Artifacts are equipment that grant various effects to character. Only equipped artifact is in effect. Artifacts can be obtained from barrel drop, enemy drops, chests, Merchant, Vending Machine, purchase upon starting new journey, Random Teleport Potion, Teleport Potion, and Magic Altars.
MLE: melee skill
RGE: ranged skill
BLK: blocking skill
CRIT: critical hit
Name |
Effect on Stats |
Other Effect |
Remark |
---|---|---|---|
Ring of Battle | Increases MLE | ||
Ring of Sharpshooting | Increases RGE | ||
Ring of Dexterity | Increases BLK | ||
Ring of Experience | Increases experience gained from killing enemies | ||
Warrior Medallion | Increases MLE and BLK | ||
Ranger Medallion | Increases RGE and BLK | ||
Slayer Medallion | Increases MLE and RGE | ||
Elite Warrior Medallion | Increases MLE and BLK | Increases CRIT damage by 30% | |
Elite Ranger Medallion | Increases RGE and BLK | Ammo drop rate +20% | |
Elite Slayer Medallion | Increases MLE and RGE | Increases CRIT chance by 15% | |
Medallion of Skills | Increases MLE, RGE and BLK | Increases CRIT chance by 10% and increases CRIT damage by 15% | |
Ammo Bag | Increases RGE | Reduces reloading time by 2 turns | common Mop-up Squad drop |
Hunter's ammo bag | Increases RGE | Reduces reloading time
CRIT chance +15% |
|
Scout's ammo bag | Increases RGE | Reduces reloading time
CRIT damage +30% |
|
Pathfinder's ammo bag | Increases RGE | Reduces reloading time
CRIT chance +10% Experience +13% |
Experience bonus only affects experience received during combat |
Energy Shield | Increases MLE/RGE/BLK | Generates a protective field upon receiving damage | |
Warrior energy shield | Increases BLK | Generates a protective field upon receiving damage
CRIT damage +30% |
|
Energy Shield ‘Gunner’ | Generates a protective field upon receiving damage Reduces reloading time by 2 turns |
||
Slayer energy shield | Increases MLE | Generates a protective field upon receiving damage
CRIT chance +15% |
|
Pathfinder's energy shield | Generates a protective field upon receiving damage
CRIT chance +10% Experience +22% |
Experience bonus only affects experience received during combat | |
Energy Shield ‘Reflector’ | Generates a protective field upon receiving damage Shield reflects ~30% of damage back |
||
Energy Shield ‘Wave’ | Generates a protective field upon receiving damage Produce a blast wave centred character upon destruction of shield |
||
Energy Shield ‘Pyro’ | Generates a protective field upon receiving damage ;
80% chance to ignite the enemy upon receiving melee damage |
||
Energy Shield ‘Aegis’ | Generates a protective field upon receiving damage Grants Protection effect for 2 turns when field destroyed |
||
Energy Shield 'Shadow' | Generates a protective field upon receiving damage Grants Invisibility effect for 1-2 turns when field destroyed |
||
Teleport Shield | Generates a protective field upon receiving damage Teleport to a random point nearby when field destroyed |
||
Teleport Shield ‘Discharge’ | Generates a protective field upon receiving damage Teleport to a random point nearby when field destroyed Summons strike of lightning at where field destroyed |
||
Teleport shield 'Gunner' | Generates a protective field upon receiving damage
Teleport to a random point nearby when field destroyed Increased reload speed |
||
Teleport Shield ‘Inferno’ | Generates a protective field upon receiving damage Teleport to a random point nearby when field destroyed Puts area where field destroyed on fire |
||
Teleport shield 'Necro' | Generates a protective field upon receiving damage Teleport to a random point nearby when field destroyed Summons an allied skeleton |
||
Teleport Shield ‘Split’ | Generates a protective field upon receiving damage Teleport to a random point nearby when field destroyed Summons a weak shadow copy |
||
Fire Sigil | Increase BLK | 50% reduction of explosions and fire damage | |
Fire Amulet | Increases MLE/RGE/BLK | +10% fire damage 25% chance to deal fire damage with regular weapons |
|
Discharger Sigil | Increases BLK | 20% chance of electric redirection 10% resistance to electric damage (needs confirmation) |
|
Lightning Medallion | Increases BLK | 75% chance of lightning redirection +10% electric damage |
|
Lightning Amulet | 35% chance of lightning redirection 30% chance to deal electric damage with regular weapons +10% electric damage |
||
Acid Medallion | Increases MLE/RGE/BLK | +10% acid damage
+20% chance to apply acid on the enemy Reduces damage taken by acid and poisons by 30% |
|
Protection Sigil | Increases BLK | The longer you stay on a tile, the greater your protection buff | |
Shadow Medallion | Increases MLE/RGE/BLK | 15% chance to cast 'Invisibility’ on character for 3-5 turns when receiving damage | |
Ghost medallion | Increases MLE/RGE/BLK | Creates an illusion-decoy every 6-8 turns | |
Necromancer Medallion | Increases MLE and RGE | +30% efficiency of necro weapons10% to set the enemy on necrofire | |
Tablet of Anger | Increases MLE/RGE/BLK | Randomly generates electric explosion during combat | |
Necro Tablet of Anger | Increases MLE/RGE/BLK | Randomly generates necro explosion during combat which has chance to summon an allied skeleton upon striking an enemy | |
Tablet of fire | Increases RGE | Randomly generates fire explosions during combat | |
Cursed tablet of fire | Increases RGE | Randomly generates cursed fire explosions during combat | |
Tablet of chaos | Increases RGE | Randomly generates chaos explosions during combat | |
Necromancer Amulet | Increases MLE and RGE | 50%/60% chance to deal necro damage with regular weapons
|
|
Sentinel’s Amulet | Chance to summon an ally for 1 turn during combat | ||
Chaos Amulet | Occasionally generates random objects to a random tile in sight | The objects include: healing puddle, acid puddle, explosive barrels, explosive acid sac, electric current (not explosion), enemies, items(similar to objects from Teleport Potion), chests | |
Balance Sigil | Increases MLE/RGE/BLK | Absorbs 20%/35%/50% damage received with energy | |
Berserker’s Skull (Red) | +80% to melee damage
+50% to damage received |
||
Berserker's Skull(Orange) | +60% to melee damage
+40% to damage received |
||
Berserker’s Skull (Blue) | +40% to melee damage
+25% to damage received |
||
Berserker's Skull (Green) | +40% to ranged damage+40% to damage received | ||
Berserker’s Amulet | Each successful attack increases weapon damage for a few turns.(Stackable damage multiplier, stackable turn counts; Max.: +50%, 15 turns) | ||
Cursed Fire Amulet | Increases MLE | 25% chance to do cursed fire damage with regular weapons. +10% to fire damage. Absorbs 30% of damage from fire. | |
Super Discharger | Increases MLE and RGE | 20% chance to set the enemy on disintegrating fire. +10% to electric damage. +10% to fire damage. |