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(Added a few links) Tag: Visual edit |
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− | Before starting a new journey, players have to select an armor to create a new character. Each armor |
+ | Before starting a new journey, players have to select an armor to create a new character. Each armor has different effects and stats. |
− | Blueprints are required to unlock new armors and mostly found in Ancient Ruins of each level, but some can be |
+ | Blueprints are required to unlock new armors and mostly found in Ancient Ruins of each level, but some can be bought in the Vending Machines located in caves or by beating certain enemies. If the player unlocked an armor but has not unlocked the ability limited to that armor, one can view the armor but cannot use it. |
[[File:Armory location.jpeg|right|180px]] |
[[File:Armory location.jpeg|right|180px]] |
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− | Players can change their armor mid-run at the [[Shelter]] by stepping into the "Armor Capsule", costing 10 emeralds each time, or keep the current armor but choose a different ability, costing 5 emeralds each time. |
+ | Players can change their armor mid-run at the [[Shelter]] by stepping into the "Armor Capsule", costing 10 emeralds each time, or can keep the current armor but choose a different ability, costing 5 emeralds each time. |
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* Health +10 |
* Health +10 |
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* Mobile Workbench T-1. Able to craft some items outside the shelter: |
* Mobile Workbench T-1. Able to craft some items outside the shelter: |
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+ | ** [[Grenade Guns and explosives|Thermite]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Thermite Bomb |
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− | ** Teleporter |
+ | ** [[Consumables|Teleporter]] |
− | ** Map Scanner |
+ | ** [[Consumables|Map]] [[Consumables|Scanner]] |
− | ** (Basic) Landmine |
+ | ** ([[Grenade Guns and explosives|Basic]]) [[Grenade Guns and explosives|Landmine]] |
+ | ** [[Grenade Guns and explosives|Tactical]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Tactical Bomb |
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|- |
|- |
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|Scout |
|Scout |
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* +40% crafting resources dropped from robots |
* +40% crafting resources dropped from robots |
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* Mobile Workbench T-3. Able to craft some items outside the shelter: |
* Mobile Workbench T-3. Able to craft some items outside the shelter: |
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+ | ** [[Grenade Guns and explosives|Tactical]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Tactical Bomb |
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− | ** Sniper Rifles |
+ | ** [[Rifles|Sniper]] [[Rifles]] |
** Sniper Ammo |
** Sniper Ammo |
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|- |
|- |
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* Energy +20 |
* Energy +20 |
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* 10% chance to trigger Vampirism upon killing an enemy. Lasts for ~1-2 turns. |
* 10% chance to trigger Vampirism upon killing an enemy. Lasts for ~1-2 turns. |
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+ | * Mobile Workbench T-7. Able to [[Crafting|craft]] some items outside the shelter: |
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+ | |||
+ | * [[Grenade Guns and explosives|Devournament]] [[Grenade Guns and explosives|Bomb]]. |
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|- |
|- |
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|Rapid |
|Rapid |
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* Energy +20 |
* Energy +20 |
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* 10% chance to trigger Vampirism upon killing an enemy. Lasts for ~1-2 turns. |
* 10% chance to trigger Vampirism upon killing an enemy. Lasts for ~1-2 turns. |
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+ | * Mobile Workbench T-7. Able to [[Crafting|craft]] some items outside the shelter: |
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+ | |||
+ | * [[Grenade Guns and explosives|Devournament]] [[Grenade Guns and explosives|Bomb]]. |
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|- |
|- |
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|Warp |
|Warp |
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* In each turn, one successful weapon attack triggers an effect that increases character’s damage by 4-15%, for 2-4 turns, only the multiplier is stackable. The increase of the multiplier becomes less and less when it is >100%. If a higher turn count is triggered, it replaces the lower one, but does not stack, i.e. always ≤ 4 turns. |
* In each turn, one successful weapon attack triggers an effect that increases character’s damage by 4-15%, for 2-4 turns, only the multiplier is stackable. The increase of the multiplier becomes less and less when it is >100%. If a higher turn count is triggered, it replaces the lower one, but does not stack, i.e. always ≤ 4 turns. |
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* The multiplier can be stacked to a maximum of 200%. Using Berserker's Amulet provides the same effect with 250% max. multiplier. |
* The multiplier can be stacked to a maximum of 200%. Using Berserker's Amulet provides the same effect with 250% max. multiplier. |
