Caves (roguelike) Wiki
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Tag: Visual edit
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|Ghost medallion
 
|Ghost medallion
|Increases MLE
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|Increases MLE/RGE/BLK
 
|Creates an illusion-decoy every 6-8 turns
 
|Creates an illusion-decoy every 6-8 turns
 
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|

Revision as of 08:08, 3 April 2020

Artifacts are equipment that grant various effects to character. Only equipped artifact is in effect. Artifacts can be obtained from barrel drop, enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars.

MLE: melee skill

RGE: ranged skill

BLK: blocking skill

CRIT: critical hit

Name

Effect on Stats

Other Effect

Remark

Ring of Battle Increases MLE
Ring of Sharp Shot Increases RGE
Ring of Dexterity Increases BLK
Warrior Medallion Increases MLE and BLK
Ranger Medallion Increases RGE and BLK
Slayer Medallion Increases MLE and RGE
Elite Warrior Medallion Increases MLE and BLK Increases CRIT damage by 30%
Elite Ranger Medallion Increases RGE and BLK Ammo drop rate +20%
Elite Slayer Medallion Increases MLE and RGE Increases CRIT chance by 15%
Medallion of Skills Increases MLE, RGE and BLK
Ring of Experience Increases experience gained from killing enemies
Ammo Bag Increases RGE Reduces reloading time by 2 turns common Mod-up Squad drop
Energy Shield Increases MLE/RGE/BLK Generates a protective field upon receiving damage
​​​​​​Energy Shield ‘Gunner’ Generates a protective field upon receiving damage

Reduces reloading time by 2 turns
Shield has a chance to absorb projectiles and put them to the inventory

Energy Shield ‘Reflector’ Generates a protective field upon receiving damage

Shield reflects ~30% of damage back

Energy Shield ‘Wave’ Generates a protective field upon receiving damage

Produce a blast wave centred character upon destruction of shield

Energy Shield ‘Pyro’ Generates a protective field upon receiving damage ;

80% chance to ignite the enemy upon receiving melee damage

Energy Shield ‘Aegis’ Generates a protective field upon receiving damage

Grants Protection effect for 2 turns when field destroyed

Energy Shield 'Shadow' Generates a protective field upon receiving damage

Grants Invisibility effect for 1-2 turns when field destroyed

Teleport Shield Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Teleport Shield ‘Discharge’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Summons strike of lightning at where field destroyed

Teleport Shield ‘Inferno’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Puts area where field destroyed on fire

Teleport Shield ‘Split’ Generates a protective field upon receiving damage

Teleport to a random point nearby when field destroyed

Summons a weak shadow copy

Fire Sigil Increase BLK 50% reduction of explosions and fire damage
Fire Amulet Increases MLE/RGE/BLK +10% fire damage

25% chance to deal fire damage with regular weapons

Discharger Sigil Increases BLK 20% chance of electric redirection

10% resistance to electric damage (needs confirmation)

Lightning Medallion Increases BLK 75% chance of electric redirection

+10% electric damage

Lightning Amulet 35% chance of lightning redirection

30% chance to deal electric damage with regular weapons

+10% electric damage

Acid Medallion Boosts MLE/RGE/BLK +10% acid damage
Protection Sigil Increases BLK The longer you stay on a tile, the greater your protection buff
Shadow Medallion Increases MLE/RGE/BLK 15% chance to cast 'Invisibility’ on character for 2-3 turns when receiving damage
Ghost medallion Increases MLE/RGE/BLK Creates an illusion-decoy every 6-8 turns
Necromancer Medallion Increases MLE and RGE +30% efficiency of necro weapons
Tablet of Anger Increases MLE/RGE/BLK Randomly generates electric explosion during combat
Necro Tablet of Anger Increases MLE/RGE/BLK Randomly generates necro explosion during combat which has chance to summon an allied skeleton upon striking an enemy
Necromancer Amulet Increases MLE and RGE 50%/60% chance to deal necro damage with regular weapons


+5% necro damage

Sentinel’s Amulet Chance to summon an ally for 1 turn during combat
Chaos Amulet Occasionally generates random objects to a random tile in sight The objects include: healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion),  enemies, items(similar to objects from Teleport Potion), chests
Balance Sigil Increases MLE/RGE/BLK Absorbs 20%/35%/50% damage received with energy
Berserker’s Skull (Red) +80% to melee damage

+50% to damage received

Berserker's Skull(Orange) +60% to melee damage

+40% to damage received

Berserker’s Skull (Blue) +40% to melee damage

+25% to damage received

Berserker's Skull (Green) +40% to ranged damage+40% to damage received
Berserker’s Amulet Each successful attack increases weapon damage for a few turns.(Stackable damage multiplier, stackable turn counts; Max.: +50%, 15 turns)