melee damage

+50% to damage received

Berserker's Skull(Orange) +60% to melee damage

+40% to damage received

Berserker’s Skull (Blue) +40% to melee damage

+25% to damage received

Berserker's Skull (Green) +40% to ranged damage+40% to damage received
Berserker’s Amulet Each successful attack increases weapon damage for a few turns.(Stackable damage multiplier, stackable turn counts; Max.: +50%, 15 turns)