* Abilities limited to Super Speed and Teleportation
+
* Ranged weapon damage from character +4%
+
* Melee weapon damage from character -40%
+
* 40% more crafting resources dropped from robots
+
* Mobile Workbench T-3. Able to craft some items outside the shelter:
+
** Tactical Bomb
+
** Sniper Rifles
+
** Sniper Ammo
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|Storm Trooper
|Storm Trooper
Revision as of 05:31, 21 November 2019
Before starting a new journey, players have to select an armor to create a new character. Each armor gives different effects.
Blueprints are required to unlock new armors and mostly found in Ancient Ruins of each level, but some can be found sold in the Vending Machines located in caves or by beating certain enemies. If one unlocked an armor but not yet unlocked the ability limited to that armor, one can view the armor but cannot use it.
Players can change their armor mid-run at the Shelter by stepping into the "Armor Capsule", costing 10 emeralds each time, or keep the current armor but choose a different ability, costing 5 emeralds each time.
Armor
Effects
Prospector
Default armor
Automatic recognition of healing potion
Energy +10
Health +30
Prospector 2.0
Automatic recognition of healing potion
35% more crafting resources dropped from robots
Energy +5
Health +10
Mobile Workbench T-1. Able to craft some items outside the shelter:
Thermite Bomb
Teleporter
Map Scanner
(Basic) Landmine
Tactical Bomb
Scout
Ranged weapon damage from character +10%
Increased accuracy of all weapons
Increased evasion rate by 5-10%
Scout 2.0
Abilities limited to Super Speed and Teleportation
Ranged weapon damage from character +4%
Melee weapon damage from character -40%
40% more crafting resources dropped from robots
Mobile Workbench T-3. Able to craft some items outside the shelter:
Tactical Bomb
Sniper Rifles
Sniper Ammo
Storm Trooper
Absorption of 10-20% damage received
Low chance to resist damage from ranged weapon
Berserker
The lower the health level, the greater the damage dealt to enemies
Survivor
Health regenerates when under 18%
Effect of healing potion lasts 25% longer
Immunity to fire and poison damage if health <5%
Health +15
Paladin
Ability limited to Super Speed
Black crystals restore health and energy
Speed Force +1
Energy +20
10% chance to trigger Vampirism upon killing an enemy. Lasts for ~1-2 turns.
Rapid
Ability limited to Super Speed
+10% damage from character while Super Speed activated
Speed Force +3
Energy +40
Haze
Ability limited to Super Speed
Blue crystals (Energy crystal shards) restore 50-100% more energy
Speed Force +2
Energy +20
Paladin 2.0
Ability limited to Teleportation
Black crystals restore health and energy
Teleport Strike times +1
Energy +20
10% chance to trigger Vampirism upon killing an enemy. Lasts for ~1-2 turns.
Warp
Ability limited to Teleportation
Killing an enemy restores a tiny amount of energy
Teleport Strike times +3
Prototype 10
Claws damage from character +10%
First and third hits have chance to damage enemies on left and right tiles when attacking with claws
15% Chance to trigger Adrenaline effect when attacking with claws (Lasts 4-6 turns each triggering)
Under Adrenaline effect, health regenerates slowly and claws damage from character +10-40%
Hunter
Ability limited to Teleportation
Katana damage from character +10%
Other weapons damage from character +5%
Teleport Strike times +2
Attacking does not disrupt Invisibility, but reveals characte for 1 turn
Comes with a Katana by default when creating the character on new run
Goliath
The lower the health level, the greater the defense
Receiving melee damage increases the chance of blocking the next hit
Ghost
Ability limited to Super Speed, Teleportation and Invisibility
Creates an illusion-decoy every 5-6 turns
Teleport Strike times +1
Teleportation leaves an illusion decoy on last tile
Energy +10
Attacking does not disrupt Invisibility, but reveals characte for 1 turn
Summoner
Ability limited to Shadow Copy
Summoned creatures have an unlimited lifetime
Reduced energy consumption for Shadow Copy
Weapon damage from character -15%
10% chance to summon 2 weak shadow copies for a few turns upon damaged
Instant move among weak shadow copies
Sentinel
Inventory remains upon respawning using resurrection crystal
Effect of Scroll of Dash last 20% longer
Energy +10
Reaper
Ability limited to Super Speed and Teleportation
Teleport Strike times +1
Killing an enemy restores 2-20% health and 1-15% energy
Losts 1% health per turn
Instant Movement activates when health < 20%
Immunes to fire damage when health < 10%
Red Sentinel
Inventory remains upon respawning using resurrection crystal
Teleportation Strike times +1
Energy +10
Berserker 2.0
In each turn, one successful weapon attack triggers an effect that increases character’s damage by 4-15%, for 2-4 turns, only the multiplier is stackable. The increase of the multiplier becomes less and less when it is >100%. If a higher turn count is triggered, it replaces the lower one, but does not stack, i.e. always ≤ 4 turns.
The multiplier can be stacked to a maximum of 200%. Using Berserker's Amulet provides the same effect with 250% max. multiplier.
Weapons like claws, dagger, rifle, etc can trigger the effect multiple times in one turn but with a lower increase in multiplier per hit. Attacks being dodged or blocked greatly reduces the multiplier. When the turn count of the effect goes to 0, the multiplier resets.
Health +10
Ghost 2.0
Ability limited to Invisibility
40% chance to redirect damage received to a decoy
Instant movement among decoys
Damage received +10-15%
Attacking does not disrupt Invisibility, but reveals characte for 1 turn
Centurion
Ability limited to Energy Impulse
Energy Pulse has a 70% chance to ignite targeted foes and tiles in range
Absorption of 5-10% damage received
Trajectory
Ability limited to Super Speed
30% chance to trigger Instant Movement for 1-3 turns after receiving damage
Speed Force +1
Energy +15
Crusader
20% chance to trigger Invincibility for 1-2 turns after receiving damage
Teleport Strike times +1
Health +5
10% chance to produce an radial strike that put nearby tiles on fire and pushes foes within 2 tiles away (similar to attack from Fire Golem) upon receiving damage
Necro Armor
Ability limited to Energy Impulse
Energy Impulse deals necro damage
Necro weapons damage from character +8%
25% chance to deal necro damage with regular weapons
Mechanist
Ability limited to Super Speed and Invisibility
+50% to the health of all allied Spider Mines
Landmines installation range +1, i.e. can be installed 2 tiles away
Robots drop more crafting resources on dealth
Energy +5
Mobile Workbench T-2. Able to craft some items outside shelter:
Robosphere
Robosphere T-3
AI Module
Thermite Bomb
Necro Bomb
Plasma Bomb
Landmine
Electric Landmine
Caustic Landmine
Plasma Landmine
EMP Bomb
Armor Blueprints
Blueprint source of some armors includes but not limited to Vending Machine and Enemy Drop.