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− | * Weapons like claws, dagger, |
+ | * Weapons like claws, dagger, [[rifles]], etc can trigger the effect multiple times in one turn but with a lower increase in multiplier per hit. Attacks being dodged or blocked greatly reduces the multiplier. When the turn count of the effect goes to 0, the multiplier resets. |
* Health +10 |
* Health +10 |
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|- |
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** All Robospheres |
** All Robospheres |
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** AI Module |
** AI Module |
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+ | ** [[Grenade Guns and explosives|Thermite]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Thermite Bomb |
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+ | ** [[Grenade Guns and explosives|Tactical]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Tactical Bomb |
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+ | ** [[Grenade Guns and explosives|Necro]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Necro Bomb |
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+ | ** [[Grenade Guns and explosives|Plasma]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Plasma Bomb |
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+ | ** [[Grenade Guns and explosives|EMP]] [[Grenade Guns and explosives|Bomb]] |
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− | ** EMP Bomb |
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+ | ** [[Grenade Guns and explosives|All]] [[Grenade Guns and explosives|Landmines]] |
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− | ** All Landmines |
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|- |
|- |
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|Grenadier |
|Grenadier |
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*+5 Health |
*+5 Health |
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*Mobile Workbench T-4. Able to craft some items outside shelter: |
*Mobile Workbench T-4. Able to craft some items outside shelter: |
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+ | **[[Grenade Guns and explosives|Tactical]] [[Grenade Guns and explosives|Bomb]] |
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− | **Tactical Bomb |
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+ | **[[Grenade Guns and explosives|Improved]] [[Grenade Guns and explosives|Grenade]] [[Grenade Guns and explosives|Gun]] |
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− | **Improved Grenade Gun |
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**All types of ammo for Grenade Guns |
**All types of ammo for Grenade Guns |
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|- |
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* Energy Impulse and Impulse hammers consume less energy. 20-70% depending on level. |
* Energy Impulse and Impulse hammers consume less energy. 20-70% depending on level. |
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* Mobile Workbench T-5. Able to craft some items outside shelter: |
* Mobile Workbench T-5. Able to craft some items outside shelter: |
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+ | ** [[Grenade Guns and explosives|Thermite]] [[Grenade Guns and explosives|Bomb]] |
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− | ** Thermite Bomb |
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** All types of Impulse Hammers |
** All types of Impulse Hammers |
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|- |
|- |
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== Armor Blueprints == |
== Armor Blueprints == |
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− | + | Blueprints are the source of most armor types, they are usually found behind cracked walls in the Ancient Ruins, but they can also be found at the Vending Machine and by Enemy Drop. |
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{| class="article-table" |
{| class="article-table" |
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!Vending Machine |
!Vending Machine |
Revision as of 12:30, 24 July 2020
Before starting a new journey, players have to select an armor to create a new character. Each armor has different effects and stats.
Blueprints are required to unlock new armors and mostly found in Ancient Ruins of each level, but some can be bought in the Vending Machines located in caves or by beating certain enemies. If the player unlocked an armor but has not unlocked the ability limited to that armor, one can view the armor but cannot use it.
Players can change their armor mid-run at the Shelter by stepping into the "Armor Capsule", costing 10 emeralds each time, or can keep the current armor but choose a different ability, costing 5 emeralds each time.
Armor |
Effects |
---|---|
Prospector |
|
Prospector 2.0 | |
Scout |
|
Scout 2.0 | |
Storm Trooper |
|
Berserker |
|
Survivor |
|
Paladin |
|
Rapid |
|
Haze |
|
Paladin 2.0 |
|
Warp |
|
Prototype 10 |
|
Hunter |
|
Goliath |
|
Ghost |
|
Summoner |
|
Sentinel |
|
Reaper |
|
Red Sentinel |
|
Berserker 2.0 |
|
Ghost 2.0 |
|
Centurion |
|
Trajectory |
|
Crusader |
|
Necro Armor |
|
Mechanist |
|
Grenadier | |
Juggernaut |
|
Hyperion |
|
Armor Blueprints
Blueprints are the source of most armor types, they are usually found behind cracked walls in the Ancient Ruins, but they can also be found at the Vending Machine and by Enemy Drop.
Vending Machine | Enemy Drop | |
---|---|---|
Survivor | Sentinel | |
Haze | Red Sentinel |